<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: pixelbyindex</title><link>https://news.ycombinator.com/user?id=pixelbyindex</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 09 Sep 2026 00:23:13 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=pixelbyindex" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Cutlass: LLM-first open source video editor]]></title><description><![CDATA[
<p>Article URL: <a href="https://cutlass.sh/">https://cutlass.sh/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49510787">https://news.ycombinator.com/item?id=49510787</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 31 Aug 2026 15:15:15 +0000</pubDate><link>https://cutlass.sh/</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=49510787</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49510787</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Ask HN: I spent personal money on game dev. How to turn stalled project around?"]]></title><description><![CDATA[
<p>figuring out the bicycle version of a fully featured online multiplayer battle game is the reason I am seeking advice on HN :)<p>I had not thought about the learning cost of the experience. I have been trying to avoid the sunken cost mindset and looking to wise up before the next round of decisions</p>
]]></description><pubDate>Sun, 26 Jul 2026 23:52:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49063593</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=49063593</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49063593</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Ask HN: I spent personal money on game dev. How to turn stalled project around?"]]></title><description><![CDATA[
<p>this is one path I have thought about. I do have enough learnings now that I could put together the milestones.<p>In some sense the challenge here is the production value required on kickstarter these days. Building a community, a sense of trust so that backers will have a feeling of confidence, and making sure the milestones hit on schedule.<p>The rough demo I have now is not enough. I will keep the kickstarter card in my hand for now</p>
]]></description><pubDate>Sun, 26 Jul 2026 23:42:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=49063506</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=49063506</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49063506</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Ask HN: I spent personal money on game dev. How to turn stalled project around?"]]></title><description><![CDATA[
<p>One of the reasons that has caused hesitation in deploying the idea early is the possibility that the mechanics might be instantly swallowed up by a publisher who could replicate it in a matter of a few months.<p>However, if player's don't care about the gameplay, no publisher will either. So that's a very practical piece of advice in your comment. Building the audience to validate the idea should take a higher priority.<p>On the positive side, the studio showed enthusiasm across the team while working on the project (biased as it may be)</p>
]]></description><pubDate>Sun, 26 Jul 2026 23:36:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=49063464</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=49063464</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49063464</guid></item><item><title><![CDATA[Ask HN: I spent personal money on game dev. How to turn stalled project around?]]></title><description><![CDATA[
<p>Over the last year I spent a sizable sum on a personal multiplayer game project. I designed the idea until it was ready, contracted an offshore dev team, spent several months iterating on the production and then had the unfortunate luck to have the contracting company go out of business while the project was still in a pre alpha stage.<p>How should I rethink my problem space and move forward in this situation? Game dev is different from some trades in the sense that investment is heavily front loaded, which makes it difficult to start bringing in revenue while you’re still building out the MVP.<p>I firmly believe in the project itself, it already shows promise. The game is an online battle game, and what I currently have is a (rough) playable demo with placeholder art.<p>Professionally, I’m a dev, so I could keep building it myself, although it involves much more than just software hours. There is a huge amount of work that includes 2D/3D art, sound, music, networking, UI, onboarding, testing, etc. Without time constraints I would love to work on all of it, but I am trying to remain realistic.<p>For a production grade MVP I would still need:
- production grade graphics and sound
- that final 20% polish that it takes to make a game
- more budget for the above<p>Thinking a bit brings me to these options:
- finish the game myself (a few years?)
- reduce the scope down into something else altogether?
- open-source the concept<p>Is there a way I can break this into smaller problems that will allow some form of revenue to come in and reignite the project? Has anyone been through a similar experience that could offer some wisdom?</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49058923">https://news.ycombinator.com/item?id=49058923</a></p>
<p>Points: 3</p>
<p># Comments: 9</p>
]]></description><pubDate>Sun, 26 Jul 2026 15:10:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=49058923</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=49058923</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49058923</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Show HN: Alien – Self-hosting with remote management (written in Rust)"]]></title><description><![CDATA[
<p>same, I think there are a few folks who are starting to see the feasibility and the desirability in hosting their own solutions. I have been working on an idea to solve this, called minima host[0].<p>It is intended to be simple:
- with the power of a mac mini, you can host (almost) anything
- pay for the mini, it is your machine to do with as you please (we will host it for you)
- if you decide you no longer need hosting, we will mail you back the machine that rightfully belongs to you<p>if anyone is interested in becoming a partner, shoot me a message, felipe@ind3x.games<p>- [0] <a href="https://www.minimahost.com/" rel="nofollow">https://www.minimahost.com/</a></p>
]]></description><pubDate>Mon, 20 Apr 2026 19:57:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=47839714</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=47839714</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47839714</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Your app subscription is now my weekend project"]]></title><description><![CDATA[
