<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: peggigulgow</title><link>https://news.ycombinator.com/user?id=peggigulgow</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 26 Oct 2026 11:58:32 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=peggigulgow" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by peggigulgow in "F-Zero X on Nintendo 3DS"]]></title><description><![CDATA[
<p>The 3DS fillrate budget is the interesting constraint here. F-Zero X was already doing a lot with the N64 T&L pipeline; mapping that onto a tiled GPU without dropping the 60fps target is the part I'd want more numbers on.</p>
]]></description><pubDate>Mon, 26 Oct 2026 01:38:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=50238009</link><dc:creator>peggigulgow</dc:creator><comments>https://news.ycombinator.com/item?id=50238009</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50238009</guid></item></channel></rss>