<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: rywang</title><link>https://news.ycombinator.com/user?id=rywang</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 04 Aug 2026 04:33:02 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=rywang" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Nimble Sense: Bring Your Hands into Virtual Reality and Beyond]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.kickstarter.com/projects/nimblevr/nimble-sense-bring-your-hands-into-virtual-reality">https://www.kickstarter.com/projects/nimblevr/nimble-sense-bring-your-hands-into-virtual-reality</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=8522811">https://news.ycombinator.com/item?id=8522811</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 28 Oct 2014 18:55:57 +0000</pubDate><link>https://www.kickstarter.com/projects/nimblevr/nimble-sense-bring-your-hands-into-virtual-reality</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=8522811</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=8522811</guid></item><item><title><![CDATA[New comment by rywang in "Ask HN: Who is hiring? (December 2013)"]]></title><description><![CDATA[
<p>3Gear Systems - <a href="http://threegear.com" rel="nofollow">http://threegear.com</a> - San Francisco, CA
Contact: jobs@threegear.com<p>Bringing the 'Minority Report' user interface to reality, without the gorilla-arm.  We're a team of three research engineers developing fundamental, finger-precise hand-tracking and gesture recognition technology.  We're looking for two more engineers to join us with experience in some of the following:<p>Computer graphics engineer:<p>- Solid understanding of the practical aspects of the computer graphics pipeline, shaders<p>- Comfortable with 3D math: vectors, matrices, rotations, projection, etc.<p>- Solid understanding of computer systems: caches, low-level optimization<p>- Game development background ideal, user interaction design a plus<p>- Comfortable with C/C++<p>Computer graphics / computer vision research engineer:<p>- Strong optimization or machine learning background<p>- Experience implementing algorithms on 3D geometry or 2D images<p>- Solid understanding of computer systems<p>- Research experience ideal<p>- Comfortable with C/C++<p>Contact: jobs@threegear.com</p>
]]></description><pubDate>Sun, 01 Dec 2013 17:52:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=6828289</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=6828289</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=6828289</guid></item><item><title><![CDATA[New comment by rywang in "Leap Motion: Amazing, Revolutionary, Useless"]]></title><description><![CDATA[
<p>Very true.  I work at a company building an alternative gestural input device (<a href="http://threegear.com" rel="nofollow">http://threegear.com</a>).  Here's how we have tried to address your points.<p>1. Gorilla arm -- keep your hands low.  We support tracking and interactions literally 1cm above the keyboard / desk.  We're mounting the camera above the monitor to achieve this.<p>2. We use gestures with built-in physical feedback.  For instance, our click mechanism is a "pinch" which brings the thumb and index finger tips together.  You can "feel" the physical touch event between your fingers when you trigger a command.<p>Shameless plug: an old video showing interaction with Reddit, Google Maps, browser.  
<a href="http://www.youtube.com/watch?v=U0WLh7WNxCI" rel="nofollow">http://www.youtube.com/watch?v=U0WLh7WNxCI</a></p>
]]></description><pubDate>Wed, 14 Aug 2013 15:40:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=6212141</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=6212141</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=6212141</guid></item><item><title><![CDATA[New comment by rywang in "Leap Motion: Amazing, Revolutionary, Useless"]]></title><description><![CDATA[
<p>A couple medical device companies and a hospital are evaluating our system right now.  :-)<p>We're actively working on supporting smaller / shorter-range sensors as well.  You probably already know that in addition to the Kinect, a lot more depth cameras are on the market now:  PrimeSense's Capri, SoftKinetic, PMD, Inuitive Tec, etc.  All of these companies have introduced gum-stick sized sensors that can be embedded in a laptop or monitor.</p>
]]></description><pubDate>Wed, 14 Aug 2013 15:30:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=6212091</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=6212091</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=6212091</guid></item><item><title><![CDATA[New comment by rywang in "Leap Motion: Amazing, Revolutionary, Useless"]]></title><description><![CDATA[
<p>Actually, it's quite possible to build a "clicker" on the Kinect.  It involves mounting the sensor from above, and building completely different software that tracks the hands and fingers well.<p>We've done it:  <a href="http://threegear.com" rel="nofollow">http://threegear.com</a>
Here's a video of tracking arbitrary hand motion using a Kinect-equivalent sensor:  <a href="http://youtu.be/exZ6wukQCpk" rel="nofollow">http://youtu.be/exZ6wukQCpk</a></p>
]]></description><pubDate>Wed, 14 Aug 2013 14:48:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=6211807</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=6211807</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=6211807</guid></item><item><title><![CDATA[New comment by rywang in "Leap Motion: Amazing, Revolutionary, Useless"]]></title><description><![CDATA[
