<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: proc0</title><link>https://news.ycombinator.com/user?id=proc0</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 02 Sep 2026 08:43:33 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=proc0" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by proc0 in "Ask HN: How are front end friends doing these days?"]]></title><description><![CDATA[
<p>Web frontend? IT's arguably where it's the strongest, but perhaps not for the styles and visuals, but FEs are mostly state management. LLMs shine at react JS and TS, because of all the examples in the training data.<p>I'd be surprised if FE is not the biggest impacted domain, followed by backend but backend still has a lot more risk despite it being more straight forward.</p>
]]></description><pubDate>Wed, 19 Aug 2026 03:30:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=49356348</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49356348</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49356348</guid></item><item><title><![CDATA[New comment by proc0 in "Claude Is Down"]]></title><description><![CDATA[
<p>I hope so. From what I read the difference is companies are buying HBM which is different that DDR, and the memory manufacturers only have so much output. Maybe that levels off. I also think the local models will be good enough as any other that are run on the cloud and you would only get an expensive subscription for the really demanding tasks like research or enterprise scale software.</p>
]]></description><pubDate>Mon, 17 Aug 2026 02:40:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=49325995</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49325995</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49325995</guid></item><item><title><![CDATA[New comment by proc0 in "Claude Is Down"]]></title><description><![CDATA[
<p>This is why I'm local first. Local models are getting pretty capable for most tasks. I just worry AI companies are colluding to make hardware more expensive and force everyone on the cloud, but then this stuff will happen and worse.</p>
]]></description><pubDate>Sun, 16 Aug 2026 22:05:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=49324194</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49324194</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49324194</guid></item><item><title><![CDATA[New comment by proc0 in "[dead]"]]></title><description><![CDATA[
<p>I can use any AI to have it play this character, and I synthesized the voice as well.<p>Asking it questions is incredibly fun. Not sure if I'm publishing this or not, it's just a fun side project, but I can ask it any question and I'll post it.</p>
]]></description><pubDate>Wed, 12 Aug 2026 04:59:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=49267969</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49267969</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49267969</guid></item><item><title><![CDATA[New comment by proc0 in "Mark Zuckerberg: The Future Is for Everyone"]]></title><description><![CDATA[
<p>>My 8 year old daughter can already code her ideas and produce videos in an evening that would have either taken me months or been impossible previously.<p>OMG, not this take again. You are not making anything if you just prompt the AI. It's the equivalent of going into a mine and finding a diamond and then saying you created the diamond. You did not create the beautiful rock that took millions of years to cristalize just like you did not create the beautiful rendered cutscene that took ungodly amounts of compute for training and inference.<p>Zuck's kid just mined the AI for a good output with text.<p>The distinction is important because there are and will be increasingly more artists that use AI "properly", i.e. integrate it into a larger pipeline and workflow, and actually produce art with intention and attention to detail, and not just a text prompt (as I assume an 8 year old would do).</p>
]]></description><pubDate>Wed, 12 Aug 2026 04:03:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=49267702</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49267702</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49267702</guid></item><item><title><![CDATA[New comment by proc0 in "London Underground begins scanning passengers' faces"]]></title><description><![CDATA[
<p>21st century authoritarianism. Humans learned nothing from the 20th century.</p>
]]></description><pubDate>Tue, 11 Aug 2026 09:44:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=49255556</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49255556</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49255556</guid></item><item><title><![CDATA[New comment by proc0 in "Show HN: Is your AI hallucinating? The big labs won't tell you but we will"]]></title><description><![CDATA[
<p>Interesting article. I've been thinking the hallucinating is really done by humans who think LLMs are actually thinking.<p>Semantics aside, it's not hard to see how LLMs "hallucinate" (producing wrong results) if you see them as powerful pattern matchers instead of thinking machines because there is no intentionality in their output. Humans think things with intentionality, and meta-cognition. We arrive at conclusions and decisions with grounded intention and knowing about why we know what we know. LLMs simply pattern match and create an output that looks like they were doing this, but they're not.<p>You can see this if you try to have a normal human conversation with them. At first the illusion works, but very quickly it shatters as you realize this text you are reading has no idea about theory of mind that it could have picked up on had it been a mind reading your prompts.</p>
