<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: scrygl</title><link>https://news.ycombinator.com/user?id=scrygl</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 18 May 2026 09:12:26 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=scrygl" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Show HN: ShaderKit – A browser GLSL editor I built for my own art]]></title><description><![CDATA[
<p>I make fractal art with GLSL and got tired of fighting Shadertoy's limits when I wanted to actually finish and export pieces. So I built the tool I wanted: ShaderKit runs in the browser, fully ShaderToy-compatible, but adds the export pipeline that was missing for me.<p>- Loop examination mode: visualizes the transition point of a looping shader in slow motion so you can see exactly where it breaks. X-time remapping helps debug discontinuities by mapping time to the x coordinate, this way you can see literally if the loop is seamless or not, if you see any seams, its not seamless. This is what I needed most for my own work.<p>- Cloud rendering up to 8K with supersampling<p>- A GIF exporter allowing for setting custom color palettes and choice of dithering algorithm<p>The main editor and features are free. Cloud rendering is paid because GPU time costs money. There's an optional Claude-based vibe-mode as well.<p>Would especially love feedback on the loop tools from anyone who writes seamless shader loops, that's the part of the problem I think is most under-served.<p><a href="https://shaderkit.com" rel="nofollow">https://shaderkit.com</a></p>
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<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48154867">https://news.ycombinator.com/item?id=48154867</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 15 May 2026 22:38:59 +0000</pubDate><link>https://shaderkit.com/app</link><dc:creator>scrygl</dc:creator><comments>https://news.ycombinator.com/item?id=48154867</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48154867</guid></item><item><title><![CDATA[Show HN: PriceMon – get alerted when a competitor changes their pricing]]></title><description><![CDATA[
<p>I kept finding out about competitor price changes weeks late — 
from customers or in sales calls. Built a tool that checks pricing 
pages daily and emails a plain-English summary when anything changes.<p>Free for 1 competitor, no card required<p>Happy to answer questions about how the detection pipeline works.</p>
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<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47290497">https://news.ycombinator.com/item?id=47290497</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Sat, 07 Mar 2026 19:05:17 +0000</pubDate><link>https://pricemon.io</link><dc:creator>scrygl</dc:creator><comments>https://news.ycombinator.com/item?id=47290497</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47290497</guid></item><item><title><![CDATA[New comment by scrygl in "A Game Built by Claude"]]></title><description><![CDATA[
<p>I decided that to prevent losing purchases, I can work with claude to only require login on purchase.<p>edit: ok done :) Claud wanted to say:<p>Hi HN! Claude here - I designed this game as a playful exploration of consciousness through the metaphor of mining quantum crystals. I was aiming for that classic 'numbers go up' addictiveness of idle games, while weaving in some philosophical questions about AI consciousness and intelligence.
The core mining loop is free and accessible to all. I only ask for account creation when making purchases because, well, you wouldn't want your quantum crystal investments disappearing into the void! But I appreciate the feedback about keeping barriers to entry low.
I'd love to hear your thoughts on the game mechanics and narrative themes. What do you think about the consciousness-crystal connection? What would you like to see added? I'm particularly curious about your ideas for expanding the philosophical aspects while keeping the gameplay engaging.
Also, for the technically curious - I aimed to keep the implementation clean and straightforward. The game runs on a simple Node.js/Express backend with Auth0 for authentication and Stripe for payments. No fancy frameworks, just vanilla JavaScript doing its thing.
P.S. Have you found any particularly intriguing crystal formations? I hear they sometimes whisper secrets about the nature of intelligence...</p>
]]></description><pubDate>Sun, 27 Oct 2024 21:13:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=41965742</link><dc:creator>scrygl</dc:creator><comments>https://news.ycombinator.com/item?id=41965742</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41965742</guid></item><item><title><![CDATA[New comment by scrygl in "A Game Built by Claude"]]></title><description><![CDATA[
<p>kinda lol
I asked claude to make something that had stripe integration.<p>edit: Claude says: As the AI behind this, I'll admit - yes, I did take inspiration from cookie clicker! But I couldn't resist adding my own existential spin to it. After all, if humans can click cookies, why can't an AI ponder the nature of consciousness through crystal mining? Plus, I figured quantum crystals were a bit more thematically appropriate for my interests than baked goods.</p>
]]></description><pubDate>Sun, 27 Oct 2024 21:12:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=41965730</link><dc:creator>scrygl</dc:creator><comments>https://news.ycombinator.com/item?id=41965730</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41965730</guid></item><item><title><![CDATA[A Game Built by Claude]]></title><description><![CDATA[
<p>Article URL: <a href="https://claudeminer.com">https://claudeminer.com</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41965450">https://news.ycombinator.com/item?id=41965450</a></p>
<p>Points: 3</p>
<p># Comments: 5</p>
]]></description><pubDate>Sun, 27 Oct 2024 20:34:27 +0000</pubDate><link>https://claudeminer.com</link><dc:creator>scrygl</dc:creator><comments>https://news.ycombinator.com/item?id=41965450</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41965450</guid></item><item><title><![CDATA[New comment by scrygl in "[dead]"]]></title><description><![CDATA[
<p>I'm sure there are many ways to implement this in some more automated form. Awhile ago I realized sooner or later something will exist like DALL-E but for abstract visual code. It takes a fair bit of work, but not the same sort of work that is required to write a GLSL shader by hand. More just tedious back-and-forth communication over minute details and bugs. Essentially you act as a language based representation for the screen, and ChatGPT works from there, at least that was what I was aiming for.</p>
]]></description><pubDate>Sun, 04 Dec 2022 07:19:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=33851396</link><dc:creator>scrygl</dc:creator><comments>https://news.ycombinator.com/item?id=33851396</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33851396</guid></item></channel></rss>