<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: sev_verso</title><link>https://news.ycombinator.com/user?id=sev_verso</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 03 May 2026 09:57:55 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=sev_verso" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by sev_verso in "Where the goblins came from"]]></title><description><![CDATA[
<p>Exactly my thinking. The same reason why capitalizing and putting the word NEVER in asterisks makes the model more obedient. Or repeating twice. For whatever reason, it just works.</p>
]]></description><pubDate>Thu, 30 Apr 2026 14:39:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=47963247</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47963247</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47963247</guid></item><item><title><![CDATA[New comment by sev_verso in "Zed 1.0"]]></title><description><![CDATA[
<p>Clean and polished design, concise Tailwind-style API, and last but not least sustained 120 FPS across complex UI.</p>
]]></description><pubDate>Wed, 29 Apr 2026 17:44:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=47951791</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47951791</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47951791</guid></item><item><title><![CDATA[New comment by sev_verso in "Mistral Medium 3.5"]]></title><description><![CDATA[
<p>What's better than Voxtral for locally processed voice input? More competition is always better.</p>
]]></description><pubDate>Wed, 29 Apr 2026 16:35:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=47950785</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47950785</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47950785</guid></item><item><title><![CDATA[New comment by sev_verso in "Zed 1.0"]]></title><description><![CDATA[
<p>I've been using the editor since the early days and have always been a fan of its visual look and feel, so I was pretty happy to see its UI library open sourced.<p>I wish GPUI could become the go-to Rust UI library and not just an editor backend.<p>For that, a couple of changes would be highly desirable: being able to switch the GPU backend from Metal to wgpu (so it could be mixed with vello, for instance), and the ability to integrate into an existing event loop like egui allows you to. If this were easy to do, I would switch from egui in a heartbeat.</p>
]]></description><pubDate>Wed, 29 Apr 2026 15:31:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47949830</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47949830</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47949830</guid></item><item><title><![CDATA[New comment by sev_verso in "Show HN: I mapped what's within walking distance for European cities using OSM"]]></title><description><![CDATA[
<p>Pretty neat and fun to browse. Definitely works in more than the 50 cities advertised. I am curious why it seems to cover some areas but not other? For example, Yerevan in Armenia is not covered, but a ton of smaller towns to the south of it are in.<p>Also, it may be just a matter of getting used to, but I found the color of the heatmap to be a bit misleading. When you switch to a specific activity - for example, night life, the high concentration areas are in red, while that color means low concentration when on the Liveability tab.</p>
]]></description><pubDate>Wed, 29 Apr 2026 13:34:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=47948258</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47948258</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47948258</guid></item><item><title><![CDATA[New comment by sev_verso in "Show HN: Rip.so – a graveyard for dead internet things"]]></title><description><![CDATA[
<p>I was still using Skype to talk with my parents when they pulled the plug on it, too. Obviously (and unlucky for Microsoft), that conversation never moved to Teams. Curious how many users they lost with that move.</p>
]]></description><pubDate>Wed, 29 Apr 2026 10:13:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47946282</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47946282</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47946282</guid></item><item><title><![CDATA[New comment by sev_verso in "Show HN: A terminal spreadsheet editor with Vim keybindings"]]></title><description><![CDATA[
<p>Interesting. Last time I dealt with currency in SQL (which was well over a decade ago admittedly), we used a fixed point format for those fields.<p>What do you recon Excel does, floating point math for regular entries and lossless point math for currency? Or just does not rely on floats at all?</p>
]]></description><pubDate>Wed, 29 Apr 2026 10:07:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47946252</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47946252</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47946252</guid></item><item><title><![CDATA[New comment by sev_verso in "Show HN: Docktor – I put live window previews and widgets on the macOS 26 Dock"]]></title><description><![CDATA[
<p>Good work on the polished design, it does seem to blend in with the native interface. Did you need to use any private APIs to position or capture the previews?<p>Personally I hide my dock to reclaim extra space. One app I wish existed is an endless scrollable desktop to plop windows on, in the same manner that Vision Pro does it but without the VR. However, I think that would be hard to impossible to implement with what the native window manager lets you do.</p>
]]></description><pubDate>Wed, 29 Apr 2026 06:14:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=47944741</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47944741</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47944741</guid></item><item><title><![CDATA[New comment by sev_verso in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!</p>
]]></description><pubDate>Thu, 23 Apr 2026 16:39:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=47877882</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47877882</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47877882</guid></item><item><title><![CDATA[New comment by sev_verso in "Show HN: Real-Real-Time Chat"]]></title><description><![CDATA[
<p>That reminds me of split-screen BBS chats. Every keypress is sent immediately to the peer and echoed on your own screen as well. It was quite fun, kind of a collaborative editing session more so than just chatting.</p>
]]></description><pubDate>Thu, 23 Apr 2026 10:50:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47874186</link><dc:creator>sev_verso</dc:creator><comments>https://news.ycombinator.com/item?id=47874186</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47874186</guid></item></channel></rss>