<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: notsentient</title><link>https://news.ycombinator.com/user?id=notsentient</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 06 May 2026 12:52:41 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=notsentient" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Reverse-engineering the 1998 Ultima Online demo server]]></title><description><![CDATA[
<p>Article URL: <a href="https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html">https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48032976">https://news.ycombinator.com/item?id=48032976</a></p>
<p>Points: 95</p>
<p># Comments: 18</p>
]]></description><pubDate>Wed, 06 May 2026 06:31:29 +0000</pubDate><link>https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html</link><dc:creator>notsentient</dc:creator><comments>https://news.ycombinator.com/item?id=48032976</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48032976</guid></item><item><title><![CDATA[New comment by notsentient in "Ask HN: What is your “I don't care if this succeeds” project?"]]></title><description><![CDATA[
<p>I've been working on an WebAssembly Ultima Online browser client. It's a heavily modified port of <a href="https://github.com/ClassicUO/ClassicUO" rel="nofollow">https://github.com/ClassicUO/ClassicUO</a> (an open-source UO client written in C#).<p>You can play the test version using Chrome, however beware as it needs to download over 2GB of game resources, and still has a few glitches with audio. That said it runs at a stable 60fps on most systems I've tested so far. We have two test servers, one in AU and EU. Auto-account creation is on so just type in a username/password to get started.<p><a href="https://play.zhmodern.com/" rel="nofollow">https://play.zhmodern.com/</a><p>The server the client connects to is another project myself and a few others are working on. It's a ground-up rewrite of an early 2000s custom server for UO called Zuluhotel.<p><a href="https://github.com/ZuluHotelAustralia/zuluhotel" rel="nofollow">https://github.com/ZuluHotelAustralia/zuluhotel</a></p>
]]></description><pubDate>Fri, 11 Feb 2022 01:06:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=30295415</link><dc:creator>notsentient</dc:creator><comments>https://news.ycombinator.com/item?id=30295415</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30295415</guid></item><item><title><![CDATA[New comment by notsentient in "MuseNet"]]></title><description><![CDATA[
<p>Something similar was done in the Left 4 Dead series with the AI Director:<p><i>Tim Larkin: We took several steps to keep the music interesting enough that the players would be inclined to keep it on as they play. We keep it changing so it won't become tedious; to this end, we created a music director that runs alongside the AI director, tracking the player's experience rather than their emotional state. We keep the music appropriate to each player's situation and highly personalized. The music engine in Left 4 Dead has a complete client-side, multi-track system per player that is completely unique to that player and can even be monitored by the spectators. Since some of the fun of Left 4 Dead is watching your friends when you're dead, we thought it was important to hear their personal soundtrack as well. This feature is unique to Left 4 Dead.</i><p>For single-player it works really well for building tension leading up to being attacked by waves of zombies and creating calm spots after high-stress encounters.<p>In the online versus mode however players got really good at using the musical hints as "tells" for when certain actions happen in the game. Most notably there were musical signatures consisting of a few notes that would play when the special infected characters spawn. Coordinated teams could use this to their advantage know when the infected team is about to stage an attack (like an ambush at a choke point in the map).<p><a href="https://www.youtube.com/watch?v=vAYd8ihcUVA" rel="nofollow">https://www.youtube.com/watch?v=vAYd8ihcUVA</a></p>
]]></description><pubDate>Fri, 26 Apr 2019 01:24:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=19754066</link><dc:creator>notsentient</dc:creator><comments>https://news.ycombinator.com/item?id=19754066</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19754066</guid></item><item><title><![CDATA[New comment by notsentient in "Ask HN: Who is hiring? (May 2017)"]]></title><description><![CDATA[
<p>Simply Wall St | React developer, UI/UX Developer, PHP Backend, Product Designer, Growth developer | Sydney, Australia | ONSITE, FULL-TIME | <a href="https://simplywall.st/" rel="nofollow">https://simplywall.st/</a><p>We're a VC backed financial tech company based in Sydney with users all over the world. We help average people become better investors by representing complex public company financial data in a visually appealing and intuitive way. As such we're aggressively hiring the most talented developers and designers to accelerate the platform.<p>Our mission is to transform the boring and daunting world of investing into an easy, affordable and accessible experience for all with our unique infographics and analysis. So far we have more than 110,000 registered users and are revenue generating through a subscription based monetisation model.<p>You can find out about our open roles here: <a href="https://simplywall.st/careers" rel="nofollow">https://simplywall.st/careers</a><p>We only accept applications for techinical roles via our API, you can find out more by clicking on one of the roles.</p>
]]></description><pubDate>Tue, 02 May 2017 03:14:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=14243697</link><dc:creator>notsentient</dc:creator><comments>https://news.ycombinator.com/item?id=14243697</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=14243697</guid></item><item><title><![CDATA[New comment by notsentient in "Introducing Docker for Windows Server 2016"]]></title><description><![CDATA[
<p>That's not true, SQLOS is not a wrapper for system calls or another OS running on-top of a host platform. It's more of a resource/synchronicity/management layer: <a href="http://blog.sqlauthority.com/2015/11/11/sql-server-what-is-sql-server-operating-system/" rel="nofollow">http://blog.sqlauthority.com/2015/11/11/sql-server-what-is-s...</a></p>
]]></description><pubDate>Tue, 27 Sep 2016 03:51:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=12587326</link><dc:creator>notsentient</dc:creator><comments>https://news.ycombinator.com/item?id=12587326</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12587326</guid></item><item><title><![CDATA[New comment by notsentient in "Ask HN: Who is hiring? (September 2016)"]]></title><description><![CDATA[
<p>Simply Wall St - <a href="https://simplywall.st" rel="nofollow">https://simplywall.st</a> | Sydney AU | Lead Front-end Engineer | On-site | Full-time | Core-team | $90k + equity<p>We're a funded fintech data visualization startup based out of Sydney with the ambition to turn everyone into a sophisticated investor using easy to understand infographics based on institutional quality data. The company is 5 people strong and just over 2 years old, have over 50,000 users worldwide (mostly US) and are generating revenue. We believe so strongly in making investing open and transparent that we've open-sourced our financial data model: <a href="https://github.com/SimplyWallSt/Company-Analysis-Model" rel="nofollow">https://github.com/SimplyWallSt/Company-Analysis-Model</a>
We're deeply passionate customer focus and are crazy about creating a great product. We're looking for a design focused front-end engineer to join our core team prior to our next funding round.<p>You can find out more about the role and how to apply here: <a href="https://simplywall.st/careers" rel="nofollow">https://simplywall.st/careers</a><p>Thanks, Jabin</p>
]]></description><pubDate>Fri, 02 Sep 2016 07:09:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=12411431</link><dc:creator>notsentient</dc:creator><comments>https://news.ycombinator.com/item?id=12411431</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12411431</guid></item></channel></rss>