<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: nickyvanurk</title><link>https://news.ycombinator.com/user?id=nickyvanurk</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 08 Apr 2026 03:04:07 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=nickyvanurk" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (April 2026)"]]></title><description><![CDATA[
<p>Location: Chiang Mai, Thailand (Dutch national)<p>Remote: Yes<p>Willing to relocate: Yes<p>Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code<p>Résumé/CV: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>Email: nickyvanurk@gmx.com<p>Github: <a href="https://github.com/nickyvanurk" rel="nofollow">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://www.linkedin.com/in/nickyvanurk" rel="nofollow">https://www.linkedin.com/in/nickyvanurk</a><p>Discord: jycerian<p>Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design<p>Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a> Optimizing things gets me all excited. Check out these Three.js projects I made: <a href="https://mechacraft.io" rel="nofollow">https://mechacraft.io</a> <a href="https://everwilds.io/" rel="nofollow">https://everwilds.io/</a> and <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a> <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a> In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.<p>If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!</p>
]]></description><pubDate>Thu, 02 Apr 2026 08:00:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47611353</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=47611353</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47611353</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Show HN: Mechacraft.io – Vehicle Building Sandbox"]]></title><description><![CDATA[
<p>Try adding more helium! And thanks, I would really like to explore pvp battles like they had in Robocraft at some point. Battling each other with your own creations seems very interesting.</p>
]]></description><pubDate>Wed, 25 Mar 2026 17:03:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=47520146</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=47520146</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47520146</guid></item><item><title><![CDATA[Show HN: Mechacraft.io – Vehicle Building Sandbox]]></title><description><![CDATA[
<p>I’ve been building a browser-based vehicle sandbox over the past few months, and it’s finally playable<p>I will continue polishing the game daily so there is more to come :D but the core is in place. I would really love to add multiplayer soon.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47519526">https://news.ycombinator.com/item?id=47519526</a></p>
<p>Points: 4</p>
<p># Comments: 2</p>
]]></description><pubDate>Wed, 25 Mar 2026 16:25:04 +0000</pubDate><link>https://mechacraft.io/</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=47519526</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47519526</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (March 2026)"]]></title><description><![CDATA[
<p>Location: Chiang Mai, Thailand (Dutch national)<p>Remote: Yes<p>Willing to relocate: Yes<p>Technologies: TypeScript/JavaScript, Three.js,  Client-server networking, C++, Claude Code<p>Résumé/CV: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>Email: nickyvanurk@gmx.com<p>Github: <a href="https://github.com/nickyvanurk" rel="nofollow">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://www.linkedin.com/in/nickyvanurk" rel="nofollow">https://www.linkedin.com/in/nickyvanurk</a><p>Discord: jycerian<p>Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design<p>Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a> Optimizing things gets me all excited. Check out these Three.js demos I made: <a href="https://everwilds.io/" rel="nofollow">https://everwilds.io/</a> <a href="https://evergate.io/" rel="nofollow">https://evergate.io/</a> <a href="https://nickvanurk.com/physics/" rel="nofollow">https://nickvanurk.com/physics/</a> and <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a> <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a> In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (<a href="https://www.modd.io/" rel="nofollow">https://www.modd.io/</a>) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.<p>If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email, LinkedIn or Discord!</p>
]]></description><pubDate>Mon, 02 Mar 2026 19:00:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47222451</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=47222451</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47222451</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (February 2026)"]]></title><description><![CDATA[
<p>Location: Chiang Mai, Thailand (Dutch national)<p>Remote: Yes<p>Willing to relocate: Yes<p>Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking, C++<p>Résumé/CV: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>Email: nickyvanurk@gmx.com<p>Github: <a href="https://github.com/nickyvanurk" rel="nofollow">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://www.linkedin.com/in/nickyvanurk" rel="nofollow">https://www.linkedin.com/in/nickyvanurk</a><p>Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design<p>Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a> Optimizing things gets me all excited. Check out these Three.js demos I made: <a href="https://everwilds.io/" rel="nofollow">https://everwilds.io/</a> <a href="https://evergate.io/" rel="nofollow">https://evergate.io/</a> <a href="https://nickvanurk.com/physics/" rel="nofollow">https://nickvanurk.com/physics/</a> and <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a> <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a> In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (<a href="https://www.modd.io/" rel="nofollow">https://www.modd.io/</a>) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.<p>If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!</p>
