<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: qualityslop</title><link>https://news.ycombinator.com/user?id=qualityslop</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 13 Apr 2026 09:50:21 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=qualityslop" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by qualityslop in "Ask HN: What Are You Working On? (April 2026)"]]></title><description><![CDATA[
<p>Building a map and text-based mobile game where you walk around and graffiti tag things (like Pokemon Go, except you are not looking at a map on your screen). The interface is text room names + descriptions, like an old school MUD, that update as you walk in different directions. They rooms are based partly on what is there in real life, although known points of interest are changed to fit a 'cyberpunk' theme.<p>The app is built in React Native (almost entirely with AI although I'm fairly particular about some of the features and methods it uses) with a Go backend. Map data comes from PMTiles.</p>
]]></description><pubDate>Sun, 12 Apr 2026 20:44:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=47744271</link><dc:creator>qualityslop</dc:creator><comments>https://news.ycombinator.com/item?id=47744271</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47744271</guid></item><item><title><![CDATA[New comment by qualityslop in "Microslop Manifesto"]]></title><description><![CDATA[
<p>Yeah,,, we want QUALITY slop! And we want it NOW!</p>
]]></description><pubDate>Mon, 02 Mar 2026 13:40:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47217833</link><dc:creator>qualityslop</dc:creator><comments>https://news.ycombinator.com/item?id=47217833</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47217833</guid></item></channel></rss>