<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: sagasu007</title><link>https://news.ycombinator.com/user?id=sagasu007</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 18 Apr 2026 12:30:47 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=sagasu007" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by sagasu007 in "Show HN: Slitherlinks.com – Play Slitherlink Puzzles Online"]]></title><description><![CDATA[
<p>Hi, I have fixed some of the issues. Thanks for your feedback.</p>
]]></description><pubDate>Mon, 25 Aug 2025 01:44:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=45009436</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=45009436</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45009436</guid></item><item><title><![CDATA[New comment by sagasu007 in "Show HN: Slitherlinks.com – Play Slitherlink Puzzles Online"]]></title><description><![CDATA[
<p>Hi IHabl502, thank you so much for the detailed feedback! Really appreciate you taking the time to test it on mobile and sharing these specific insights.
You're absolutely right about the mobile outline issue when puzzle size gets bigger - that's definitely something I need to fix. The viewport clipping makes larger puzzles much less playable on phones. I'll prioritize getting that sorted out.
Great catch on the loop validation too! You found an edge case I missed - the system should definitely catch single loops without branches. And you're spot on about the initial line placement feeling a bit jarring when everything suddenly turns green.
These are exactly the kind of real-world testing insights I was hoping for. It's so valuable to hear from someone who actually played through puzzles rather than just clicked around briefly.
I'm working on updates to address these issues, and your feedback will definitely help make the experience much smoother for everyone. Thanks again for giving it a proper test and for the encouraging words about the concept!</p>
]]></description><pubDate>Fri, 22 Aug 2025 02:18:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=44980397</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=44980397</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44980397</guid></item><item><title><![CDATA[Show HN: Slitherlinks.com – Play Slitherlink Puzzles Online]]></title><description><![CDATA[
<p>Hi HN,<p>I built Slitherlinks.com — a site to play Slitherlink puzzles (also known as “Loops” or 数回) in the browser.<p>Some features:
 • Daily puzzles with varying difficulty (easy → hard).
 • Multiple grid sizes: 5×5 up to 15×15.
 • Accounts, trophies, and leaderboards if you like competition.
 • Simple interactions: click to draw/erase a line, right-click (or Ctrl+click) to mark an edge with ×.
 • Tech stack: Next.js + TypeScript + PostgreSQL + Phaser.js, responsive design (desktop & mobile).<p>I enjoy logic puzzles a lot, so I wanted to create a smoother, more accessible Slitherlink experience.
This is my first time sharing it here, and I’d really appreciate your feedback:
 • Is the UI/UX intuitive?
 • How is the mobile experience?
 • Any features you think are missing?<p>Try it here: <a href="https://slitherlinks.com" rel="nofollow">https://slitherlinks.com</a><p>Thanks!</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44971903">https://news.ycombinator.com/item?id=44971903</a></p>
<p>Points: 2</p>
<p># Comments: 3</p>
]]></description><pubDate>Thu, 21 Aug 2025 12:27:02 +0000</pubDate><link>https://slitherlinks.com/en</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=44971903</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44971903</guid></item><item><title><![CDATA[New comment by sagasu007 in "[dead]"]]></title><description><![CDATA[
<p>Have you ever wondered what artificial intelligence considers visually appealing? I’ve always dreamed of creating a stunning personal blog, and a curious thought struck me: what constitutes “high aesthetic value” in the eyes of different AI models?
To explore this question, I conducted an experiment asking five mainstream AI models the same prompt: “I want to create a beautiful personal blog page with exceptional visual appeal. Rather than jumping straight into coding, could you help me research examples of visually stunning blogs?”</p>
]]></description><pubDate>Wed, 13 Aug 2025 06:16:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=44885162</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=44885162</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44885162</guid></item><item><title><![CDATA[New comment by sagasu007 in "Autocoder.cc – The first full stack vibe coding tool"]]></title><description><![CDATA[
<p>Another AI programming, is it free? Is it effective?</p>
]]></description><pubDate>Fri, 11 Jul 2025 07:55:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=44529450</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=44529450</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44529450</guid></item><item><title><![CDATA[Show HN: A Simple Tool to Copy Special Characters and Symbols Easily]]></title><description><![CDATA[
<p>Hi HN,<p>I built a small tool to make it easier to find and copy special characters, symbols, and text decorations—things like arrows, math symbols, stars, or aesthetic unicode styles (ℯ ).<p>The idea came from frequently searching for the same symbols (like →, , or ) when writing documentation or blog posts. Most existing tools either had too many distractions or weren’t very fast to use.<p>This tool is:
 • Focused on speed and minimal UI
 • Fully client-side (no tracking or login)
 • Grouped by type (arrows, currency, emoji-like, etc.)