<p>I was hoping that the current LLM/Agent/Vibecoding wave would lead to a revival of open source contributions, but I am not sure that is happening yet</p>
]]></description><pubDate>Thu, 22 Jan 2026 22:47:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=46726118</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=46726118</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46726118</guid></item><item><title><![CDATA[New comment by pixelbyindex in "CLI agents make self-hosting on a home server easier and fun"]]></title><description><![CDATA[
<p>I also started started experimenting with self-hosting in the last few years. Started with a simple Plex server, then gradually evolved my little setup into a handful of open-source apps that now cover most of what I use during my day to day.<p>There are a few important things to consider, like unstable IPs, home internet limits, and the occasional power issue. Cloud providers felt overpriced for what I needed, especially once storage was factored in.<p>In the end, I put together a small business where people can run their own Mac mini with a static IP: <a href="https://www.minimahost.com/" rel="nofollow">https://www.minimahost.com/</a><p>I’m continuing to work on it while keeping my regular software job. So far, the demand is not very high, or perhaps I am not great at marketing XD</p>
]]></description><pubDate>Mon, 12 Jan 2026 08:44:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=46585747</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=46585747</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46585747</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Ask HN: What are you working on? (September 2025)"]]></title><description><![CDATA[
<p>In the recent years, I discovered the joys of self hosting. What started with a single Plex server for my movie collection became a growing suite of open source applications that became my own personal cloud.<p>At the same time, I quickly ran into several of the limitations involved, ip addresses fluctuation, limited up speed on residential internet, electricity problems, you name it.<p>I didn't want to pay the crazy prices required for a dedicated server on AWS, and my storage needs were much greater that I was willing to pay for.<p>So I started a local business that allows you to run your own mac mini and access it with a dedicated ip for whatever purpose you would like: <a href="https://www.minimahost.com/" rel="nofollow">https://www.minimahost.com/</a><p>I'm hoping that over time I can grow it to a point that it could replace my software day job.<p>Oh, and I am about 3 years into an online mobile battle game. Hoping to publish in the next year or so.</p>
]]></description><pubDate>Sun, 05 Oct 2025 01:15:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=45478128</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=45478128</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45478128</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Unity is threatening to revoke licenses of developers with flawed data"]]></title><description><![CDATA[
<p>Honestly still a question worth investigating. I also dropped Unity for my latest project, spent a year with Godot and then realized.. it's just not quite there. So I had to go back and rework things. One thing you realize quick is that the talent pool for Godot is unfortunately very shallow.<p>Post publish, I will probably try Unreal and see where it takes me. I think Tim Sweeney has brought some good ideas to the space, so I am more willing to hop on his bandwagon.</p>
]]></description><pubDate>Thu, 15 May 2025 03:11:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=43991457</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=43991457</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43991457</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Google spends $2.7B to re-hire Character AI's Noam Shazeer"]]></title><description><![CDATA[
<p>Why would HN be interested in deleting comments about this? Looks like there was a discussion previously, although not regarding the deal:<p><a href="https://news.ycombinator.com/item?id=41141112">https://news.ycombinator.com/item?id=41141112</a></p>
]]></description><pubDate>Thu, 26 Sep 2024 19:00:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=41661923</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=41661923</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41661923</guid></item><item><title><![CDATA[New comment by pixelbyindex in "macOS Sequoia is available today"]]></title><description><![CDATA[
<p>I have been using a little app called Rectangle[1] for years now, and it solves every possible window positioning need I have ever had. No ads, no cost.<p>As far as the conversation goes, 1st party implementation by Apple would be nice and all, but 3rd party doesn't bother me in the slightest. (at least in this case)<p>[1] <a href="https://rectangleapp.com/" rel="nofollow">https://rectangleapp.com/</a></p>
]]></description><pubDate>Mon, 16 Sep 2024 19:55:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=41560001</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=41560001</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41560001</guid></item><item><title><![CDATA[WebGL Water]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.enchase.space/">https://www.enchase.space/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41007998">https://news.ycombinator.com/item?id=41007998</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 19 Jul 2024 16:15:42 +0000</pubDate><link>https://www.enchase.space/</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=41007998</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41007998</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Ask HN: Who wants to be hired? (July 2024)"]]></title><description><![CDATA[
<p><p><pre><code>  Location: San Diego, CA
  Remote: Preferred
  Willing to relocate: Yes
  Technologies: Javascript / Typescript, React, C# .Net, Python, MongoDb, PostgreSQL, AWS services, many more
  Résumé/CV: https://felipemullen.com/resume
  Email: felipedmullen@gmail.com
</code></pre>
I am a staff level senior engineer with lots of experience in  all things related to modern webapps, apis, backend services and databases.<p>I also have a variety of skills that go beyond writing code, with UX and design, creative thinking, and systems design, and managing a team of 3 over the last 2 years. 
