<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: nnevatie</title><link>https://news.ycombinator.com/user?id=nnevatie</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 15 Jun 2026 00:35:12 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=nnevatie" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by nnevatie in "OpenCV 5 Is Here: The Biggest Leap in Years for Computer Vision"]]></title><description><![CDATA[
<p>Ahh, I should have probably added some context around my hyperbole. I was referring to real-time computer vision - think of e.g. segmenting FHD/UHD video.</p>
]]></description><pubDate>Tue, 09 Jun 2026 14:59:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=48462038</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48462038</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48462038</guid></item><item><title><![CDATA[New comment by nnevatie in "OpenCV 5 Is Here: The Biggest Leap in Years for Computer Vision"]]></title><description><![CDATA[
<p>No one uses ONNXRuntime (nor the new engine in OpenCV 5) in production. For anything performance-sensitive, one would run models under TensorRT, as an example.</p>
]]></description><pubDate>Tue, 09 Jun 2026 08:14:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=48458162</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48458162</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48458162</guid></item><item><title><![CDATA[New comment by nnevatie in "Changing how we develop Ladybird"]]></title><description><![CDATA[
<p>This is one way to rephrase "we don't want your AI slop, thanks.".</p>
]]></description><pubDate>Fri, 05 Jun 2026 08:36:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=48409708</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48409708</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48409708</guid></item><item><title><![CDATA[New comment by nnevatie in "C++: The Documentary"]]></title><description><![CDATA[
<p>That's one way to look at it, certainly. There are several OK options in that space, e.g. Conan (2) and vcpkg.</p>
]]></description><pubDate>Fri, 05 Jun 2026 08:33:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=48409677</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48409677</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48409677</guid></item><item><title><![CDATA[New comment by nnevatie in "C++: The Documentary"]]></title><description><![CDATA[
<p>The language is fine, mostly, nowadays.<p>The ecosystem isn't fine - just to get a project going requires picking a non-trivial set of tools and approaches, none of which the C++ standard enforces or guides to.<p>For example, will you manage dependencies via packages? If so, with what? What will you use for building your project? The list goes on and on.</p>
]]></description><pubDate>Fri, 05 Jun 2026 07:43:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=48409332</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48409332</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48409332</guid></item><item><title><![CDATA[New comment by nnevatie in "Gooey: A GPU-accelerated UI framework for Zig"]]></title><description><![CDATA[
<p>Yeah, it doesn't look too bad on the surface. However, Qt is bad and I'd advice moving away from it if you can. This is based on ~20 years of experience using it in various projects.<p>The licensing is trying to paint a picture of LGPL being somehow uncertain/evil, the way Qt advocates non-idiomatic C++ practices - I could go on for days, but shall digress.</p>
]]></description><pubDate>Thu, 04 Jun 2026 05:09:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48394199</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48394199</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48394199</guid></item><item><title><![CDATA[New comment by nnevatie in "Gooey: A GPU-accelerated UI framework for Zig"]]></title><description><![CDATA[
<p>More visual examples are sorely needed - I could only find a small (toy) example of a dialog, that didn't seem to showcase many of the framework capabilities.</p>
]]></description><pubDate>Thu, 04 Jun 2026 05:06:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48394165</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48394165</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48394165</guid></item><item><title><![CDATA[New comment by nnevatie in "Let's compile Quake like it's 1997"]]></title><description><![CDATA[
<p>And here I thought I'm dealing with legacy setups!</p>
]]></description><pubDate>Mon, 01 Jun 2026 06:10:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=48353185</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48353185</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48353185</guid></item><item><title><![CDATA[New comment by nnevatie in "Voxel Space (2017)"]]></title><description><![CDATA[
<p>Notice the demo video from Comanche also shows roll.<p>Edit: To support roll, the renderer essentially rendered the voxel terrain into a frame buffer and then applied camera transformations that gave the appearance of a fully rotating viewpoint. The terrain itself was not being raycast through a true 3D voxel volume.</p>
]]></description><pubDate>Sat, 30 May 2026 20:26:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48340280</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48340280</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48340280</guid></item><item><title><![CDATA[New comment by nnevatie in "Let's compile Quake like it's 1997"]]></title><description><![CDATA[
<p>> Visual SourceSafe<p>Ugh, instant flashbacks and not the good kind.</p>