]]></description><pubDate>Tue, 03 Feb 2026 09:22:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=46868616</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=46868616</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46868616</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: What are you working on? (January 2026)"]]></title><description><![CDATA[
<p>Been slowly chipping away at my browser game <a href="https://everwilds.io" rel="nofollow">https://everwilds.io</a>. For those interested in following the progress I made a discord channel: <a href="https://discord.gg/b3REbeavaT" rel="nofollow">https://discord.gg/b3REbeavaT</a></p>
]]></description><pubDate>Tue, 13 Jan 2026 08:51:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46598666</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=46598666</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46598666</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (January 2026)"]]></title><description><![CDATA[
<p>Location: Chiang Mai, Thailand (Dutch national)<p>Remote: Yes<p>Willing to relocate: Yes<p>Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking<p>Résumé/CV: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>Email: nickyvanurk@gmx.com<p>Github: <a href="https://github.com/nickyvanurk" rel="nofollow">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://www.linkedin.com/in/nickyvanurk" rel="nofollow">https://www.linkedin.com/in/nickyvanurk</a><p>Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design<p>Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a> Optimizing things gets me all excited. Check out these Three.js demos I made: <a href="https://everwilds.io/" rel="nofollow">https://everwilds.io/</a> <a href="https://evergate.io/" rel="nofollow">https://evergate.io/</a> <a href="https://nickvanurk.com/physics/" rel="nofollow">https://nickvanurk.com/physics/</a> and <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a> <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a> In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (<a href="https://www.modd.io/" rel="nofollow">https://www.modd.io/</a>) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.<p>If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!</p>
]]></description><pubDate>Tue, 13 Jan 2026 01:20:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=46596310</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=46596310</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46596310</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: What are you working on? (Jan 2026)"]]></title><description><![CDATA[
<p>Been slowly chipping away at my browser mmo game <a href="https://everwilds.io" rel="nofollow">https://everwilds.io</a>. I've always been curious about MMO software/netcode architecture thanks to playing Guild Wars (the original) in my youth. It's the reason I became a programmer, I wanted to learn how to make those kind of games. For those interested in following the progress I made a discord channel: <a href="https://discord.gg/b3REbeavaT" rel="nofollow">https://discord.gg/b3REbeavaT</a></p>
]]></description><pubDate>Fri, 09 Jan 2026 00:09:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548359</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=46548359</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548359</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: What are you working on? (September 2025)"]]></title><description><![CDATA[
<p>After I made a small MMO prototype over at <a href="https://everwilds.io/" rel="nofollow">https://everwilds.io/</a> (open-source) I am now working on a vehicle building prototype at <a href="https://evergate.io/" rel="nofollow">https://evergate.io/</a>, if you're interested in following the progress there's a Discord link at the top right corner of each website. Mainly focused on Evergate right now :))</p>
]]></description><pubDate>Tue, 30 Sep 2025 08:30:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=45423230</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=45423230</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45423230</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Show HN: MMORPG prototype inspired by World of Warcraft"]]></title><description><![CDATA[
<p>To replicate that feel is pretty much the point of this project.</p>
]]></description><pubDate>Tue, 13 May 2025 08:43:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=43970854</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43970854</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43970854</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Show HN: Open-source MMORPG prototype inspired by World of Warcraft"]]></title><description><![CDATA[
