<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: olivercameron</title><link>https://news.ycombinator.com/user?id=olivercameron</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 18 May 2026 23:43:44 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=olivercameron" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Agora-1: The Multi-Agent World Model]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/introducing-agora-1">https://odyssey.ml/introducing-agora-1</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48183748">https://news.ycombinator.com/item?id=48183748</a></p>
<p>Points: 64</p>
<p># Comments: 15</p>
]]></description><pubDate>Mon, 18 May 2026 18:43:30 +0000</pubDate><link>https://odyssey.ml/introducing-agora-1</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=48183748</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48183748</guid></item><item><title><![CDATA[Agora-1: The Multi-Agent World Model]]></title><description><![CDATA[
<p>Article URL: <a href="https://agora.odyssey.ml">https://agora.odyssey.ml</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48183299">https://news.ycombinator.com/item?id=48183299</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 18 May 2026 18:12:11 +0000</pubDate><link>https://agora.odyssey.ml</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=48183299</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48183299</guid></item><item><title><![CDATA[Starchild-1: The First Real-Time Multimodal World Model]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/introducing-starchild-1">https://odyssey.ml/introducing-starchild-1</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48182797">https://news.ycombinator.com/item?id=48182797</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 18 May 2026 17:41:05 +0000</pubDate><link>https://odyssey.ml/introducing-starchild-1</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=48182797</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48182797</guid></item><item><title><![CDATA[Prowl: Learning Through Discovery]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/introducing-prowl">https://odyssey.ml/introducing-prowl</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48111830">https://news.ycombinator.com/item?id=48111830</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 12 May 2026 17:58:29 +0000</pubDate><link>https://odyssey.ml/introducing-prowl</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=48111830</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48111830</guid></item><item><title><![CDATA[Odyssey-2 Max: Scaled World Simulation]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/introducing-odyssey-2-max">https://odyssey.ml/introducing-odyssey-2-max</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47854359">https://news.ycombinator.com/item?id=47854359</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 21 Apr 2026 20:51:57 +0000</pubDate><link>https://odyssey.ml/introducing-odyssey-2-max</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=47854359</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47854359</guid></item><item><title><![CDATA[The GPT-2 moment for world models is here]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/the-gpt-2-moment-for-world-models">https://odyssey.ml/the-gpt-2-moment-for-world-models</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46737530">https://news.ycombinator.com/item?id=46737530</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 23 Jan 2026 20:35:18 +0000</pubDate><link>https://odyssey.ml/the-gpt-2-moment-for-world-models</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=46737530</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46737530</guid></item><item><title><![CDATA[The Dawn of a World Simulator]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/the-dawn-of-a-world-simulator">https://odyssey.ml/the-dawn-of-a-world-simulator</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46348959">https://news.ycombinator.com/item?id=46348959</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 21 Dec 2025 21:57:56 +0000</pubDate><link>https://odyssey.ml/the-dawn-of-a-world-simulator</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=46348959</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46348959</guid></item><item><title><![CDATA[The dawn of a world simulator]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/the-dawn-of-a-world-simulator">https://odyssey.ml/the-dawn-of-a-world-simulator</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46338895">https://news.ycombinator.com/item?id=46338895</a></p>
<p>Points: 80</p>
<p># Comments: 55</p>
]]></description><pubDate>Sat, 20 Dec 2025 19:40:02 +0000</pubDate><link>https://odyssey.ml/the-dawn-of-a-world-simulator</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=46338895</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46338895</guid></item><item><title><![CDATA[Odyssey: Instant, Interactive AI Video]]></title><description><![CDATA[
<p>Article URL: <a href="https://experience.odyssey.ml">https://experience.odyssey.ml</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45726182">https://news.ycombinator.com/item?id=45726182</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 27 Oct 2025 20:56:37 +0000</pubDate><link>https://experience.odyssey.ml</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=45726182</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45726182</guid></item><item><title><![CDATA[Odyssey-2: instant, interactive AI video]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.ml/introducing-odyssey-2">https://odyssey.ml/introducing-odyssey-2</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45724600">https://news.ycombinator.com/item?id=45724600</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 27 Oct 2025 18:28:31 +0000</pubDate><link>https://odyssey.ml/introducing-odyssey-2</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=45724600</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45724600</guid></item><item><title><![CDATA[New comment by olivercameron in "AI video you can watch and interact with, in real-time"]]></title><description><![CDATA[