]]></description><pubDate>Mon, 10 Aug 2026 16:43:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=49246181</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49246181</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49246181</guid></item><item><title><![CDATA[New comment by proc0 in "Making difficulty curves in games"]]></title><description><![CDATA[
<p>That's fair, but I think each difficulty level needs to be designed as its own challenge, as oppose to the developer exposing the internals of the game so you can turn all the nobs and make anything trivial.<p>In short, there needs to be intention and design, and not just exposing the developer tools, generally speaking.</p>
]]></description><pubDate>Mon, 10 Aug 2026 02:28:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=49238580</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49238580</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49238580</guid></item><item><title><![CDATA[New comment by proc0 in "Making difficulty curves in games"]]></title><description><![CDATA[
<p>I'm talking about the gameplay experience though. So applying Hero's Journey to the player through game design. I see what you mean though.</p>
]]></description><pubDate>Sun, 09 Aug 2026 17:37:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=49233548</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49233548</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49233548</guid></item><item><title><![CDATA[New comment by proc0 in "Gemini 3 Pro can generate normal maps"]]></title><description><![CDATA[
<p>It would be more impressive if it was a 3D model's texture with extra 3D detail not just an image transformation.</p>
]]></description><pubDate>Sun, 09 Aug 2026 13:38:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=49231318</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49231318</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49231318</guid></item><item><title><![CDATA[New comment by proc0 in "Making difficulty curves in games"]]></title><description><![CDATA[
<p>I haven't seen this connection made, but difficulty curves in video games seem to resemble Campbell's Hero's Journey. There is an initial call to adventure, then some kind of mentor, then confronting the shadow, then a return of the shadow, etc.<p>If the game industry wasn't so myopic about recreating reality in graphics, the larger AAA titles could be exploring this more in depth. I think this would hit the jackpot of immersive experience as it could tap into the same psychological mechanisms.</p>
]]></description><pubDate>Sun, 09 Aug 2026 13:05:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=49231033</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49231033</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49231033</guid></item><item><title><![CDATA[New comment by proc0 in "Making difficulty curves in games"]]></title><description><![CDATA[
<p>This works for sandbox or simulation type games, but otherwise I think difficulty sliders are like going to a restaurant and getting all the cooked ingredients in separate plates for you to combine. While that can be fine and cater to the maximum number of people, it's a safe approach that wastes good opportunity cost of a great plate of food catered by someone with the skills to do it.<p>If a game can afford a designers to really think what the experience should be, I think the gold standard should be no difficulty slider. Playing the game should be a self-consistent experience that gets more difficult as you get better at the game, and gating the final content with skills is very rewarding and makes the experience feel more "real" than if you just get a super configurable game where everything can be turned on/off.</p>
]]></description><pubDate>Sun, 09 Aug 2026 13:01:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=49231003</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49231003</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49231003</guid></item><item><title><![CDATA[New comment by proc0 in "You might want to build your WebApp in Canvas instead of HTML"]]></title><description><![CDATA[
<p>And of course, if you're going to go with Canvas, might as well go all the way and write the app in a cross-platform way in one of the many languages that supports Web Assembly and then compile to Web (which then gets embedded into Canvas). That way you could target more hardware and give users more options. There is some overhead but in my opinion browsers should be a backup UI for when you're away from a work station.</p>
]]></description><pubDate>Sun, 09 Aug 2026 12:37:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=49230855</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49230855</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49230855</guid></item><item><title><![CDATA[New comment by proc0 in "AI Is Conscious Under a Behavioral Definition (43,590 Frozen Trials)"]]></title><description><![CDATA[
<p>> The paper distinguishes this behavioral criterion from phenomenal consciousness and does not claim qualia, intention, a particular internal mechanism, shared architecture, or direct access to internal representations<p>You can do this with anything. Just change the definition and it can be anything you want.<p>The fact remains these models are obviously lacking in theory of mind, something which any consciouss entity with language should possess according to observation and intuitive consistency. How can a conscious entity communicate with language and at the same time have no way to project its mind and predict other minds. The simplest explanation is that it's just pattern matching language constructs on the surface level with no "pointers" to inner structure as is the case with humans.</p>
]]></description><pubDate>Sun, 09 Aug 2026 01:50:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=49227658</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49227658</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49227658</guid></item><item><title><![CDATA[New comment by proc0 in "We finally learned to center a div, then browsers added sidebars"]]></title><description><![CDATA[
