<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: rohandehal</title><link>https://news.ycombinator.com/user?id=rohandehal</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 13 Apr 2026 08:59:17 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=rohandehal" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>This is fantastic feedback—thanks for taking the time to share it! I’m updating the flow so users see the objective first and can click to reveal the challenge and then the learning objectives. Leaning more into the simulation aspect and adding real-world context should help clear up much of the current confusion in the game design.<p>Auto-advance has already been removed in my WIP branch based on overwhelming feedback, and the new stage-wise approach works much better.</p>
]]></description><pubDate>Sat, 18 Jan 2025 21:09:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=42751452</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42751452</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42751452</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>That game really is the final boss. I’ll dig into the recursion issue and get it fixed - Appreciate you taking the time to flag it!</p>
]]></description><pubDate>Sat, 18 Jan 2025 20:58:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=42751373</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42751373</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42751373</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thanks for the detailed lesson feedback! Developing the game piece by piece made it harder to step back and see how the flow worked as a whole, and I can see where the gamification falls short.<p>For the next update, I’m planning to streamline the flow so that all patterns reinforce positive actions and avoid rewarding the wrong behaviors. I also want to separate the educational aspects more clearly to make the goals and outcomes easier to understand. Your insights will definitely help guide those changes—thank you again for sharing!</p>
]]></description><pubDate>Sat, 18 Jan 2025 20:56:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=42751366</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42751366</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42751366</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thanks so much for the kind words about the UI and concept! I’ve gotten a lot of feedback about improving the gamification and making the user goals clearer, and it’s something I’m really targeting in the next iteration.<p>I really like the idea of turning this into an educational tool or test, especially for younger or older audiences who need help with tech literacy. It’s a great use case and definitely fits with where I want to take the project. Thanks again for sharing—it’s super valuable!</p>
]]></description><pubDate>Sat, 18 Jan 2025 20:53:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=42751337</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42751337</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42751337</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Appreciate this! It’s clear there’s a lot of room to make things more intuitive. I’ll definitely focus on improving the clarity and flow in the next iteration.</p>
]]></description><pubDate>Fri, 17 Jan 2025 23:25:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=42744312</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42744312</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42744312</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thank you for the super detailed feedback—this is incredibly helpful!<p>Other comments have highlighted similar issues, and I definitely see the need to re-work the lessons to maintain a more consistent positive action pattern.<p>Balancing guided exploration with clear player expectations has been tricky, but your input gives me a lot to think about.<p>Thanks again-really appreciate you taking the time to share this.</p>
]]></description><pubDate>Fri, 17 Jan 2025 23:21:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=42744280</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42744280</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42744280</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Haha, thanks for the heads-up about scrolling! Definitely not intentional realism, but hey, I’ll take the happy accident.</p>
]]></description><pubDate>Fri, 17 Jan 2025 23:17:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=42744264</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42744264</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42744264</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thank you! Glad you liked it.</p>
]]></description><pubDate>Fri, 17 Jan 2025 23:15:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=42744253</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42744253</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42744253</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Glad you enjoyed it! Hearing this means a lot and motivates me to keep improving it.</p>
]]></description><pubDate>Fri, 17 Jan 2025 23:14:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=42744241</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42744241</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42744241</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thank you, I really appreciate it!</p>
]]></description><pubDate>Fri, 17 Jan 2025 23:13:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=42744236</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42744236</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42744236</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thank you so much for the kind words!</p>
]]></description><pubDate>Fri, 17 Jan 2025 23:13:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=42744235</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42744235</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42744235</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Haha! "You were supposed to stop the dark patterns, not join them."</p>