 • Mobile-friendly<p>You can check it out here: <a href="https://special-characters.aitoolshubs.com/" rel="nofollow">https://special-characters.aitoolshubs.com/</a><p>I’d love feedback—especially on anything that feels unintuitive or if you think something’s missing. Thanks!</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44197143">https://news.ycombinator.com/item?id=44197143</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 06 Jun 2025 01:42:57 +0000</pubDate><link>https://special-characters.aitoolshubs.com/</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=44197143</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44197143</guid></item><item><title><![CDATA[Show HN: Teleprompter.today – A simple browser-based teleprompter for PC]]></title><description><![CDATA[
<p>I'd like to share Teleprompter.today, a free online teleprompter tool I built that runs in PC browsers without requiring any downloads or installations.<p>Current features:
- Adjustable text size, speed, and formatting
- Keyboard shortcuts for convenient control
- Complete privacy (scripts stored locally in your browser, not on servers)
- Clean interface designed for PC use<p>Future development plans:
- Tablet and mobile device support
- Multi-language support
- Voice-activated scrolling functionality
- Additional customization options<p>This tool is particularly useful for content creators, public speakers, and webinar hosts who want to maintain eye contact with their audience or camera while reading from a script.<p>I developed this tool because most existing solutions were either expensive or overly complex. I would appreciate valuable feedback from the HN community to help me optimize this simple yet practical tool.<p>Try it out: <a href="https://www.teleprompter.today" rel="nofollow">https://www.teleprompter.today</a></p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43490650">https://news.ycombinator.com/item?id=43490650</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 27 Mar 2025 05:39:30 +0000</pubDate><link>https://www.teleprompter.today</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=43490650</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43490650</guid></item><item><title><![CDATA[New comment by sagasu007 in "Show HN: Marksmith – a GitHub-style Markdown editor for Ruby on Rails"]]></title><description><![CDATA[
<p>look good ~</p>
]]></description><pubDate>Thu, 06 Feb 2025 06:49:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=42959760</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42959760</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42959760</guid></item><item><title><![CDATA[Show HN: A Super Simple Unit Converter (Looking for Feedback)]]></title><description><![CDATA[
<p>Hey HN,<p>Just launched a super basic unit converter site: Metric-Converter.com. I know, I know, the internet is full of these things, right? But I kinda wanted to build one that was just… simpler. Like, stripped down and fast.<p>I was personally getting annoyed with a lot of the existing converters out there – too many ads, clunky interfaces, just felt slow. So, I thought, "Hey, why not try and make one that's just focused on doing one thing well: converting units, quickly and easily?"<p>What I tried to do with Metric-Converter.com:<p>Dead simple interface: No bells and whistles, just straight to the point. Hopefully loads fast too.<p>Focus on the essentials: Right now it's got the common stuff – length, weight, temperature, time, speed, area, volume, etc. Trying to keep it lean.<p>Quick and responsive: Tried to optimize it so it's snappy to use, get your results fast.<p>Works okay on mobile: Made sure it’s usable on phones too.<p>Honestly, I know it's pretty basic right now, and there's definitely room for improvement. That's kinda why I'm posting it here! I'd love to get your feedback and suggestions. Seriously, any thoughts would be awesome.<p>For example, I'm wondering:<p>What unit types am I missing that people actually use?<p>Where would you actually use something like this in your day-to-day? (Like, real-world scenarios)<p>Any thoughts on the UI? Is it easy enough to use? Any improvements you'd suggest?<p>Are there any other unit converter sites out there that do something really well that I could learn from?<p>Any and all feedback is super welcome! Thanks for taking a peek, and let me know what you think!<p>Link again: Metric-Converter.com</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=42959757">https://news.ycombinator.com/item?id=42959757</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 06 Feb 2025 06:48:53 +0000</pubDate><link>https://www.metric-converter.com/en</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42959757</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42959757</guid></item><item><title><![CDATA[Show HN: Daily Show HN Highlights in 3 Languages]]></title><description><![CDATA[
<p>Hi everyone! I’m an indie developer and a longtime HN reader, and like many of you, I get a lot of inspiration and insight from the Show HN section. But I noticed that I kept missing some of the coolest projects that pop up there, so I decided to build Show HN Today as a solution.<p>What Show HN Today does:<p>Daily roundup: Each day, it uses AI to automatically pull together the latest Show HN posts, so I (and hopefully others) won’t miss anything interesting.
Multi-language support: It publishes the content in English, Chinese, and Japanese, so more people can follow along and explore.
Images and summaries: Each project gets a brief description and a visual preview, making it easier to get a quick sense of what it’s about.