<p>Hi HN, I hope you enjoy our research preview of interactive video!<p>We think it's a glimpse of a totally new medium of entertainment, where models imagine compelling experiences in real-time and stream them to any screen.<p>Once you've taken the research preview for a whirl, you can learn a lot more about our technical work behind this here (<a href="https://odyssey.world/introducing-interactive-video" rel="nofollow">https://odyssey.world/introducing-interactive-video</a>).</p>
]]></description><pubDate>Sat, 31 May 2025 23:48:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=44147714</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44147714</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44147714</guid></item><item><title><![CDATA[New comment by olivercameron in "AI video you can watch and interact with, in real-time"]]></title><description><![CDATA[
<p>All of this is really great work, and I'm excited to see great labs pushing this research forward.<p>From our perspective, what separates our work is two things:<p>1. Our model is able to be experienced by anyone today, and in real-time at 30 FPS.<p>2. Our data domain is real-world, meaning learning life-like pixels and actions. This is, from our perspective, more complex than learning from a video game.</p>
]]></description><pubDate>Sat, 31 May 2025 21:19:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=44146981</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44146981</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44146981</guid></item><item><title><![CDATA[New comment by olivercameron in "AI video you can watch and interact with, in real-time"]]></title><description><![CDATA[
<p>Great questions!<p>> Why are you going all in on world models instead of basing everything on top of a 3D engine that could be manipulated / rendered with separate models?<p>I absolutely think there's going to be super cool startups that accelerate film and game dev as it is today, inside existing 3D engines. Those workflows could be made much faster with generative models.<p>That said, our belief is that model-imagined experiences are going to become a totally new form of storytelling, and that these experiences might not be free to be as weird and whacky as they could because of heuristics or limitations in existing 3D engines. This is our focus, and why the model is video-in and video-out.<p>Plus, you've got the very large challenge of learning a rich, high-quality 3D representation from a very small pool of 3D data. The volume of 3D data is just so small, compared to the volumes generative models really need to begin to shine.<p>> Additionally, curious about what exactly the difference between the new mode of storytelling you’re describing and something like a crpg or visual novel<p>To be clear, we don't yet know what shape these new experiences will take. I'm hoping we can avoid an awkward initial phase where these experiences resemble traditional game mechanics too much (although we have much to learn from them), and just fast-forward to enabling totally new experiences that just aren't feasible with existing technologies and budgets. Let's see!<p>> is your hope that you can just bake absolutely everything into the world model instead of having to implement systems for dialogue/camera controls/rendering/everything else that’s difficult about working with a 3D engine?<p>Yes, exactly. The model just learns better this way (instead of breaking it down into discrete components) and I think the end experience will be weirder and more wonderful for it.</p>
]]></description><pubDate>Sat, 31 May 2025 21:10:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=44146936</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44146936</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44146936</guid></item><item><title><![CDATA[New comment by olivercameron in "AI video you can watch and interact with, in real-time"]]></title><description><![CDATA[
<p>If I had to choose one, I'd easily say maintaining video coherence over long periods of time. The typical failure case of world models that's attempting to generate diverse pixels (i.e. beyond a single video game) is that they degrade to a mush of incoherent pixels after 10-20 seconds of video.<p>We talk about this challenge in our blog post here (<a href="https://odyssey.world/introducing-interactive-video" rel="nofollow">https://odyssey.world/introducing-interactive-video</a>). There's specifics in there on how we improved coherence for this production model, and our work to improve this further with our next-gen model. I'm really proud of our work here!<p>> Compared to language, image, or video models, world models are still nascent—especially those that run in real-time. One of the biggest challenges is that world models require autoregressive modeling, predicting future state based on previous state. This means the generated outputs are fed back into the context of the model. In language, this is less of an issue due to its more bounded state space. But in world models—with a far higher-dimensional state—it can lead to instability, as the model drifts outside the support of its training distribution. This is particularly true of real-time models, which have less capacity to model complex latent dynamics. Improving this is an area of research we're deeply invested in.<p>In second place would absolutely be model optimization to hit real-time. That's a gnarly problem, where you're delicately balancing model intelligence, resolution, and frame-rate.</p>
]]></description><pubDate>Sat, 31 May 2025 20:55:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=44146862</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44146862</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44146862</guid></item><item><title><![CDATA[New comment by olivercameron in "AI video you can watch and interact with, in real-time"]]></title><description><![CDATA[