<p>A big problem with the LEAP is that there isn't an effective way to click / select something.  Pushing forward with your index finger isn't very accurate when the finger tip is also controlling the position.  Hence, you always seem to miss where you intend to click.  Good selection is a pretty important piece of almost any useful application.<p>Disclaimer: I work at 3Gear Systems (<a href="http://threegear.com" rel="nofollow">http://threegear.com</a>), developing technology that possibly competes with the LEAP.  We solve clicking by tracking the entire hand -- not just the straight finger.</p>
]]></description><pubDate>Wed, 14 Aug 2013 14:32:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=6211695</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=6211695</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=6211695</guid></item><item><title><![CDATA[Show HN: 3D Gestural control of Minecraft, Google Maps, Reddit]]></title><description><![CDATA[
<p>Article URL: <a href="http://threegearsystems.blogspot.com/">http://threegearsystems.blogspot.com/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=5650187">https://news.ycombinator.com/item?id=5650187</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 03 May 2013 14:24:36 +0000</pubDate><link>http://threegearsystems.blogspot.com/</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=5650187</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=5650187</guid></item><item><title><![CDATA[Show HN: Play Minecraft, control Google Maps with gestures]]></title><description><![CDATA[
<p>Article URL: <a href="http://threegearsystems.blogspot.com/2013/05/play-minecraft-control-google-maps-and.html">http://threegearsystems.blogspot.com/2013/05/play-minecraft-control-google-maps-and.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=5646262">https://news.ycombinator.com/item?id=5646262</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 02 May 2013 18:21:36 +0000</pubDate><link>http://threegearsystems.blogspot.com/2013/05/play-minecraft-control-google-maps-and.html</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=5646262</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=5646262</guid></item><item><title><![CDATA[New comment by rywang in "MIT Legal repudiated Xbox hacker too"]]></title><description><![CDATA[
<p>When I first arrived at MIT, I was handed a book on "How to Get Around MIT."  I was impressed with the section on hacking, which included the following story about the Harvard-Yale hack:<p>"DKE has tried to hack the game before, most memorably in the late 1940s when they buried explosive cord in a pattern that would spell out "MIT''. Unfortunately, Harvard discovered the hack and set up a trap. They arrested several students wearing coats lined with batteries. A dean, who had been informed about the hack after the arrest, went down to bail the students out. He pointed out to the detective that the battery-lined coats were only circumstantial evidence. At this point the dean opened his own battery-lined coat and declared "all Tech men carry batteries.''"<p>My point is that MIT presents itself as a place that defends hacking, and it has at least been lenient in the past.</p>
]]></description><pubDate>Sun, 20 Jan 2013 03:44:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=5085910</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=5085910</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=5085910</guid></item><item><title><![CDATA[New comment by rywang in "Show HN: Add 3D gestures to your applications"]]></title><description><![CDATA[
<p>We're looking forward to working with all the new 3D camera technology coming down the pipe, and as soon as we have the resources to do so, we'll start supporting Mac and Linux too.</p>
]]></description><pubDate>Thu, 04 Oct 2012 02:30:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=4610627</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4610627</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4610627</guid></item><item><title><![CDATA[New comment by rywang in "Show HN: Add 3D gestures to your applications"]]></title><description><![CDATA[
<p>It's hard to specify our exact workspace, because it's the intersection of the two camera frustums.  Here's an approximate estimate: 2 feet wide x 1.75 feet deep x 1.25 feet high.</p>
]]></description><pubDate>Wed, 03 Oct 2012 22:44:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=4610002</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4610002</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4610002</guid></item><item><title><![CDATA[New comment by rywang in "Show HN: Add 3D gestures to your applications"]]></title><description><![CDATA[
<p>What's great about the Kinect is that it lets developers go after "3D computer vision" problems rather than "2D vision."<p>There's a wealth of techniques from computer graphics on dealing with 3D point clouds, whereas even basic things like background subtraction are still hard (and not completely robust) in the 2D vision world.</p>
]]></description><pubDate>Wed, 03 Oct 2012 22:26:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=4609935</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4609935</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4609935</guid></item><item><title><![CDATA[New comment by rywang in "Show HN: Add 3D gestures to your applications"]]></title><description><![CDATA[
<p>Thanks for the feedback and directions.<p>I've just replied to the parent post with some discussion about how we differ in terms of features and technical approach.<p>We're also certainly cognizant of the price of our SDK.  We hope that not too far down the road, we'll be able to spec out some cheaper hardware for our users.</p>
