<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: novlrdotcom</title><link>https://news.ycombinator.com/user?id=novlrdotcom</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 29 Jul 2026 15:30:55 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=novlrdotcom" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Yeah true good point</p>
]]></description><pubDate>Wed, 29 Jul 2026 02:35:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=49092803</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49092803</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49092803</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Thanks!!</p>
]]></description><pubDate>Tue, 28 Jul 2026 23:30:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=49091426</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49091426</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49091426</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Nice one! I'll follow that thread and create some music similar to that - appreciate it</p>
]]></description><pubDate>Tue, 28 Jul 2026 23:30:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=49091420</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49091420</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49091420</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Thanks!</p>
]]></description><pubDate>Tue, 28 Jul 2026 23:29:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=49091412</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49091412</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49091412</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Thank you! Yeah on desktop there are three controls but I don't know how I could solve for this on mobile... Any ideas welcome</p>
]]></description><pubDate>Tue, 28 Jul 2026 23:29:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=49091410</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49091410</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49091410</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Actually if you're still there (or anyone else reading), what kind of music do you think would suit the game? I'm thinking of adding sound effects plus music and making them two separate toggles the players can choose to have on or off.</p>
]]></description><pubDate>Tue, 28 Jul 2026 21:23:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=49090092</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49090092</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49090092</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Why I prefer Opus 5 to Fable 5"]]></title><description><![CDATA[
<p>Lol</p>
]]></description><pubDate>Tue, 28 Jul 2026 21:16:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=49090005</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49090005</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49090005</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Why I prefer Opus 5 to Fable 5"]]></title><description><![CDATA[
<p>How?!?!?</p>
]]></description><pubDate>Tue, 28 Jul 2026 21:16:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=49090004</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49090004</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49090004</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Nice feedback, perfect!! Thanks so much</p>
]]></description><pubDate>Tue, 28 Jul 2026 21:15:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=49089997</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49089997</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49089997</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Show HN: Beakdown – a game inspired by Joust/Skirmish"]]></title><description><![CDATA[
<p>Takes a bit of skill to kill em - try dropping down to the bottom - they'll follow you - then get on top of them while they still have downward momentum.<p>Or take out all the blues first and see if you get lucky with an invincibility star.</p>
]]></description><pubDate>Tue, 28 Jul 2026 21:15:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=49089992</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49089992</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49089992</guid></item><item><title><![CDATA[Show HN: Beakdown – a game inspired by Joust/Skirmish]]></title><description><![CDATA[
<p>I used to play Joust with my little brother on the BBC Micro many moons ago and have fond memories of it. So when I was experimenting with Claude Opus 5 it was a nice inspiration for this game.<p>Did a little research and found there aren't many games out there that just work in a browser without ads, loading screens or account sign-ups. So I've put this directly on the landing page with no noise in the way - it works on any browser on any device and loads instantly.<p>If it doesn't work at all, please tell me. And also let me know if you think it needs music - I went without it to begin with but don't know if that's what people would prefer or not.<p>Would also love to know how far you get, my personal best is 199,000.<p>Thanks for your interest!</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49088969">https://news.ycombinator.com/item?id=49088969</a></p>
<p>Points: 10</p>
<p># Comments: 16</p>
]]></description><pubDate>Tue, 28 Jul 2026 19:48:30 +0000</pubDate><link>https://beakdown.fun/</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49088969</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49088969</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Why I prefer Opus 5 to Fable 5"]]></title><description><![CDATA[
<p>True. Fable can work independently while Opus almost always needs direction. I guess it comes down to how much input you want during the build process.</p>
]]></description><pubDate>Tue, 28 Jul 2026 19:24:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=49088692</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49088692</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49088692</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Gait Game"]]></title><description><![CDATA[
<p>didn't work? i couldn't get the guy to move</p>
]]></description><pubDate>Tue, 28 Jul 2026 10:47:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=49081980</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49081980</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49081980</guid></item><item><title><![CDATA[Why I prefer Opus 5 to Fable 5]]></title><description><![CDATA[
<p>I've been experimenting with both since the moment each came out. 4 games, 3 websites and 2 content creation engines later - I think I'm ready to share a bit of my experience and opinion.<p>WHAT I'VE NOTICED ABOUT FABLE<p>1. Gold in, gold out - meaning I've had the best results by making all my design decisions before giving Fable the kickoff information and prompt. It's much more comfortable making decisions by itself - decisions it won't tell you about - unless you explicitly tell it what it can and can't decide for itself up front.<p>2. It's a black box - which is an extention of the point above in a way. I've used the analogy of an agency when I've described it to people, i.e. it'll take a brief (what Fable itself describes as "an order") and go off and run with it, only coming back once it's done. I once had a Fable conversation work independently for 9 hours buidling out a client self-service portal for me. All I had to do was type 'Continue' once it hit its session limits every 5 hours.<p>3. It's insanely powerful - so if you've got everything worked out up front by thinking and working through it with an Opus conversation, you can get the most staggering results. It creates its own sub-agents, does its own testing and self-verification, and ships you back a finished product. It blew my mind.<p>BUT I PREFER OPUS 5<p>Why? Because it's not a black box.<p>1. It reports back - it seems to pause at natural phase gates and give an update on what it produced and why. There's a rhythm to it that keeps you the user involved.<p>2. It's just as capable of spinning up sub-agents and doing its own testing and verification.<p>3. It genuinely is a lot cheaper - for example when Fable runs on a task my Claude Max limits burn out in roughly 30 to 45 minutes (Fable is FAST). But then that leaves me twiddling my thumbs. Opus 5 feels more methodical somehow (which might just be because it comes back to the user, resulting in a slower cadence). Or maybe the better way of putting it is that Opus keeps you the developer involved throughout. And it feels like it's more interested in giving you exactly what you want. Fable doesn't do that - it basically just takes the brief and does its own thing.<p>I simply wanted to share my experience as I've quickly reached the point of familiarity and thought that might be valuable to others who are experimenting with these frontier models.<p>Look forward to your thoughts. Cheers.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49081970">https://news.ycombinator.com/item?id=49081970</a></p>
<p>Points: 22</p>
<p># Comments: 11</p>
]]></description><pubDate>Tue, 28 Jul 2026 10:45:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=49081970</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49081970</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49081970</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Claude Opus 5"]]></title><description><![CDATA[
<p>Does anyone know if Claude Code is on Opus 5 yet? That'd be amazing</p>
]]></description><pubDate>Sat, 25 Jul 2026 05:02:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=49044670</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49044670</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49044670</guid></item><item><title><![CDATA[New comment by novlrdotcom in "Claude Opus 5"]]></title><description><![CDATA[
<p>Just depends on your tier I guess. For someone like me who's on Max anyway, it's a free bonus.</p>
]]></description><pubDate>Sat, 25 Jul 2026 04:55:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49044649</link><dc:creator>novlrdotcom</dc:creator><comments>https://news.ycombinator.com/item?id=49044649</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49044649</guid></item></channel></rss>