<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: nomadar</title><link>https://news.ycombinator.com/user?id=nomadar</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 16 May 2026 09:45:48 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=nomadar" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by nomadar in "Image-blaster: Creates 3D environments, SFX, and meshes from a single image"]]></title><description><![CDATA[
<p>Curious about the actual architecture. From the outside it looks like Gaussian splatting anchored to roughly one viewpoint, since the moment you wander outside the original frame or behind an object, it becomes messy. 
But Ben Mildenhall is one of the co-founders and a NeRF co-author (<a href="https://arxiv.org/abs/2003.08934" rel="nofollow">https://arxiv.org/abs/2003.08934</a>), so I'm betting that whatever they're doing is more interesting than naive splatting. 
Curious if OP can share anything about the pipeline.</p>
]]></description><pubDate>Fri, 15 May 2026 21:00:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=48153746</link><dc:creator>nomadar</dc:creator><comments>https://news.ycombinator.com/item?id=48153746</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48153746</guid></item></channel></rss>