<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: oliwary</title><link>https://news.ycombinator.com/user?id=oliwary</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 17 Apr 2026 08:17:44 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=oliwary" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by oliwary in "Ask HN: What Are You Working On? (April 2026)"]]></title><description><![CDATA[
<p><a href="https://motionparty.net/" rel="nofollow">https://motionparty.net/</a> - A collection of games you control by waving in front of your camera, similar to playstation eyetoy back in the day. It supports 1-4 players.<p>I think it works quite well so far, but need to tweak the camera algorithm a bit to make the buttons work better. Thinking about more games to add as well.</p>
]]></description><pubDate>Sun, 12 Apr 2026 21:31:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=47744740</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47744740</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47744740</guid></item><item><title><![CDATA[New comment by oliwary in "I Built an Open-World Engine for the N64 [video]"]]></title><description><![CDATA[
<p>Another game that I find has very impressive draw distance is Just Cause 2. You can see objects very far away when flying etc, but they look very detailed and do not change when moving closer. Definitely blew me away the first time playing it.</p>
]]></description><pubDate>Sat, 28 Mar 2026 18:12:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=47556987</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47556987</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47556987</guid></item><item><title><![CDATA[New comment by oliwary in "GPT-5.4"]]></title><description><![CDATA[
<p>Impressive! Do you include puzzles released before the training data cutoff date?</p>
]]></description><pubDate>Fri, 06 Mar 2026 06:07:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=47271479</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47271479</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47271479</guid></item><item><title><![CDATA[New comment by oliwary in "GPT-5.4"]]></title><description><![CDATA[
<p>I think it's akin to self driving cars prioritizing nornal roads rather than implementing new infrastructure. Tricky, but if you get it right the whole world opens up, since you don't depend on others to adapt your system.</p>
]]></description><pubDate>Fri, 06 Mar 2026 06:05:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47271462</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47271462</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47271462</guid></item><item><title><![CDATA[New comment by oliwary in "GPT-5.4"]]></title><description><![CDATA[
<p>What's next? Claude Iliad?</p>
]]></description><pubDate>Fri, 06 Mar 2026 06:02:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=47271446</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47271446</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47271446</guid></item><item><title><![CDATA[New comment by oliwary in "Emulated Windows 3.11 in the Browser"]]></title><description><![CDATA[
<p>This is super cool! Ran into an issue though, the first time it boots perfectly, after the first refresh it loads for a bit (downloads the image again instead of from cache) and then a cachebuster URL is added and loading starts over, without ever finishing. Ideally it would just load from cache on refresh.</p>
]]></description><pubDate>Sun, 22 Feb 2026 23:37:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=47116057</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47116057</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47116057</guid></item><item><title><![CDATA[New comment by oliwary in "Ask HN: Programmable Watches with WiFi?"]]></title><description><![CDATA[
<p>I have one of the TTGO T-watches: <a href="https://www.tinytronics.nl/en/development-boards/microcontroller-boards/with-wi-fi/lilygo-ttgo-t-watch-2020-esp32-black" rel="nofollow">https://www.tinytronics.nl/en/development-boards/microcontro...</a><p>For me it is mainly a decoration of my drawer, but maybe comes close to what you are looking for. :)</p>
]]></description><pubDate>Sun, 22 Feb 2026 00:46:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=47106830</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47106830</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47106830</guid></item><item><title><![CDATA[New comment by oliwary in "The path to ubiquitous AI (17k tokens/sec)"]]></title><description><![CDATA[
<p>This is insane if true - could be super useful for data extraction tasks. Sounds like we could be talking in the cents per millions of tokens range.</p>
]]></description><pubDate>Fri, 20 Feb 2026 11:29:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47086660</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47086660</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47086660</guid></item><item><title><![CDATA[New comment by oliwary in "Voith Schneider Propeller"]]></title><description><![CDATA[
<p>Cool, similar to helicopters which can also control direction indepentendent of thrust, which leads to RC helicopters being able to pull of crazy, physics-defying moves like here: <a href="https://www.youtube.com/watch?v=QSiwyoQldfo" rel="nofollow">https://www.youtube.com/watch?v=QSiwyoQldfo</a></p>
]]></description><pubDate>Thu, 19 Feb 2026 15:28:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47074838</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47074838</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47074838</guid></item><item><title><![CDATA[New comment by oliwary in "Ask HN: How do you employ LLMs for UI development?"]]></title><description><![CDATA[
<p>I have found them to work quite well for frontend (most recently on <a href="https://changeword.org" rel="nofollow">https://changeword.org</a>), although it sometimes gets stuff wrong. Overall, LLMs have definitely improved my frontend designs, it's much better than me at wrangling CSS. Two things that have helped me:<p>1) Using the prompt provided by anthropic here to avoid the typical AI look: <a href="https://platform.claude.com/cookbook/coding-prompting-for-frontend-aesthetics" rel="nofollow">https://platform.claude.com/cookbook/coding-prompting-for-fr...</a><p>2) If I don't like something, I will copy paste a screenshot and then ask it to change things in a specific way. I think the screenshot helps it calibrate how to adjust stuff, as it usually can't "see" the results of the UI changes.</p>
]]></description><pubDate>Thu, 19 Feb 2026 15:00:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47074500</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47074500</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47074500</guid></item><item><title><![CDATA[Show HN: ChangeWord, transformative word game in 6 languages]]></title><description><![CDATA[