]]></description><pubDate>Fri, 17 Jan 2025 18:12:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=42741426</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42741426</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42741426</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thanks so much for the feedback—it’s super helpful! Persisting progress between mobile and desktop is definitely on my roadmap. As for the lesson timer, I’ve just updated it to 5 seconds as a quick fix while I work on a better long-term solution for completing lessons. Appreciate you pointing that out!</p>
]]></description><pubDate>Fri, 17 Jan 2025 18:10:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=42741407</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42741407</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42741407</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thanks for helping identify my first ever hotfix! There was bound to be an issue given this is my first real solo web development project - the background animation was causing the CPU issue as I immediately suspected. I've just pushed a fix that resolves this, along with extending the completion timer to 5 seconds for better readability. This timer adjustment is a temporary solution until I can implement a more configurable system.</p>
]]></description><pubDate>Fri, 17 Jan 2025 18:03:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=42741293</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42741293</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42741293</guid></item><item><title><![CDATA[New comment by rohandehal in "Show HN: Interactive game teaching dark patterns in UX design"]]></title><description><![CDATA[
<p>Thanks for trying it out and for the feedback, it's really helpful! The blur between simulation interface and the tooltips/guidance is one of the design challenges I've been iterating on. It's been something I'm actively working to improve for both this game and future ones.<p>Haha, that's gold! I was a bit nervous about putting the subscription pattern as the first question, but went with it since it's so relatable. Really glad it created that "aha!" moment where people realize they're experiencing what they're learning about.</p>
]]></description><pubDate>Fri, 17 Jan 2025 16:09:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=42739345</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42739345</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42739345</guid></item><item><title><![CDATA[Show HN: Interactive game teaching dark patterns in UX design]]></title><description><![CDATA[
<p>I built this educational game to help people identify and understand dark patterns in digital products. It features 10 interactive scenarios based on real-world examples.<p>The game includes:<p>• Interactive pattern recognition scenarios
• Explanations of psychological principles
• Simulated real-world examples with guided feedback<p>Built with Next.js, TypeScript, and Tailwind.<p>I'd especially appreciate feedback on the educational approach and scenario design.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=42737778">https://news.ycombinator.com/item?id=42737778</a></p>
<p>Points: 179</p>
<p># Comments: 64</p>
]]></description><pubDate>Fri, 17 Jan 2025 14:23:56 +0000</pubDate><link>https://games.productartistry.com/games/dark-patterns</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=42737778</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42737778</guid></item><item><title><![CDATA[When Models Go Mad]]></title><description><![CDATA[
<p>Article URL: <a href="https://jurgengravestein.substack.com/p/when-models-go-mad">https://jurgengravestein.substack.com/p/when-models-go-mad</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41923685">https://news.ycombinator.com/item?id=41923685</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 23 Oct 2024 10:44:32 +0000</pubDate><link>https://jurgengravestein.substack.com/p/when-models-go-mad</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=41923685</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41923685</guid></item><item><title><![CDATA[Growth Hacking Through User-Generated Content: A Deep Dive]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.productartistry.com/p/growth-hacking-through-user-generated">https://www.productartistry.com/p/growth-hacking-through-user-generated</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41776377">https://news.ycombinator.com/item?id=41776377</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 08 Oct 2024 12:00:07 +0000</pubDate><link>https://www.productartistry.com/p/growth-hacking-through-user-generated</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=41776377</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41776377</guid></item><item><title><![CDATA[How to Spot and Eliminate Bottlenecks]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.operatorshandbook.com/p/how-to-spot-and-eliminate-bottlenecks">https://www.operatorshandbook.com/p/how-to-spot-and-eliminate-bottlenecks</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41658158">https://news.ycombinator.com/item?id=41658158</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 26 Sep 2024 13:28:49 +0000</pubDate><link>https://www.operatorshandbook.com/p/how-to-spot-and-eliminate-bottlenecks</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=41658158</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41658158</guid></item><item><title><![CDATA[Business Models as Product Strategy: A Deep Dive]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.productartistry.com/p/business-models-as-product-strategy">https://www.productartistry.com/p/business-models-as-product-strategy</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41455256">https://news.ycombinator.com/item?id=41455256</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 05 Sep 2024 10:24:16 +0000</pubDate><link>https://www.productartistry.com/p/business-models-as-product-strategy</link><dc:creator>rohandehal</dc:creator><comments>https://news.ycombinator.com/item?id=41455256</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41455256</guid></item></channel></rss>