<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: neurowave</title><link>https://news.ycombinator.com/user?id=neurowave</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 30 Apr 2026 18:59:31 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=neurowave" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by neurowave in "Cursor Camp"]]></title><description><![CDATA[
<p>Interactive engine for building apps, games, products with lots of motion <a href="https://rive.app" rel="nofollow">https://rive.app</a></p>
]]></description><pubDate>Wed, 29 Apr 2026 20:52:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=47954461</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=47954461</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47954461</guid></item><item><title><![CDATA[New comment by neurowave in "Cursor Camp"]]></title><description><![CDATA[
<p>Nice use of Rive!</p>
]]></description><pubDate>Wed, 29 Apr 2026 18:40:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47952547</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=47952547</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47952547</guid></item><item><title><![CDATA[New comment by neurowave in "Lottie is an open format for animated vector graphics"]]></title><description><![CDATA[
<p>Mostly to show projects on-device/being interacted with. We also designed this version of the site back before we had responsive layouts, dynamic text, data binding, etc. We will eventually update it to be designed entirely in Rive, but we're first prioritizing launching features like Libraries, Scripting, and a better way to handle Accessibility features.</p>
]]></description><pubDate>Sun, 25 May 2025 19:03:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=44090106</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=44090106</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44090106</guid></item><item><title><![CDATA[New comment by neurowave in "How Rive Vector Feathering Works"]]></title><description><![CDATA[
<p>Chris Dalton, who leads Rive's rendering team, set out to reinvent how graphics handle soft edges. Here's the unfiltered story behind Vector Feathering.</p>
]]></description><pubDate>Wed, 02 Apr 2025 19:18:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=43560444</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=43560444</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43560444</guid></item><item><title><![CDATA[How Rive Vector Feathering Works]]></title><description><![CDATA[
<p>Article URL: <a href="https://rive.app/blog/how-rive-reinvented-feathering-for-the-vectorian-era">https://rive.app/blog/how-rive-reinvented-feathering-for-the-vectorian-era</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43560443">https://news.ycombinator.com/item?id=43560443</a></p>
<p>Points: 8</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 02 Apr 2025 19:18:19 +0000</pubDate><link>https://rive.app/blog/how-rive-reinvented-feathering-for-the-vectorian-era</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=43560443</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43560443</guid></item><item><title><![CDATA[New comment by neurowave in "3D + 2D: Testing out my cross-platform WASM graphics engine"]]></title><description><![CDATA[
<p>I think that perhaps what you’re missing is that most of those tools charge for the runtime in some capacity. We took a different approach. The Rive Runtime and file format is free and open source, the editor is how we monetize. Users can have confidence that they will forever have access to the runtime and their files. Anybody can build an editor.<p>Regarding file limits, stay tuned for some announcements there.<p>Regarding Flash, yep that’s where we’re headed (and most of the use cases on the site should support that). We have some big features launching this year like audio, fluid layouts, and scripting. The banner was added because we’ve been attending game conferences and the game ui market segment is something we’re highlighting right now. Game UI is in dire need of better tools and it’s a market segment we can quickly lead with our current feature set.</p>
]]></description><pubDate>Wed, 03 Apr 2024 02:18:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=39912970</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=39912970</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39912970</guid></item><item><title><![CDATA[New comment by neurowave in "3D + 2D: Testing out my cross-platform WASM graphics engine"]]></title><description><![CDATA[
<p>Can you share what you find limiting in the free tier? Would love to know more! I'm one of the founders btw</p>
]]></description><pubDate>Tue, 02 Apr 2024 22:12:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=39911412</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=39911412</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39911412</guid></item><item><title><![CDATA[New comment by neurowave in "Rive Renderer for real-time vector graphics is now open source"]]></title><description><![CDATA[
<p>We need to do some newer benchmarking, the Rive Renderer has gotten faster since these initial tests: <a href="https://twitter.com/guidorosso/status/1595187838454140928" rel="nofollow">https://twitter.com/guidorosso/status/1595187838454140928</a></p>
]]></description><pubDate>Wed, 20 Mar 2024 16:08:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=39768515</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=39768515</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39768515</guid></item><item><title><![CDATA[New comment by neurowave in "Rive Renderer for real-time vector graphics is now open source"]]></title><description><![CDATA[
<p>We have customers shipping full UI with Rive! Games have been adopting us (some cool AAA titles already in progress) and products too.