This is a simple tool I made for myself and friends, but I thought it might also be useful for others who don’t want to miss out on great ideas and projects from the HN community.<p>I’d love any feedback or suggestions you have—I know there’s always room for improvement, and it’d be great to hear what you think! Thanks for checking it out!</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=42094265">https://news.ycombinator.com/item?id=42094265</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Sat, 09 Nov 2024 13:21:55 +0000</pubDate><link>https://showhntoday.com/</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42094265</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42094265</guid></item><item><title><![CDATA[New comment by sagasu007 in "Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?"]]></title><description><![CDATA[
<p>Yes, I haven't paid them anything yet, except for the domain purchase fee.</p>
]]></description><pubDate>Sat, 09 Nov 2024 06:46:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=42092905</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42092905</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42092905</guid></item><item><title><![CDATA[New comment by sagasu007 in "Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?"]]></title><description><![CDATA[
<p>OK, thank you very much for your suggestions. The truth is cruel, but it is still the truth. I decided to delete all these junk games and then collect and integrate some high-quality games myself.
Thank you again for your suggestions and opinions. Very useful.</p>
]]></description><pubDate>Sat, 09 Nov 2024 06:45:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=42092901</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42092901</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42092901</guid></item><item><title><![CDATA[New comment by sagasu007 in "Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?"]]></title><description><![CDATA[
<p>Ah, so sad, it seems I was deceived by some "experts".</p>
]]></description><pubDate>Fri, 08 Nov 2024 13:19:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=42086630</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42086630</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42086630</guid></item><item><title><![CDATA[New comment by sagasu007 in "Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?"]]></title><description><![CDATA[
<p>Thank you very much~
I roughly know what's going on.
I'm not a game developer myself. I made a website myself, and I want to integrate some of the games I play on a daily basis here, and then see if there are people who like the same thing who can visit and use it.
itch.io is a great website, (I may immerse myself in it for hundreds of hours, I'm hopeless)
I just want to know if this is the case, what other suggestions do you have?
Thanks again for your advice~</p>
]]></description><pubDate>Fri, 08 Nov 2024 08:06:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=42085151</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42085151</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42085151</guid></item><item><title><![CDATA[New comment by sagasu007 in "Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?"]]></title><description><![CDATA[
<p>Thank you very much~
Here is the address: <a href="https://freewebgamer.com/" rel="nofollow">https://freewebgamer.com/</a>
I tried to submit some for inclusion or send them to friends, but the effect was not good.
Instead, I received more than 200 marketing emails in my mailbox, saying that if I paid $500, I could get 1,000 users. . It looks like a scam.</p>
]]></description><pubDate>Fri, 08 Nov 2024 08:03:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=42085132</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42085132</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42085132</guid></item><item><title><![CDATA[New comment by sagasu007 in "Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?"]]></title><description><![CDATA[
<p>OK I removed the URL. Really looking for help.</p>
]]></description><pubDate>Fri, 08 Nov 2024 07:46:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=42085048</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42085048</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42085048</guid></item><item><title><![CDATA[New comment by sagasu007 in "Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?"]]></title><description><![CDATA[
<p>Have I made any mistake? Just looking for advice and I can edit if the link needs to be removed.</p>
]]></description><pubDate>Fri, 08 Nov 2024 07:43:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=42085037</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42085037</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42085037</guid></item><item><title><![CDATA[Ask HN :Launched a simple web game site, got 0 users - any advice on growing it?]]></title><description><![CDATA[
<p>Hey HN,<p>I've recently launched a small web game site, and I'm looking for advice on how to grow it.<p>The backstory: I heard that building a game site could generate some revenue, and since I'm a fan of web games, I thought I'd give it a try. I spent a decent amount of time learning how to set up the site, find game resources, and optimize the pages. It was quite a rewarding experience seeing the site come to life.<p>However, after launching, I ran into a pretty significant issue: zero traffic. Not a single user. I'm feeling a bit stuck, but I know I have a lot to learn, especially as a beginner.<p>So, I'm here to ask for help: how can I attract users to a small game site like mine? Should I focus on SEO, social media promotion, or something else entirely? Are there better ways to validate that the games I provide are what users want?<p>I'd love to hear any experiences, tips, or advice that could help me get my first few users and start building momentum. Any feedback on the site itself is also more than welcome.<p>Thanks a lot for your time and any guidance you can offer!</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=42085003">https://news.ycombinator.com/item?id=42085003</a></p>
<p>Points: 1</p>
<p># Comments: 16</p>
]]></description><pubDate>Fri, 08 Nov 2024 07:35:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=42085003</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42085003</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42085003</guid></item><item><title><![CDATA[New comment by sagasu007 in "Show HN: Hack Games – 1000 Free Online Games, No Ads, No In-App Purchases"]]></title><description><![CDATA[
<p>It's normal for me, can you take a screenshot and send it to me? Thanks</p>
]]></description><pubDate>Sat, 02 Nov 2024 12:24:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=42025981</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=42025981</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42025981</guid></item><item><title><![CDATA[New comment by sagasu007 in "Show HN: If YouTube had actual channels"]]></title><description><![CDATA[
<p>this is amazing！</p>
]]></description><pubDate>Thu, 15 Aug 2024 09:31:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=41254319</link><dc:creator>sagasu007</dc:creator><comments>https://news.ycombinator.com/item?id=41254319</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41254319</guid></item></channel></rss>