]]></description><pubDate>Fri, 29 May 2026 10:35:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=48321379</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48321379</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48321379</guid></item><item><title><![CDATA[New comment by nnevatie in "Our 2D game character grew 3% taller every time he walked"]]></title><description><![CDATA[
<p>Reads like something that came out of an LLM.</p>
]]></description><pubDate>Thu, 28 May 2026 07:15:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=48305697</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48305697</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48305697</guid></item><item><title><![CDATA[New comment by nnevatie in "A few interesting modern pixel fonts"]]></title><description><![CDATA[
<p>I noticed the slop immediately and ejected it from by brain.</p>
]]></description><pubDate>Wed, 27 May 2026 13:42:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=48294250</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48294250</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48294250</guid></item><item><title><![CDATA[New comment by nnevatie in "Performance of Rust Language [pdf]"]]></title><description><![CDATA[
<p>Yes, to a degree. For example, if you look into Eigen, the math library, you'll notice that it's mostly header-only and heavily templated. Writing all that by hand in C would be possible, but incredibly time-consuming unless you'd rely on some pretty incredible macro-magistry.</p>
]]></description><pubDate>Tue, 26 May 2026 10:08:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48277535</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48277535</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48277535</guid></item><item><title><![CDATA[New comment by nnevatie in "The User Is Visibly Frustrated"]]></title><description><![CDATA[
<p>> WHAT THE FUCK DID YOU DO???<p>For me, this doesn't require using an AI agent/model, even. Just using Windows and watching it freeze its File Explorer for the nth time does it for me. How did we end up here were the software/OS stack is so shit it can barely be used for the most trivial things, is wildly beyond me.</p>
]]></description><pubDate>Tue, 26 May 2026 06:00:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=48275586</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48275586</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48275586</guid></item><item><title><![CDATA[New comment by nnevatie in "Ferrari Luce"]]></title><description><![CDATA[
<p>Yes, this must be it. There's no experience like driving a manual with a two-plus ton vehicle.</p>
]]></description><pubDate>Tue, 26 May 2026 05:03:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48275214</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48275214</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48275214</guid></item><item><title><![CDATA[New comment by nnevatie in "Ferrari Luce"]]></title><description><![CDATA[
<p>>  It creates an entirely new torque language controlled by the driver<p>Oh wow, sounds like some corporation BS if I ever read some. My EV works by pressing the gas pedal and the torque is right there - not sure what revolutionary new invention is required?</p>
]]></description><pubDate>Tue, 26 May 2026 04:34:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=48275037</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48275037</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48275037</guid></item><item><title><![CDATA[New comment by nnevatie in "A fundamental principle of aeronautical engineering has been overturned"]]></title><description><![CDATA[
<p><i>swoosh swoosh</i> - that's the sound of things traversing backward in time.</p>
]]></description><pubDate>Mon, 25 May 2026 13:14:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=48266452</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48266452</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48266452</guid></item><item><title><![CDATA[New comment by nnevatie in "C++26 Shipped a SIMD Library Nobody Asked For"]]></title><description><![CDATA[
<p>The link doesn't work - could you link it again? I might be basing my above comment on and older version of Highway.</p>
]]></description><pubDate>Thu, 21 May 2026 13:07:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=48222023</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48222023</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48222023</guid></item><item><title><![CDATA[New comment by nnevatie in "Simulating Infinity in Conway's Game of Life with Modern C++"]]></title><description><![CDATA[
<p>Yes, technically it is of course fine, just as a design I find use of thread_local is more of an afterthought than something I'd prefer.</p>
]]></description><pubDate>Thu, 21 May 2026 12:45:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=48221766</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48221766</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48221766</guid></item><item><title><![CDATA[New comment by nnevatie in "Simulating Infinity in Conway's Game of Life with Modern C++"]]></title><description><![CDATA[
<p>In my view, thread_local is a bit of a code/design red flag. I didn't read the entire code in this case to see whether the thread_local use is warranted or not, though.</p>
]]></description><pubDate>Thu, 21 May 2026 11:06:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48220672</link><dc:creator>nnevatie</dc:creator><comments>https://news.ycombinator.com/item?id=48220672</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48220672</guid></item></channel></rss>