<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: myzek</title><link>https://news.ycombinator.com/user?id=myzek</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 24 Jul 2026 02:14:38 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=myzek" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by myzek in "I joined the IndieWeb, here's what I learned"]]></title><description><![CDATA[
<p>This intrigued me a lot! I have been searching for a way to break out of the social silos, but all the other alternatives just weren't doing it for me. They usually chased thr nostalgia of the 90s for nostalgia's sake, but apart from making me nostalgic for 10 minutes I haven't found much use of them.<p>This seems different. It embraces the modern web and tries to fit in, while still giving the creator full control over their yard.<p>I might be overly optimistic, but I'm excited for this! I will try to make my myzopotamia.dev blog join the IndieWeb as soon as I find some time</p>
]]></description><pubDate>Sun, 19 Jul 2026 15:23:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=48968978</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48968978</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48968978</guid></item><item><title><![CDATA[New comment by myzek in "I joined the IndieWeb, here's what I learned"]]></title><description><![CDATA[
<p>I'm pretty new to this so I can't speak for IndieWeb, but I wouldn't blame them. People who seek independence from the social silos are usually engineers or other web-aware people. It is only natural that they want to solve the problem with the knowledge they possess and tools they know - and I think it's fine. If you look back at how internet evolved, it was always like this - the geeks and nerds coming up with something fun but naturally hard to get into for the regular folk. But then it would get more and more approachable until it adopted for the said regular folk.<p>I think the IndieWeb is at this early stage. The adoption for a broader audience will come naturally (if this survives), but for now - let them cook</p>
]]></description><pubDate>Sun, 19 Jul 2026 15:19:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=48968940</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48968940</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48968940</guid></item><item><title><![CDATA[New comment by myzek in "Ask HN: What Are You Working On? (July 2026)"]]></title><description><![CDATA[
<p>This looks great, I'll join as soon as I'm on my personal laptop</p>
]]></description><pubDate>Mon, 13 Jul 2026 10:45:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48890676</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48890676</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48890676</guid></item><item><title><![CDATA[New comment by myzek in "Qwen 3.6 27B is the sweet spot for local development"]]></title><description><![CDATA[
<p>How do you run 35B on a gaming PC?<p>I'm trying to go the same route, but I have a 5070Ti with only 16GB VRAM (I bought it for gaming) and I'm not sure how to run anything decent on it. I have 64 GB RAM if that matters</p>
]]></description><pubDate>Tue, 30 Jun 2026 11:48:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48731318</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48731318</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48731318</guid></item><item><title><![CDATA[New comment by myzek in "Everything is logarithms"]]></title><description><![CDATA[
<p>Wasn't there some scientific paper recently that proved that every operation can be represented as a logarithm? Like, the same as every logic gate can be derived from NAND gates</p>
]]></description><pubDate>Mon, 22 Jun 2026 07:03:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=48626725</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48626725</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48626725</guid></item><item><title><![CDATA[New comment by myzek in "There is minimal downside to switching to open models"]]></title><description><![CDATA[
<p>Any tips on which model to use and how to use them? I have 64 RAM and 16 VRAM (I know it's not a lot, it's a gaming GPU) and I'm trying to find a good model to use but it's a bit of a struggle</p>
]]></description><pubDate>Mon, 22 Jun 2026 07:00:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=48626705</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48626705</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48626705</guid></item><item><title><![CDATA[New comment by myzek in "Vibe coding my way to a healthy family: Introducing Gamow Labs"]]></title><description><![CDATA[
<p>My first son will be born in 2 months and I must say, between stories like this and others that I learned in antenatal classes - I have never been more terrified in my life</p>
]]></description><pubDate>Wed, 10 Jun 2026 07:45:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=48472881</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48472881</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48472881</guid></item><item><title><![CDATA[New comment by myzek in "Navier-Stokes fluid simulation explained with Godot game engine"]]></title><description><![CDATA[
<p>Thank you, that's good to know when I try to move this to a Compute Shader and try to make it part of a game in the future</p>
]]></description><pubDate>Mon, 01 Jun 2026 08:54:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=48354241</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48354241</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48354241</guid></item><item><title><![CDATA[New comment by myzek in "Navier-Stokes fluid simulation explained with Godot game engine"]]></title><description><![CDATA[
<p>Yes, this should be relatively easy to extend to 3D. Performance might pose some issues so I advise to stick to a small grid, or look for optimizations like decreasing the amount of Gauss-Seidel loops etc. Moving this into a C++ library would also probably help a lot</p>
]]></description><pubDate>Mon, 01 Jun 2026 08:50:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=48354216</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48354216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48354216</guid></item><item><title><![CDATA[New comment by myzek in "Navier-Stokes fluid simulation explained with Godot game engine"]]></title><description><![CDATA[