<p>There is a GitHub link in the top-right corner :) I am currently busy building out a game platform over at <a href="https://evergate.io/" rel="nofollow">https://evergate.io/</a> so this project is on hold for now, so I made it open-source. And I know about Hordes, it's great! It's one of the reasons I am trying to do something a bit different over at <a href="https://evergate.io/" rel="nofollow">https://evergate.io/</a> instead of making what would basically turn into a Hordes clone.</p>
]]></description><pubDate>Tue, 13 May 2025 03:51:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=43969524</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43969524</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43969524</guid></item><item><title><![CDATA[Show HN: Open-source MMORPG prototype inspired by World of Warcraft]]></title><description><![CDATA[
<p>Article URL: <a href="http://everwilds.io/">http://everwilds.io/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43969311">https://news.ycombinator.com/item?id=43969311</a></p>
<p>Points: 6</p>
<p># Comments: 2</p>
]]></description><pubDate>Tue, 13 May 2025 02:57:43 +0000</pubDate><link>http://everwilds.io/</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43969311</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43969311</guid></item><item><title><![CDATA[Show HN: MMORPG prototype inspired by World of Warcraft]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/nickyvanurk/everwilds">https://github.com/nickyvanurk/everwilds</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43960793">https://news.ycombinator.com/item?id=43960793</a></p>
<p>Points: 28</p>
<p># Comments: 9</p>
]]></description><pubDate>Mon, 12 May 2025 08:30:11 +0000</pubDate><link>https://github.com/nickyvanurk/everwilds</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43960793</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43960793</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (May 2025)"]]></title><description><![CDATA[
<p>Location: Tokyo, Japan (Dutch national)<p>Remote: Yes<p>Willing to relocate: Yes<p>Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU<p>Résumé/CV: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>Email: nickyvanurk@gmx.com<p>Github: <a href="https://github.com/nickyvanurk">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://www.linkedin.com/in/nickyvanurk" rel="nofollow">https://www.linkedin.com/in/nickyvanurk</a><p>Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design<p>Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a> Optimizing things gets me all excited. Check out these Three.js demos I made: <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a> and <a href="https://nickvanurk.com/void/" rel="nofollow">https://nickvanurk.com/void/</a> My latest project is a 3D GIS tool: <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a> . Professionally I worked on the moddio (<a href="https://www.modd.io/" rel="nofollow">https://www.modd.io/</a>) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (<a href="http://everwilds.io" rel="nofollow">http://everwilds.io</a>).<p>Feel free to contact me by email or LinkedIn!</p>
]]></description><pubDate>Fri, 02 May 2025 17:40:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=43872746</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43872746</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43872746</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (April 2025)"]]></title><description><![CDATA[
<p>Location: Tokyo, Japan (Dutch national)<p>Remote: Yes<p>Willing to relocate: Yes<p>Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU<p>Résumé/CV: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>Email: nickyvanurk@gmx.com<p>Github: <a href="https://github.com/nickyvanurk" rel="nofollow">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://www.linkedin.com/in/nickyvanurk" rel="nofollow">https://www.linkedin.com/in/nickyvanurk</a><p>Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design<p>Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a> Optimizing things gets me all excited. Check out these Three.js demos I made: <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a> and <a href="https://nickvanurk.com/void/" rel="nofollow">https://nickvanurk.com/void/</a> My latest project is a 3D GIS tool: <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a> . Professionally I worked on the moddio (<a href="https://www.modd.io/" rel="nofollow">https://www.modd.io/</a>) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (<a href="http://everwilds.io" rel="nofollow">http://everwilds.io</a>).<p>Feel free to contact me by email or LinkedIn!</p>
]]></description><pubDate>Wed, 02 Apr 2025 00:04:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=43552519</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43552519</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43552519</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: What are you working on? (March 2025)"]]></title><description><![CDATA[
<p>Been slowly chipping away at my browser mmo game <a href="http://everwilds.io" rel="nofollow">http://everwilds.io</a>. I've always been curious about MMO software/netcode architecture thanks to playing Guild Wars (the original) in my youth. It's the reason I became a programmer, I wanted to learn how to make games like those. For those interested in following the progress I made a discord channel: <a href="https://discord.gg/b3REbeavaT" rel="nofollow">https://discord.gg/b3REbeavaT</a></p>