<p>I agree! Check out outputs from our next-gen world model here(<a href="https://odyssey.world/introducing-interactive-video" rel="nofollow">https://odyssey.world/introducing-interactive-video</a>), featuring richer pixels and dynamics.</p>
]]></description><pubDate>Sat, 31 May 2025 20:49:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=44146837</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44146837</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44146837</guid></item><item><title><![CDATA[New comment by olivercameron in "AI video you can watch and interact with, in real-time"]]></title><description><![CDATA[
<p>Hi! CEO of Odyssey here. Thanks for giving this a shot.<p>To clarify: this is a diffusion model trained on lots of video, that's learning realistic pixels and actions. This model takes in the prior video frame and a user action (e.g. move forward), with the model then generating a new video frame that resembles the intended action. This loop happens every ~40ms, so real-time.<p>The reason you're seeing similar worlds with this production model is that one of the greatest challenges of world models is maintaining coherence of video over long time periods, especially with diverse pixels (i.e. not a single game). So, to increase reliability for this research preview—meaning multiple minutes of coherent video—we post-trained this model on video from a smaller set of places with dense coverage. With this, we lose generality, but increase coherence.<p>We share a lot more about this in our blog post here (<a href="https://odyssey.world/introducing-interactive-video" rel="nofollow">https://odyssey.world/introducing-interactive-video</a>), and share outputs from a more generalized model.<p>> One of the biggest challenges is that world models require autoregressive modeling, predicting future state based on previous state. This means the generated outputs are fed back into the context of the model. In language, this is less of an issue due to its more bounded state space. But in world models—with a far higher-dimensional state—it can lead to instability, as the model drifts outside the support of its training distribution. This is particularly true of real-time models, which have less capacity to model complex latent dynamics.<p>> To improve autoregressive stability for this research preview, what we’re sharing today can be considered a narrow distribution model: it's pre-trained on video of the world, and post-trained on video from a smaller set of places with dense coverage. The tradeoff of this post-training is that we lose some generality, but gain more stable, long-running autoregressive generation.<p>> To broaden generalization, we’re already making fast progress on our next-generation world model. That model—shown in raw outputs below—is already demonstrating a richer range of pixels, dynamics, and actions, with noticeably stronger generalization.<p>Let me know any questions. Happy to go deeper!</p>
]]></description><pubDate>Sat, 31 May 2025 20:47:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=44146832</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44146832</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44146832</guid></item><item><title><![CDATA[AI video you can watch and interact with, in real-time]]></title><description><![CDATA[
<p>Article URL: <a href="https://experience.odyssey.world">https://experience.odyssey.world</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44119144">https://news.ycombinator.com/item?id=44119144</a></p>
<p>Points: 187</p>
<p># Comments: 82</p>
]]></description><pubDate>Wed, 28 May 2025 18:33:50 +0000</pubDate><link>https://experience.odyssey.world</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44119144</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44119144</guid></item><item><title><![CDATA[AI video you can both watch and interact with in real-time]]></title><description><![CDATA[
<p>Article URL: <a href="https://odyssey.world/introducing-interactive-video">https://odyssey.world/introducing-interactive-video</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44118620">https://news.ycombinator.com/item?id=44118620</a></p>
<p>Points: 5</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 28 May 2025 17:42:34 +0000</pubDate><link>https://odyssey.world/introducing-interactive-video</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=44118620</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44118620</guid></item><item><title><![CDATA[Exploiting column chunks for faster ingestion and lower memory use]]></title><description><![CDATA[
<p>Article URL: <a href="https://rerun.io/blog/column-chunks">https://rerun.io/blog/column-chunks</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41291486">https://news.ycombinator.com/item?id=41291486</a></p>
<p>Points: 12</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 19 Aug 2024 14:43:10 +0000</pubDate><link>https://rerun.io/blog/column-chunks</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=41291486</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41291486</guid></item><item><title><![CDATA[Replicating a Sense of Touch in the Metaverse with Robotic Hands]]></title><description><![CDATA[
<p>Article URL: <a href="https://olivercameron.substack.com/p/replicating-a-sense-of-touch-in-the">https://olivercameron.substack.com/p/replicating-a-sense-of-touch-in-the</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=30341442">https://news.ycombinator.com/item?id=30341442</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 15 Feb 2022 01:39:08 +0000</pubDate><link>https://olivercameron.substack.com/p/replicating-a-sense-of-touch-in-the</link><dc:creator>olivercameron</dc:creator><comments>https://news.ycombinator.com/item?id=30341442</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30341442</guid></item></channel></rss>