<p>Thanks, I didn't know it was available there - I'll update my blog and add the link as soon as I'm off work</p>
]]></description><pubDate>Mon, 01 Jun 2026 08:48:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=48354196</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48354196</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48354196</guid></item><item><title><![CDATA[New comment by myzek in "Investigating how prompt politeness affects LLM accuracy (2025)"]]></title><description><![CDATA[
<p>Even if the rude prompts are more effective, I just can't get myself to be rude in this context. Maybe it's weird but I'd rather give up that 4% accuracy increase than roleplay a dickhead</p>
]]></description><pubDate>Thu, 28 May 2026 08:43:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=48306335</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48306335</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48306335</guid></item><item><title><![CDATA[New comment by myzek in "Outsourcing plus local AI will soon become more economical vs. frontier labs"]]></title><description><![CDATA[
<p>For now. The prices for using those will increase massively at some point</p>
]]></description><pubDate>Wed, 27 May 2026 08:45:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=48291461</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48291461</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48291461</guid></item><item><title><![CDATA[New comment by myzek in "Navier-Stokes fluid simulation explained with Godot game engine"]]></title><description><![CDATA[
<p>Yeah it seems I missed that, adding the rocket at the end was a cherry on the top and I was so exhausted already I'm surprised it even works lol</p>
]]></description><pubDate>Wed, 27 May 2026 08:39:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=48291425</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48291425</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48291425</guid></item><item><title><![CDATA[New comment by myzek in "Navier-Stokes fluid simulation explained with Godot game engine"]]></title><description><![CDATA[
<p>So once upon a time I stumbled upon simulating fluids in gamedev and I really wanted to learn how it works. Fast forward 2 months and I decided to write down everything I learned to hopefully make it easier for others in the future!</p>
]]></description><pubDate>Tue, 26 May 2026 22:15:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=48286746</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48286746</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48286746</guid></item><item><title><![CDATA[Navier-Stokes fluid simulation explained with Godot game engine]]></title><description><![CDATA[
<p>Article URL: <a href="https://myzopotamia.dev/navier-stokes-fluid-simulation-explained-with-godot">https://myzopotamia.dev/navier-stokes-fluid-simulation-explained-with-godot</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48286745">https://news.ycombinator.com/item?id=48286745</a></p>
<p>Points: 245</p>
<p># Comments: 35</p>
]]></description><pubDate>Tue, 26 May 2026 22:15:28 +0000</pubDate><link>https://myzopotamia.dev/navier-stokes-fluid-simulation-explained-with-godot</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=48286745</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48286745</guid></item><item><title><![CDATA[New comment by myzek in "Knocker, a knock based access control system for your homelab"]]></title><description><![CDATA[
<p>I don't want to be a hater, but exposing access to your homelab through a "fully vibe coded" application (it's mentioned at the bottom of the README) is probably not a good idea.<p>The idea itself sounds fun though</p>
]]></description><pubDate>Wed, 22 Oct 2025 09:31:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=45666685</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=45666685</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45666685</guid></item><item><title><![CDATA[New comment by myzek in "Page is under construction: A love letter to the personal website"]]></title><description><![CDATA[
<p>We should start a movement among personal-blog people, where each personal website is encouraged to attach 1 to 5 (to not overwhelm) link to other personal websites they find interesting.<p>That way, if the chain is solid enough, we can bring back the notion of "surfing the internet"</p>
]]></description><pubDate>Wed, 26 Feb 2025 11:02:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=43182626</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=43182626</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43182626</guid></item><item><title><![CDATA[New comment by myzek in "How I used Tailscale to join two separate home networks into a single one"]]></title><description><![CDATA[
<p>Hi everyone! I recently did a small project for myself where I joined together my home network and home network at my parents house where I spend a lot of time. I basically wanted the devices in both networks to be able to talk to each other as if they were in a single network.<p>I am in no way a specialist when it comes to networking, so please let me know if there is something I missed here or could do better</p>
]]></description><pubDate>Mon, 24 Feb 2025 10:03:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=43157756</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=43157756</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43157756</guid></item><item><title><![CDATA[How I used Tailscale to join two separate home networks into a single one]]></title><description><![CDATA[
<p>Article URL: <a href="https://myzopotamia.dev/joining-together-home-networks-using-tailscale">https://myzopotamia.dev/joining-together-home-networks-using-tailscale</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43157755">https://news.ycombinator.com/item?id=43157755</a></p>
<p>Points: 3</p>
<p># Comments: 1</p>
]]></description><pubDate>Mon, 24 Feb 2025 10:03:42 +0000</pubDate><link>https://myzopotamia.dev/joining-together-home-networks-using-tailscale</link><dc:creator>myzek</dc:creator><comments>https://news.ycombinator.com/item?id=43157755</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43157755</guid></item></channel></rss>