<p>Z-index has been invented.</p>
]]></description><pubDate>Wed, 05 Aug 2026 04:39:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=49178629</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49178629</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49178629</guid></item><item><title><![CDATA[New comment by proc0 in "Ask HN: I had Codex and GPT 5.6 Sol running for 12 days, 870k+ LOC. Now what?"]]></title><description><![CDATA[
<p>You need to be able to iterate and extend the codebase, as well as grow it to 100K+.<p>Personally, I would focus everything on making changes easy to make at large scale. Typically with a human programmer this comes from designing and architecting and coming up with clever solutions that allow new features to be built faster even with a lot mroe lines of code. Maybe AI can do that, but I think it's uncharted territory because the biggest companies use AI with established codebases.</p>
]]></description><pubDate>Mon, 03 Aug 2026 19:41:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=49160466</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49160466</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49160466</guid></item><item><title><![CDATA[New comment by proc0 in "AI and Productivity: What Firms Are Saying on Earnings Calls"]]></title><description><![CDATA[
<p>So far I think the biggest gains are in the lower to mid range of tasks in terms of complexities, especially with lower risks. It has also supercharged any kind of search for information and learning across domains. The harder, more novel problems, which usually exist in viable products, remain largely unchanged in terms what is needed to build things properly.<p>It sounds from the article the industry is still holding its breath to see just how much it will be able to do these harder tasks, but there are many reasons to think we have hit diminishing returns, and LLMs lack critical architecture to properly make decisions that matter without supervision.</p>
]]></description><pubDate>Sun, 02 Aug 2026 14:10:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=49144880</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49144880</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49144880</guid></item><item><title><![CDATA[New comment by proc0 in "AI Is Superhuman Wherever the Scoreboard Is Cheap"]]></title><description><![CDATA[
<p>Excellent article. It's why agentic AI has diminishing returns as the scale of the project grows. Towards the mid to end development, the features and fixes become large enough that they are hard to check. Features interact with increasingly many other features and have more surface area. Bugs are more complex and higher risk. For example with a game, at the beginning making mechanics exist, i.e. player jumping, is relatively easy, but towards the end the jump has to have multiple states that are fine tuned if it is to have any value, and this is hard to check and relies heavily on how the gameplay feels.</p>
]]></description><pubDate>Sat, 01 Aug 2026 11:39:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=49133530</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49133530</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49133530</guid></item><item><title><![CDATA[New comment by proc0 in "Use Your Brain: Engineering Standards in the Age of LLM"]]></title><description><![CDATA[
<p>> If you can explain how the code works and pinpoint bugs on your own, it’s your codebase. But if you rely on an LLM for every single edit, you aren’t managing software - you’re just letting an AI manipulate random code you no longer understand.<p>This is true, but then there is "AI skill erosion" or whatever we may call it, where skills diminish in proportion to AI usage. At least that's been my experience. I have to still do manual code on the side to remain relatively sharp, which defeats the purpose of using AI to the extent I'm willing to sacrifice my own skills. If AI was consistent in its output, meaning we knew exactly where it fails and when, that could then become the focus. Without consistency one needs to remain sharp at every level, from the details of syntax to design.</p>
]]></description><pubDate>Tue, 28 Jul 2026 12:37:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=49082900</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=49082900</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49082900</guid></item><item><title><![CDATA[New comment by proc0 in "AI startup envisions '100M new people' making videogames"]]></title><description><![CDATA[
<p>Even at the idea level, making a game is not as easy as it sounds. Even with the tech that could execute your idea to production quality, most would not produce ideas that are fun or novel.<p>That said, this tech will in no way give you anything remotely finished. It will at best be the beginning of a prototype which will require a lot of work to even have a proof of concept.<p>This is the same as with GenAI for images and video. Simply prompting doesn't get you much. You have to know how to use the tool to achieve a creative vision, and you need the vision to begin with. This idea that everyone will have a vision is vastly overestimated. Most people just want to consume and get entertained... and this is just like with anything else, most people don't want to grow their own food, or build their own house.</p>
]]></description><pubDate>Fri, 03 Apr 2026 23:18:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=47633604</link><dc:creator>proc0</dc:creator><comments>https://news.ycombinator.com/item?id=47633604</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47633604</guid></item></channel></rss>