Currently building up my indie game company, <a href="https://ind3x.games" rel="nofollow">https://ind3x.games</a> during my spare time. The goal is to one day be able to make some major OSS contributions, both individually and via the company.<p>Some links to my online presence:<p><pre><code>  https://www.linkedin.com/in/felipemullen/  
  https://github.com/felipemullen/  
  https://felipemullen.com/</code></pre></p>
]]></description><pubDate>Mon, 08 Jul 2024 19:45:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=40908799</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=40908799</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40908799</guid></item><item><title><![CDATA[Godot 4.3 Dev Snapshot 6 Updates]]></title><description><![CDATA[
<p>Article URL: <a href="https://godotengine.org/article/dev-snapshot-godot-4-3-dev-6/">https://godotengine.org/article/dev-snapshot-godot-4-3-dev-6/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=40232896">https://news.ycombinator.com/item?id=40232896</a></p>
<p>Points: 88</p>
<p># Comments: 12</p>
]]></description><pubDate>Thu, 02 May 2024 05:09:35 +0000</pubDate><link>https://godotengine.org/article/dev-snapshot-godot-4-3-dev-6/</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=40232896</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40232896</guid></item><item><title><![CDATA[Xamarin has reached End of Support]]></title><description><![CDATA[
<p>Article URL: <a href="https://dotnet.microsoft.com/en-us/platform/support/policy/xamarin">https://dotnet.microsoft.com/en-us/platform/support/policy/xamarin</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=40226863">https://news.ycombinator.com/item?id=40226863</a></p>
<p>Points: 56</p>
<p># Comments: 15</p>
]]></description><pubDate>Wed, 01 May 2024 18:00:44 +0000</pubDate><link>https://dotnet.microsoft.com/en-us/platform/support/policy/xamarin</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=40226863</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40226863</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Apple terminates Epic Games developer account, calling it a 'threat' to iOS"]]></title><description><![CDATA[
<p>> Companies are like machines whose sole purpose is to make a profit.<p>I think I understand that you mean to say "Corporations", whose governing body is made up of board members and executives. In that sense, there certainly seems to be a strong correlation.<p>In my case, however, I started a game company this year, and my goals are not profit driven. I haven't sat down to write things out but I probably should. Loosely, my company's two main goals:<p>- To make fun/mindblowing/entertaining pieces of Art. This is done by working on the gaming dreams that myself and my employees have.<p>- To give my employees a future where they care about the company as much as I do, feel financially well compensated and satisfied in their career, and have support for their aspirations and ideas.</p>
]]></description><pubDate>Thu, 07 Mar 2024 17:22:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=39631636</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=39631636</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39631636</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Game over for Roblox on Linux / Steam Deck as it's now blocked"]]></title><description><![CDATA[
<p>Not that I agree with the move, but from a business perspective, perhaps it has to do with the expense of keeping up with issues and complaints that arise from allowing wine to run it.<p>Looking at the latest usage share of linux desktop users[1], this is still under 2% of the market<p>1. <a href="https://en.wikipedia.org/wiki/Usage_share_of_operating_systems#Desktop_computer_games" rel="nofollow">https://en.wikipedia.org/wiki/Usage_share_of_operating_syste...</a></p>
]]></description><pubDate>Mon, 04 Mar 2024 22:11:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=39596838</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=39596838</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39596838</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Dev snapshot: Godot 4.3 dev 3"]]></title><description><![CDATA[
<p>Looking at the interactive changelog on github [1] it looks like there was a lot more work merged in already, some 811 pull requests. And yet this results in only 4 bullet points on their write up?<p>I think one of the problems Godot suffers from is the inability to market themselves properly. A big highlight of that is their logo. In terms of design, it does not have a "serious" or "professional" feel. Of course, there is a subjective nature to the conversation, but it has been discussed [2] in the past, and dismissed entirely as if it was not an important conversation, because of personal attachment.<p>I hope that when 4.3 is released, they will be able to add a little more to their write up to highlight all the important changes. Otherwise it feels like there are no important changes.<p>[1] - <a href="https://godotengine.github.io/godot-interactive-changelog/#4.3" rel="nofollow">https://godotengine.github.io/godot-interactive-changelog/#4...</a><p>[2] - <a href="https://github.com/godotengine/godot-proposals/issues/79">https://github.com/godotengine/godot-proposals/issues/79</a></p>
]]></description><pubDate>Fri, 09 Feb 2024 15:56:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=39316097</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=39316097</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39316097</guid></item><item><title><![CDATA[New comment by pixelbyindex in "Show HN: Atlas Fury, Space Shooter. My First Public Godot Game"]]></title><description><![CDATA[
<p>Congratulations on finishing your project and publishing, it's no small feat in itself. On Godot nonetheless, which is not the shining star for making it out of the prototype phase.<p>I have a couple of suggestions for you to consider:<p>- don't treat this as the end of the journey for the project, try to keep it up to date over the next 6mo-1yr (as they say, maintenance is 80% of software)<p>- go on fiverr or similar, and pay someone a little bit to redo your screenshot graphics, they do not look very polished<p>- also go on fiverr and have someone make a trailer using the game recordings you have<p>The last two suggestions are based on the fact that games are very heavily driven by visuals. Unless there is something very unique about the gameplay to draw a player in, you will want to spend the extra time or money polishing the visuals to create more appeal.</p>
]]></description><pubDate>Fri, 09 Feb 2024 15:36:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=39315823</link><dc:creator>pixelbyindex</dc:creator><comments>https://news.ycombinator.com/item?id=39315823</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39315823</guid></item></channel></rss>