<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: psyclyx</title><link>https://news.ycombinator.com/user?id=psyclyx</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 02 Sep 2026 07:54:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=psyclyx" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by psyclyx in "Ask HN: Who wants to be hired? (September 2026)"]]></title><description><![CDATA[
<p>Location: Seattle<p>Remote: preferred<p>Willing to relocate: Possibly<p>Technologies: Nix/NixOS (multi-site homelab), Linux, Clojure/CLJS, Zig + others as needed<p>Resume/CV: email<p>Email: hn@psyclyx.xyz<p>Prior position: Senior SDE working on various parts of a Customer Data Platform/data deduplication system. Put together new product surfaces, maintained existing ones, took on large pieces of tech debt, found opportunities to improve  relationships with important customers.<p>Recently, I've been hacking on github.com/psyclyx/fix, a fast Nix evaluator in Zig, which achieves meaningful (2-5x) evaluation time improvements on NixOS systems over CppNix and forks. I've also been working on a multiplayer CRDT-based text editor with a WASM plugin runtime, targeting something in between Emacs and Zed. Pre-release, but would make a good demo at the start of a call.<p>Neither of these are areas I had much experience in prior to working on them, I've just been going deep on problems that I wanted to be solved. I'm looking for a role where I can apply that to hard problems alongside driven people and have an impact. Early-stage companies preferred.</p>
]]></description><pubDate>Wed, 02 Sep 2026 03:26:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=49531365</link><dc:creator>psyclyx</dc:creator><comments>https://news.ycombinator.com/item?id=49531365</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49531365</guid></item><item><title><![CDATA[New comment by psyclyx in "Super Mario Derivations"]]></title><description><![CDATA[
<p>Neat! Very sad to have missed Nix Vegas, sounds like it was particularly good this year. I[0] hacked together something similar[1] for the Game Boy a couple months ago[2], outputting frames with builtins.trace instead of images, and it ended up being useful as a memory pressure test while working on a Nix evaluator implementation[3].<p>Pokemon was so slow that coming up with TAS scripts, even with state saves/loads for every run, became infeasible, so I ended up searching against a C implementation of the same emulator. It eventually beat Brock, but was very button-inefficient and would've taken 10 hours to play back under Nix, if it would've even made it that far. On my implementation, if I turn the GC off, the much shorter script in [3] OOMs on a box with 128gb about 2/3 of the way through!<p>[0]: my claudes
[1]: <a href="https://github.com/psyclyx/nixboy" rel="nofollow">https://github.com/psyclyx/nixboy</a>
[2]: <a href="https://x.com/psyclyx/status/2066249660046725213" rel="nofollow">https://x.com/psyclyx/status/2066249660046725213</a>
[3]: <a href="https://github.com/psyclyx/fix#a-less-rigorous-benchmark" rel="nofollow">https://github.com/psyclyx/fix#a-less-rigorous-benchmark</a></p>
]]></description><pubDate>Sat, 15 Aug 2026 10:56:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=49309529</link><dc:creator>psyclyx</dc:creator><comments>https://news.ycombinator.com/item?id=49309529</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49309529</guid></item></channel></rss>