<p>Hi!<p>I just launched changeword, a daily word game where you have to transform one word into another by replacing or inserting one letter at a time. Each inbetween word has to be a valid word as well.<p>Changeword is my first multilingual word game - you can play it in English, Spanish, French, German, Dutch and Swedish.<p>Any feedback is appreciated! :)</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47049432">https://news.ycombinator.com/item?id=47049432</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 17 Feb 2026 16:38:34 +0000</pubDate><link>https://changeword.org/</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=47049432</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47049432</guid></item><item><title><![CDATA[New comment by oliwary in "Ask HN: What are you working on? (February 2026)"]]></title><description><![CDATA[
<p>I am working on my first multilingual word game: <a href="https://changeword.org" rel="nofollow">https://changeword.org</a><p>My previous games have all been exclusively in English, but this one also has Spanish, French, German, Dutch and Swedish. It's a take on the classic word ladder game, with golf scoring mechanics.<p>Still needs a bit of fine-tuning for the word lists and puzzle generation, but I think it's already pretty playable. :)</p>
]]></description><pubDate>Mon, 09 Feb 2026 11:44:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=46944203</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46944203</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46944203</guid></item><item><title><![CDATA[New comment by oliwary in "A Crisis comes to Wordle: Reusing old words"]]></title><description><![CDATA[
<p>In <a href="https://squareword.org" rel="nofollow">https://squareword.org</a> (2D variant) I was also running into this problem. It's a bit different though, since I need to find valid 5x5 squares, with 5 words down and 5 across. Surprisingly, there is quite a limited number of such squares.<p>Ive been able to solve it by slowly injecting more challenging words over time, which has the side effect of also introducing a difficulty gradient. Players seem happy so far :)</p>
]]></description><pubDate>Mon, 02 Feb 2026 08:43:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=46853811</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46853811</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46853811</guid></item><item><title><![CDATA[New comment by oliwary in "Show HN: The HN Arcade"]]></title><description><![CDATA[
<p>Fun idea! I am glad there seems to be a community of people enjoying word games on HN, it tends to be the first place I post my games. <a href="https://squareword.org" rel="nofollow">https://squareword.org</a> (wordle meets sudoku) and <a href="https://clickword.org" rel="nofollow">https://clickword.org</a> (scrabble meets tetris... ish) are the largest so far.<p>I think <a href="https://videopuzzle.org" rel="nofollow">https://videopuzzle.org</a> has a lot of potential also, but it targets an audience that's a bit different as it is more visual, focused on reassembling videos like a puzzle.<p>Will post these to the arcade! :)</p>
]]></description><pubDate>Wed, 28 Jan 2026 15:11:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=46796355</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46796355</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46796355</guid></item><item><title><![CDATA[New comment by oliwary in "New York Times games are hard: A computational perspective"]]></title><description><![CDATA[
<p>If someone wants a challenging Wordle variant, I've made this: <a href="https://squareword.org" rel="nofollow">https://squareword.org</a><p>It's a combination of 2D Wordle, crosswords and Sudoku. Been running for over 4 years :)</p>
]]></description><pubDate>Tue, 27 Jan 2026 11:48:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=46778749</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46778749</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46778749</guid></item><item><title><![CDATA[New comment by oliwary in "AI is a horse (2024)"]]></title><description><![CDATA[
<p>IMO it really came into its own after the first season. S1 felt like mad men but with computers, whereas in the latter seasons it focused more on the characters - quite beautiful and sad at times.</p>
]]></description><pubDate>Fri, 23 Jan 2026 12:21:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=46731639</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46731639</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46731639</guid></item><item><title><![CDATA[New comment by oliwary in "AI is a horse (2024)"]]></title><description><![CDATA[
<p>"Computers aren't the thing. They're the thing that gets you to the thing."<p>My favorite quote from the excellent show halt and catch fire. Maybe applicable to AI too?</p>
]]></description><pubDate>Fri, 23 Jan 2026 10:41:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46730896</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46730896</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46730896</guid></item><item><title><![CDATA[New comment by oliwary in "Your app subscription is now my weekend project"]]></title><description><![CDATA[
<p>This is a fun article and approach.<p>Subscription apps often have to target a wide userbase. However, most users only need a small subset of the entire feature set, and would be better served by a tailored version. This means that vibecoded apps can get away with being much less complex (specific featureset, no login etc), while still being more useful.<p>I have also created tools with LLMs that are exactly tailored to what I need, and still much more polished than what I could do without LLMs. Will have to think about if there is anything else I can do this with.</p>
]]></description><pubDate>Thu, 22 Jan 2026 10:40:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=46717503</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46717503</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46717503</guid></item><item><title><![CDATA[New comment by oliwary in "Uncrossy"]]></title><description><![CDATA[
<p>Nicely done! This is an excellent experience, both visually and gameplay wise.<p>The only thing that felt a bit weird was being able to change the word to the same word, if the slid word had the same letter twice.</p>
]]></description><pubDate>Mon, 12 Jan 2026 09:06:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=46585914</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46585914</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46585914</guid></item><item><title><![CDATA[New comment by oliwary in "ChatGPT Health"]]></title><description><![CDATA[
<p>Had a look and it does not show up anywhere else:
<a href="https://hn.algolia.com/?dateRange=all&page=0&prefix=true&query=I%20understand%20enough%20about%20these%20systems%20to%20know%20they%E2%80%99re%20not%20perfect%20but%20I%20agree%20some%20people%20might%20be%20misled.%20But%20I%20don%E2%80%99t%20know%20if%20I%20should%20be%20denied%20access%20because%20of%20those%20people.&sort=byPopularity&type=comment" rel="nofollow">https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...</a></p>
]]></description><pubDate>Thu, 08 Jan 2026 16:31:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=46542976</link><dc:creator>oliwary</dc:creator><comments>https://news.ycombinator.com/item?id=46542976</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46542976</guid></item></channel></rss>