<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: qwertyuiop924</title><link>https://news.ycombinator.com/user?id=qwertyuiop924</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 12 Apr 2026 16:41:25 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=qwertyuiop924" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Yeah.<p>You know, I wonder if we could use dfhack and LD_PRELOAD to force df to do some multithreading.</p>
]]></description><pubDate>Sat, 11 Feb 2017 18:39:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=13623982</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13623982</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13623982</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Wow. Now I get what 1d4chan meant when they said the game was gutting itself with each progressive update.</p>
]]></description><pubDate>Thu, 09 Feb 2017 18:25:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=13609416</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13609416</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13609416</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Anyone Can Become a Troll: Causes of Trolling Behavior in Online Discussions [pdf]"]]></title><description><![CDATA[
<p>>Trolling, to me, just aggravates the actual problem: deep socioeconomic/racial/sexual inequities.<p>Trolling needn't have anything to do with any of those subjects.<p>It has, however, become associated with them, as trolling is inherently anti-PC.</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:42:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593659</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593659</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593659</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Anyone Can Become a Troll: Causes of Trolling Behavior in Online Discussions [pdf]"]]></title><description><![CDATA[
<p>I would argue that not just anyone can be a troll. Or at least, an effective one. As disgusting as the words sound, there is an art to hurting people, and most trolls are downright comic.</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:39:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593631</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593631</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593631</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Anyone Can Become a Troll: Causes of Trolling Behavior in Online Discussions [pdf]"]]></title><description><![CDATA[
<p>That's true. People complain about being banned, and then it turns out that they called someone's mother a hamster.<p>Not that there isn't some awful part of me thinks it's a little bit funny to tweet gay porn at the alt-right, but if you do something like that, than don't complain about getting banned: you had it coming.</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:32:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593563</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593563</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593563</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Anyone Can Become a Troll: Causes of Trolling Behavior in Online Discussions [pdf]"]]></title><description><![CDATA[
<p>For the most part, they're more annoying than anything else.<p>But wow, are they annoying.</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:28:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593524</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593524</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593524</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Thanks for the comprehensive answer! As a fan of Zachtronics games, This definitely sounds like something I might like.<p>>so much of modern modded minecraft consists of building a single pipe and attaching appropriate outlets to it (AE2 being one of the worst offenders).<p>That is one of the things I really hate about AE. It just sucks all the fun out of things, as does any other mod that makes things too easy (<i>cough cough</i> EE2 <i>cough cough</i>). I miss being able to leak items, screwing up your machines because you needed a stepup/stepdown on your power supply, and blowing your reactor core. AE is like liquid anti-fun. And I really miss RP2...</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:21:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593472</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593472</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593472</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Like I said, I was aiming for a game that had similar depth/complexity tradeoffs to DF, but which wasn't situated in the simulation/sandbox genre, where all comers have to be compared to DF, and most don't measure up.<p>Given, KSP doesn't strictly compete with DF...</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:12:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593412</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593412</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593412</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>That's true. I actually agree, the wording could have been better.</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:10:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593384</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593384</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593384</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>I know. MotN is the game that got me into the stealth genre. Then I started playing Thief: The Dark Project.<p>I still haven't beaten the first level of that... :-(</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:09:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593362</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593362</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593362</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Wait, that was Klei?<p>...I need to start keeping tabs on those guys, like I do with Yacht Club, Supergiant, and Zachtronics.</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:07:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593350</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593350</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593350</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Fair enough...<p>I would argue that Quake has a lot more emergent complexity in its mechanics than a lot of other FPSes. Deathmatch has elements of territory control - moreso than in the Halo/COD  lineage, as I understand it. And because you have to control territory and stay alive, there's an incentive to go fast. Very fast.<p>As a result, the more advanced mechanics of Quake (once bugs, now hallmarks of the series) have a very steep learning curve that hides an ocean of depth.<p>And yes, it is closer to the emergent complexity of an online shooter than the simulation complexity of DF, but the theme of depth hidden behind extreme complexity is the same.<p>>If you're talking about the Quake family tree, some of the most played current day first person shooters (CS:GO, COD, TF2) are direct ancestors of Quake, sharing some of Quake's source code.<p>I was actually talking about Quake's lineage in <i>gameplay</i>: Q3A, UT, and the rest of the arena shooter subgenre.<p>Given, this is an odd comparison, and I don't blame you for disagreeing. I'm not 100% sure I agree with me, and I am me.</p>
]]></description><pubDate>Tue, 07 Feb 2017 22:05:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593336</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593336</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593336</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Sounds an awful lot like modded MC to me...<p>Go check out the Feed The Beast modpack or something of that sort for a taste of it.</p>
]]></description><pubDate>Tue, 07 Feb 2017 21:54:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593234</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593234</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593234</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Okay. Your comment made me think otherwise. Sorry...</p>
]]></description><pubDate>Tue, 07 Feb 2017 21:53:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593221</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593221</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593221</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>That's totally fair, and I would expect it.<p>So there's a major benefit for server owners...</p>
]]></description><pubDate>Tue, 07 Feb 2017 21:52:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=13593214</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13593214</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13593214</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Have you played <i>modded</i> Minecraft? The automation systems there are extremely elaborate, leaving redstone in the dust, and it's been like that for a very long time now.<p>We've got lua-scriptable actors, we've got elaborate Redstone circuitry, we're got about six different item transit systems, and several power systems to choose from (I believe RF is the most common one now). We've got machines for automating just about everything, and IIRC, we can finally build moving structures again.<p>We've got at least two magic systems, if not more, endgames of your choice, and <i>many</i> dimensions to pick from.<p>And all of it plugs together, and you can pick and choose exactly what you want and customize it to your specification.</p>
]]></description><pubDate>Tue, 07 Feb 2017 20:59:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=13592750</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13592750</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13592750</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>World Anchors have long been a feature of many mods, which let you keep map segments loaded while you're away.<p>Mind, you still can't simulate the entire map, and it's generally rough around the edges, but it mostly works.</p>
]]></description><pubDate>Tue, 07 Feb 2017 20:48:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=13592637</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13592637</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13592637</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Klei? Heh. I didn't see them making those sorts of games.<p>Loved MotN, though, so I might give it a go.</p>
]]></description><pubDate>Tue, 07 Feb 2017 20:44:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=13592600</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13592600</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13592600</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>That's total and absolute nonsense.<p>Speaking as a linux user with a good bit of experience with sed, awk, and regex, DF is <i>way</i> worse.</p>
]]></description><pubDate>Tue, 07 Feb 2017 20:43:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=13592585</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13592585</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13592585</guid></item><item><title><![CDATA[New comment by qwertyuiop924 in "Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface"]]></title><description><![CDATA[
<p>Really? Like what?</p>
]]></description><pubDate>Tue, 07 Feb 2017 20:41:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=13592562</link><dc:creator>qwertyuiop924</dc:creator><comments>https://news.ycombinator.com/item?id=13592562</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13592562</guid></item></channel></rss>