<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: ossgamesnoexist</title><link>https://news.ycombinator.com/user?id=ossgamesnoexist</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 02 Jul 2026 14:59:59 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=ossgamesnoexist" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by ossgamesnoexist in "What to learn to be a graphics programmer"]]></title><description><![CDATA[
<p>>  "Where is todays Jon Carmack?"<p>Where are today's games with sufficient insight on their technical aspects, to the level we got with Commander Keen, Wolfenstein and Doom?<p>Dwarf Fortress solved some outstanding lag issues involving tracking owned objects. But if you ask a random person HOW, we don't actually have a serious clue.<p>Think of well known instances of big developers having their code exposed and we have... I dunno, Valve's TF2 leak and their incredibly rare Dota 2 between the lanes posts?<p>There is no John Carmack now. You're saying its because there's no large space to improve on like how early people had to. I say it's not because the struggles and unique problems disappeared, but because there isn't a benefit to that type of transparency anymore.</p>
]]></description><pubDate>Thu, 02 Jul 2026 02:57:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=48755948</link><dc:creator>ossgamesnoexist</dc:creator><comments>https://news.ycombinator.com/item?id=48755948</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48755948</guid></item></channel></rss>