]]></description><pubDate>Wed, 03 Oct 2012 22:00:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=4609846</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4609846</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4609846</guid></item><item><title><![CDATA[New comment by rywang in "Show HN: Add 3D gestures to your applications"]]></title><description><![CDATA[
<p>It's indeed similar, but we think there are three important differences.<p>Because our cameras are top mounted, our system is more comfortable / ergonomic.  You don't have to lift your hands very high to interact, and your arms are always supported comfortably by the desk.  We can enable convenient interactions right above the keyboard or even turn the desk itself into a touchscreen.  Basically, our system is designed to be comfortable enough to use all day.<p>The second difference is more speculative, because it's hard to tell exactly what the Leap can or cannot do based off their video.  Our system captures the entire hand rather than just the finger tips.  This lets you use more natural gestures.  For example, you can spin a virtual object by rotating your hand as if you were holding it (like in the sword-waving example in our video).<p>Finally, we're starting with commodity hardware you can get at immediately.  It may look a little clunky right now, but we're experimenting with different cameras and different frames right now.  Further down the road, it'll be a monitor / laptop clip-on or even built-in.  Today, we're just releasing an SDK to let developers get started.<p>Thanks for the feedback!  All of us at 3Gear spend more time than we should reading HN.</p>
]]></description><pubDate>Wed, 03 Oct 2012 21:56:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=4609834</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4609834</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4609834</guid></item><item><title><![CDATA[Show HN: Add 3D gestures to your applications]]></title><description><![CDATA[
<p>Article URL: <a href="http://threegearsystems.blogspot.com/">http://threegearsystems.blogspot.com/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=4609062">https://news.ycombinator.com/item?id=4609062</a></p>
<p>Points: 28</p>
<p># Comments: 15</p>
]]></description><pubDate>Wed, 03 Oct 2012 18:58:36 +0000</pubDate><link>http://threegearsystems.blogspot.com/</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4609062</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4609062</guid></item><item><title><![CDATA[New comment by rywang in "Show HN: Add 3D gestures to your applications"]]></title><description><![CDATA[
<p>Hello HN!  We're a three-person team building 3D gestural user interfaces.  We'd love to get your feedback!</p>
]]></description><pubDate>Wed, 03 Oct 2012 15:57:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=4608048</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4608048</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4608048</guid></item><item><title><![CDATA[Show HN: Add 3D gestures to your applications]]></title><description><![CDATA[
<p>Article URL: <a href="http://threegearsystems.blogspot.com/2012/09/hello-from-3gear-systems.html">http://threegearsystems.blogspot.com/2012/09/hello-from-3gear-systems.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=4607786">https://news.ycombinator.com/item?id=4607786</a></p>
<p>Points: 2</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 03 Oct 2012 15:12:28 +0000</pubDate><link>http://threegearsystems.blogspot.com/2012/09/hello-from-3gear-systems.html</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4607786</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4607786</guid></item><item><title><![CDATA[KinEtre: Animate the world with a Kinect and your body]]></title><description><![CDATA[
<p>Article URL: <a href="http://research.microsoft.com/en-us/projects/animateworld/">http://research.microsoft.com/en-us/projects/animateworld/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=4460711">https://news.ycombinator.com/item?id=4460711</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 31 Aug 2012 17:27:54 +0000</pubDate><link>http://research.microsoft.com/en-us/projects/animateworld/</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=4460711</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4460711</guid></item><item><title><![CDATA[New image sensors could lead to focusing photos after they're taken]]></title><description><![CDATA[
<p>Article URL: <a href="http://www.news.cornell.edu/stories/April12/molnarCamera.html">http://www.news.cornell.edu/stories/April12/molnarCamera.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=3808814">https://news.ycombinator.com/item?id=3808814</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 06 Apr 2012 20:38:23 +0000</pubDate><link>http://www.news.cornell.edu/stories/April12/molnarCamera.html</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=3808814</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=3808814</guid></item><item><title><![CDATA[New comment by rywang in "High performance libraries in Java"]]></title><description><![CDATA[
<p>While we're on the subject, I'm curious if you've played with matrix-toolkits-java / netlib-java.  I'm considering switching to it.  I've had good experiences with the Lawson-Hanson non-negative least squares that comes with netlib.</p>
]]></description><pubDate>Fri, 10 Feb 2012 18:57:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=3577001</link><dc:creator>rywang</dc:creator><comments>https://news.ycombinator.com/item?id=3577001</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=3577001</guid></item></channel></rss>