<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: slightlygrilled</title><link>https://news.ycombinator.com/user?id=slightlygrilled</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 14 Oct 2026 05:25:10 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=slightlygrilled" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by slightlygrilled in "Total Annihilation, rebuilt for modern computers"]]></title><description><![CDATA[
<p>I have been working on this for supreme commander!<p>With modern tooling, libraries and such, many of supcoms old technical issues can be addressed. (plus it now works on linux and mac!)<p>I think I'm close to a like for like version.<p>And of course the performance is leaps and bounds beyond what supcom could do, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!<p>and end game vs the ai, is still 4x realtime, well beyond what supcom could do.<p>and of course higher player v player battles<p>You can see that all here and in the replies
<a href="https://forum.faforever.com/topic/10451/supcom-moho-engine-rewrite" rel="nofollow">https://forum.faforever.com/topic/10451/supcom-moho-engine-r...</a></p>
]]></description><pubDate>Sun, 11 Oct 2026 19:53:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=50047141</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=50047141</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50047141</guid></item><item><title><![CDATA[New comment by slightlygrilled in "Total Annihilation, rebuilt for modern computers"]]></title><description><![CDATA[
<p>I have actually been working on this!<p>With modern tooling, libraries and such, many of supcoms old technical issues can be address. (plus it now works on linux and mac!)<p>I think I'm close to a like for like version.<p>And of course the performance its leaps and bounds beyond what supcom could do, in the replies a few down, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!<p>and end game vs the ai, is still 4x realtime, well beyond what supcom could do.<p>and of course higher player v player battles<p><a href="https://forum.faforever.com/topic/10451/supcom-moho-engine-rewrite" rel="nofollow">https://forum.faforever.com/topic/10451/supcom-moho-engine-r...</a></p>
]]></description><pubDate>Sun, 11 Oct 2026 19:26:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=50046897</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=50046897</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50046897</guid></item><item><title><![CDATA[New comment by slightlygrilled in "Solving Factorio Quality"]]></title><description><![CDATA[
<p>There is another very interesting post on this, but abusing the rng of factorio to always get what you want, amazing work...<p><a href="https://www.reddit.com/r/factorio/comments/1weddwd/tired_of_gambling_for_quality_try_math_instead/" rel="nofollow">https://www.reddit.com/r/factorio/comments/1weddwd/tired_of_...</a></p>
]]></description><pubDate>Wed, 30 Sep 2026 08:54:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49906183</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=49906183</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49906183</guid></item><item><title><![CDATA[New comment by slightlygrilled in "Game devs explain the tricks involved with letting you pause a game"]]></title><description><![CDATA[
<p>Yeah they used determinism, few bit can be read about here:<p><a href="https://gafferongames.com/post/floating_point_determinism/" rel="nofollow">https://gafferongames.com/post/floating_point_determinism/</a>
<a href="https://www.forrestthewoods.com/blog/synchronous_rts_engines_and_a_tale_of_desyncs/" rel="nofollow">https://www.forrestthewoods.com/blog/synchronous_rts_engines...</a></p>
]]></description><pubDate>Sun, 19 Apr 2026 21:54:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=47827971</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=47827971</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47827971</guid></item><item><title><![CDATA[New comment by slightlygrilled in "AMD's Ryzen 9 9950X3D2 Dual Edition crams 208MB of cache into a single chip"]]></title><description><![CDATA[
<p>Same! Kept checking back for bios updates and even years later they kept announcing more support! Truly crazy.<p>Other than the speed it’s a very good reason to go with amd, the upgrade scope is massive, on am5 you can go from a 6 core and soon all the way to a 24 core with the new zen6</p>
]]></description><pubDate>Sat, 28 Mar 2026 09:15:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47552933</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=47552933</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47552933</guid></item><item><title><![CDATA[New comment by slightlygrilled in "4x faster network file sync with rclone (vs rsync) (2025)"]]></title><description><![CDATA[
<p>I’ve found aws s3 it’s always been painful to get any good speed out of it unless it’s massive files you’re moving.<p>It’s base line tuning seems to just assume large files and does no auto scaling and it’s mostly single threaded.<p>Then even when tuning it’s still painfully slow, again seemly limited by its cpu processing and mostly on a single thread, highly annoying.<p>Especially when you’re running it on a high core, fast storage, large internet connection machine.<p>Just feels like there is a large amount of untapped potential in the machines…</p>
]]></description><pubDate>Mon, 02 Feb 2026 21:19:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=46861717</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=46861717</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46861717</guid></item><item><title><![CDATA[New comment by slightlygrilled in "AMD GPU Debugger"]]></title><description><![CDATA[
<p>yeah... I tired to extend Spectors ui, the code base is "interesting" for simple changes seemed way harder than it should have been. Shame though as its really the only tool like it for web.<p>My favourite though is safari, graphics driver crashes all the time, the dev tools normally crash as well, so you have zero idea what is happening.<p>And I've found when the graphics crash the whole browsers graphic state become unreliable until you force close safari and reopen.</p>
]]></description><pubDate>Tue, 09 Dec 2025 12:36:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=46204266</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=46204266</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46204266</guid></item><item><title><![CDATA[New comment by slightlygrilled in "AMD GPU Debugger"]]></title><description><![CDATA[
<p>On web there is SpectorJS <a href="https://spector.babylonjs.com/" rel="nofollow">https://spector.babylonjs.com/</a><p>Which offers the basics, but at least works across devices, you can also trigger the traces from code and save the output, then load in the extension. Very useful for debugging mobile.<p>You can just about run chrome through Nvidias Nsight (of course you're not debugging webgl, but the what ever its translated to on the platform), although I recently tired again and it seems to fail...<p>these where the command line args i got nsight to pass chrome to make it work<p>"
--disable-gpu-sandbox --disable-gpu-watchdog --enable-dawn-features=emit_hlsl_debug_symbols,disable_symbol_renaming --no-sandbox --disable-direct-composition --use-angle=vulkan <URL>
"<p>but yeah really really wish the tooling was better, especially on performance tracing, currently it's just disable and enable things and guess...</p>
]]></description><pubDate>Tue, 09 Dec 2025 11:02:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=46203545</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=46203545</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46203545</guid></item><item><title><![CDATA[New comment by slightlygrilled in "Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline"]]></title><description><![CDATA[
<p>This happened with supreme commander.<p>The company shut down and turned the servers off, but luckily someone created an implementation of the match making server.<p>And even to this day the community is fully alive and growing, they even continue to develop the game, and have taken it far beyond the original.<p>It’s called Forged Alliance Forever.</p>
]]></description><pubDate>Thu, 03 Apr 2025 17:31:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=43572904</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=43572904</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43572904</guid></item><item><title><![CDATA[New comment by slightlygrilled in "Tracing Intel's Atom Journey: Goldmont Plus"]]></title><description><![CDATA[
<p>The new n chip can do more than 16gb see the odroid boards<p><a href="https://www.odroid.co.uk/odroid-h4-series/odroid-h4" rel="nofollow">https://www.odroid.co.uk/odroid-h4-series/odroid-h4</a></p>
]]></description><pubDate>Sat, 15 Jun 2024 20:41:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=40692549</link><dc:creator>slightlygrilled</dc:creator><comments>https://news.ycombinator.com/item?id=40692549</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40692549</guid></item></channel></rss>