]]></description><pubDate>Mon, 31 Mar 2025 09:29:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=43532944</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43532944</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43532944</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (March 2025)"]]></title><description><![CDATA[
<p>Location: Tokyo, Japan (Dutch national)<p>Remote: Yes<p>Willing to relocate: Yes<p>Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)<p>Résumé/CV: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>Github: <a href="https://github.com/nickyvanurk">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://www.linkedin.com/in/nickyvanurk" rel="nofollow">https://www.linkedin.com/in/nickyvanurk</a><p>Email: nickyvanurk@gmx.com<p>Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design<p>Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a> Optimizing things gets me all excited. Check out these Three.js demos I made: <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a> and <a href="https://nickvanurk.com/void/" rel="nofollow">https://nickvanurk.com/void/</a> My latest project is a 3D GIS tool: <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a> and an LOD terrain renderer (<a href="https://nickvanurk.com/cdlod/" rel="nofollow">https://nickvanurk.com/cdlod/</a> note: might take some time to load the 4k heightmap). Working on a game (<a href="http://everwilds.io" rel="nofollow">http://everwilds.io</a>) in my free time for fun.<p>Feel free to contact me by email or LinkedIn!</p>
]]></description><pubDate>Tue, 04 Mar 2025 00:58:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=43248866</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43248866</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43248866</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: What are you working on? (February 2025)"]]></title><description><![CDATA[
<p>VSCode, TypeScript, Three.js. But I am about to remove Three.js and use WebGPU instead, I don't like the 800kb+ size of Three.js. Also will do some experimenting with C++ and WebAssembly and see how that goes.</p>
]]></description><pubDate>Mon, 24 Feb 2025 08:51:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=43157226</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43157226</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43157226</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: What are you working on? (February 2025)"]]></title><description><![CDATA[
<p>I've been inspired to build my own browser mmo game after seeing hordes.io, which is made by a single person. Launched a prototype with, for now, only basic movement over at <a href="http://everwilds.io" rel="nofollow">http://everwilds.io</a>. Instead of working in a silo I've decided to develop in public and launched as soon as possible to slowly gather an audience. So far the Everwilds.io Discord server already gained 1 member ;) I'll share the link incase others want to follow the development: <a href="https://discord.gg/HWZSpkvz" rel="nofollow">https://discord.gg/HWZSpkvz</a></p>
]]></description><pubDate>Mon, 24 Feb 2025 07:49:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=43156833</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=43156833</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43156833</guid></item><item><title><![CDATA[New comment by nickyvanurk in "Ask HN: Who wants to be hired? (February 2025)"]]></title><description><![CDATA[
<p>Location: Tokyo, Japan (Dutch national)<p>Remote: Yes<p>Willing to Relocate: Yes<p>Technologies: WebGL, WebGPU, Three.js, TypeScript, JavaScript, C++<p>Résumé: <a href="https://nickvanurk.com/resume.pdf" rel="nofollow">https://nickvanurk.com/resume.pdf</a><p>GitHub: <a href="https://github.com/nickyvanurk">https://github.com/nickyvanurk</a><p>LinkedIn: <a href="https://linkedin.com/in/nickyvanurk" rel="nofollow">https://linkedin.com/in/nickyvanurk</a><p>Email: nickyvanurk@gmx.com<p>I'm a graphics engineer passionate about rendering, computational geometry, game engines, and optimization. I love working on projects that involve building high-performance graphics engines, whether it's for games, GIS, CAD, or digital twins.<p>Some things I’ve worked on:<p>* Built my own 8-bit computer from scratch: <a href="https://nickvanurk.com/8bit.mp4" rel="nofollow">https://nickvanurk.com/8bit.mp4</a><p>* Three.js experiments: <a href="https://nickvanurk.com/capping/" rel="nofollow">https://nickvanurk.com/capping/</a>, <a href="https://nickvanurk.com/void/" rel="nofollow">https://nickvanurk.com/void/</a>, <a href="https://nickvanurk.com/prototype/" rel="nofollow">https://nickvanurk.com/prototype/</a><p>* Currently working on a 2D vector-graphics renderer to explore WebGPU<p>I’m especially interested in roles focused on vector-graphics rendering, GIS/CAD visualization, or anything that involves making complex graphics systems faster and more efficient. Always excited to learn and tackle new challenges—feel free to reach out!</p>
]]></description><pubDate>Tue, 04 Feb 2025 03:20:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=42927395</link><dc:creator>nickyvanurk</dc:creator><comments>https://news.ycombinator.com/item?id=42927395</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42927395</guid></item></channel></rss>