<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: shinrak</title><link>https://news.ycombinator.com/user?id=shinrak</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 03 Jul 2026 07:58:34 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=shinrak" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by shinrak in "Ask HN: What are you working on? (May 2026)"]]></title><description><![CDATA[
<p>I wrote this in Godot :)
I used Unity for a while but switched to Godot some years ago. It takes a bit of work to learn the mental model, but it's quite enjoyable to use! And you just learn bit by bit, I probably just use 10% of what the engine provides.</p>
]]></description><pubDate>Wed, 20 May 2026 07:01:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=48204112</link><dc:creator>shinrak</dc:creator><comments>https://news.ycombinator.com/item?id=48204112</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48204112</guid></item><item><title><![CDATA[New comment by shinrak in "Ask HN: What are you working on? (May 2026)"]]></title><description><![CDATA[
<p>I finally managed to finish a project and publish my first game on Steam: <a href="https://store.steampowered.com/app/4195030/balls/" rel="nofollow">https://store.steampowered.com/app/4195030/balls/</a><p>It's a short chain-reaction game in which you explode balls bouncing in the screen, and need to build up to target scores. You build bigger and bigger combos as the game progresses.<p>It was a blast to work on it, starting with a small toy and just adding features that "felt right" until I had a game that was fun to play. It was quite hard to find a balance though, so a lot of numbers are arbitrary - but I enjoy seeing people breaking the game in new ways and finding new builds.<p>These days I've been working on patching reported bugs and sharing the game with people. Now after the latest patch, I feel like I'm done, but I feel like going back at it and adding an idle mode. And maybe simplify the codebase so I can test and iterate better, and then add many more ball types...<p>I know that any good LLM could replicate this pretty quickly, but I made this myself and I'm still feeling proud of the accomplishment :)</p>
]]></description><pubDate>Sun, 10 May 2026 20:08:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48087399</link><dc:creator>shinrak</dc:creator><comments>https://news.ycombinator.com/item?id=48087399</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48087399</guid></item></channel></rss>