<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: saarraz1</title><link>https://news.ycombinator.com/user?id=saarraz1</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 18 Jun 2026 08:11:56 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=saarraz1" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by saarraz1 in "Ask HN: What are you working on? (June 2026)"]]></title><description><![CDATA[
<p>In general the coding aspect of creating this game is very minor compared to the other aspects. I'd say around 5% of my time went to programming even before AI was a thing. Now with AI it's even less.
I'd say around 10-20% of the code is AI right now. I'm mostly past the heavy programming stuff (which I mostly did before AI was as good as it is today).
I do use AI a lot to create custom tool windows in Unity and to solve bugs in 3rd party packages and libraries, it's very helpful there.</p>
]]></description><pubDate>Mon, 15 Jun 2026 02:53:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=48536031</link><dc:creator>saarraz1</dc:creator><comments>https://news.ycombinator.com/item?id=48536031</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48536031</guid></item><item><title><![CDATA[New comment by saarraz1 in "Ask HN: What are you working on? (June 2026)"]]></title><description><![CDATA[
<p>My first video game! It's a 3D First Person Puzzle game where Medusa turns you to stone, but your statue remains when you respawn - and you use this to solve the puzzles in the game<p><a href="https://store.steampowered.com/app/4810350/Medusas_Gaze/?beta=0" rel="nofollow">https://store.steampowered.com/app/4810350/Medusas_Gaze/?bet...</a><p>Created with 0 AI assets</p>
]]></description><pubDate>Sun, 14 Jun 2026 18:17:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=48530680</link><dc:creator>saarraz1</dc:creator><comments>https://news.ycombinator.com/item?id=48530680</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48530680</guid></item><item><title><![CDATA[New comment by saarraz1 in "I miss thinking hard"]]></title><description><![CDATA[
<p>Agreed. Most people don't do anything and this might actually get them to produce code at an acceptable rate.
I find that I often know what I need to do and just hitting the LLM until it does what I want is more work than writing the damn code (the latter also being a better way to be convinced that it works, since you actually know what it does and how).
People are very bad code reviewers, especially those people who don't do anything, so making them full time code reviewers always seemed very odd to me.</p>
]]></description><pubDate>Wed, 04 Feb 2026 16:35:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=46887955</link><dc:creator>saarraz1</dc:creator><comments>https://news.ycombinator.com/item?id=46887955</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46887955</guid></item><item><title><![CDATA[Start from 2D: How I Design 3D Levels Using the Wrap-around Method]]></title><description><![CDATA[
<p>Article URL: <a href="https://saarraz.substack.com/p/the-wrap-around-method">https://saarraz.substack.com/p/the-wrap-around-method</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44578501">https://news.ycombinator.com/item?id=44578501</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 16 Jul 2025 03:47:32 +0000</pubDate><link>https://saarraz.substack.com/p/the-wrap-around-method</link><dc:creator>saarraz1</dc:creator><comments>https://news.ycombinator.com/item?id=44578501</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44578501</guid></item></channel></rss>