<a href="https://rive.app/game-ui" rel="nofollow">https://rive.app/game-ui</a>
<a href="https://rive.app/blog/how-age-of-learning-uses-rive-to-a-b-test-their-upsell-experiences" rel="nofollow">https://rive.app/blog/how-age-of-learning-uses-rive-to-a-b-t...</a></p>
]]></description><pubDate>Wed, 20 Mar 2024 16:07:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=39768500</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=39768500</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39768500</guid></item><item><title><![CDATA[New comment by neurowave in "Rive Renderer for real-time vector graphics is now open source"]]></title><description><![CDATA[
<p>Our entire runtime and format are open-source. <a href="https://rive.app/runtimes" rel="nofollow">https://rive.app/runtimes</a>
We charge for the editor, but everything else is open.</p>
]]></description><pubDate>Wed, 20 Mar 2024 16:05:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=39768463</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=39768463</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39768463</guid></item><item><title><![CDATA[New comment by neurowave in "Show HN: Lottielab – Create product animations in the browser easily"]]></title><description><![CDATA[
<p>For one thing, Rive is built for runtime and interactivity. Unlike Lottie, which is built on the After Effects format to basically generate vector gifs.<p>More on why that’s important: <a href="https://rive.app/blog/a-new-graphics-format-for-the-interactive-era" rel="nofollow noreferrer">https://rive.app/blog/a-new-graphics-format-for-the-interact...</a><p>Some comparison numbers between Rive and Lottie: <a href="https://rive.app/blog/rive-as-a-lottie-alternative" rel="nofollow noreferrer">https://rive.app/blog/rive-as-a-lottie-alternative</a></p>
]]></description><pubDate>Wed, 16 Aug 2023 15:53:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=37148981</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=37148981</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37148981</guid></item><item><title><![CDATA[New comment by neurowave in "Show HN: Lottielab – Create product animations in the browser easily"]]></title><description><![CDATA[
<p>This isn’t accurate. Rive files have better metrics across the board, see our tests here. <a href="https://rive.app/blog/rive-as-a-lottie-alternative" rel="nofollow noreferrer">https://rive.app/blog/rive-as-a-lottie-alternative</a><p>Also, even with compression, Rive files are smaller. One immediate benefit (amongst many) is the low impact on memory that an intrinsically tiny format like Rive has. See my thread with a Lottie engineer here <a href="https://x.com/guidorosso/status/1603189817382010882?s=46&t=_EDvSszs2N0UU2cO0oeOBw" rel="nofollow noreferrer">https://x.com/guidorosso/status/1603189817382010882?s=46&t=_...</a></p>
]]></description><pubDate>Wed, 16 Aug 2023 15:49:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=37148929</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=37148929</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37148929</guid></item><item><title><![CDATA[New comment by neurowave in "Show HN: A recap of your performance in Valorant Episode 6"]]></title><description><![CDATA[
<p>Hey this is super cool. I'm the co-founder of Rive and would love to chat about what features you were lacking! We're launching text soon, which I imagine is part of it. But I'd love to know more and see if we can help with future projects. Feel free to email me at guido at rive.app</p>
]]></description><pubDate>Mon, 26 Jun 2023 23:35:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=36487266</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=36487266</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36487266</guid></item><item><title><![CDATA[Rive GameKit – draw an unprecedented amount of vectors]]></title><description><![CDATA[
<p>Article URL: <a href="https://rive.app/use-cases/rive-gamekit-for-flutter">https://rive.app/use-cases/rive-gamekit-for-flutter</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=35648415">https://news.ycombinator.com/item?id=35648415</a></p>
<p>Points: 4</p>
<p># Comments: 1</p>
]]></description><pubDate>Fri, 21 Apr 2023 00:33:52 +0000</pubDate><link>https://rive.app/use-cases/rive-gamekit-for-flutter</link><dc:creator>neurowave</dc:creator><comments>https://news.ycombinator.com/item?id=35648415</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35648415</guid></item></channel></rss>