<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: slimbuck</title><link>https://news.ycombinator.com/user?id=slimbuck</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 20 May 2026 06:19:26 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=slimbuck" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by slimbuck in "Gaussian Splat of a Strawberry"]]></title><description><![CDATA[
<p>If you can, please check any output/errors on the developer console?</p>
]]></description><pubDate>Tue, 19 May 2026 12:21:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48192367</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=48192367</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48192367</guid></item><item><title><![CDATA[New comment by slimbuck in "3D Gaussian Splatting in a Weekend"]]></title><description><![CDATA[
<p>We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format.<p>The data savings are huge, but the compression step is slow and requires a GPU.<p>It would be awesome if we could find a better/faster method of compressing these 45 dimensional monsters.</p>
]]></description><pubDate>Sun, 17 May 2026 07:15:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48166727</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=48166727</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48166727</guid></item><item><title><![CDATA[Show HN: Playcanvas and Gracia 4dgs]]></title><description><![CDATA[
<p>I did a double take when I first saw this.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47613136">https://news.ycombinator.com/item?id=47613136</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 02 Apr 2026 11:46:13 +0000</pubDate><link>https://demo.gracia.ai/playcanvas.html</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=47613136</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47613136</guid></item><item><title><![CDATA[Show HN: SVO Voxelization for Gaussian Splat Collisions]]></title><description><![CDATA[
<p>Article URL: <a href="https://old.reddit.com/r/GaussianSplatting/comments/1r85wsx/svo_voxelization_for_gaussian_splat_collisions/">https://old.reddit.com/r/GaussianSplatting/comments/1r85wsx/svo_voxelization_for_gaussian_splat_collisions/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47065832">https://news.ycombinator.com/item?id=47065832</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 18 Feb 2026 20:19:33 +0000</pubDate><link>https://old.reddit.com/r/GaussianSplatting/comments/1r85wsx/svo_voxelization_for_gaussian_splat_collisions/</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=47065832</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47065832</guid></item><item><title><![CDATA[New comment by slimbuck in "Macro Splats 2025"]]></title><description><![CDATA[
<p>Right, thanks for confirming. It seems firefox related. We'll get this patched asap!</p>
]]></description><pubDate>Sun, 12 Oct 2025 18:15:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=45560415</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=45560415</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45560415</guid></item><item><title><![CDATA[New comment by slimbuck in "Macro Splats 2025"]]></title><description><![CDATA[
<p>Hello, playcanvas developer here. May I ask what phone/device you're on? Might be a bug. (No pun intended).</p>
]]></description><pubDate>Sun, 12 Oct 2025 16:49:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=45559633</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=45559633</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45559633</guid></item><item><title><![CDATA[Show HN: WebGPU FTW with Splat-Transform]]></title><description><![CDATA[
<p>It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia .<p>So for our open-source command-line gaussian splat converter/compressor, we decided to try WebGPU instead.<p>It's working well so far and a single codebase runs on Linux, MacOS and Windows without too much fuss. This is mostly thanks to Google's dawn project <3.<p>Eventually some of this could also run directly in the browser.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45387174">https://news.ycombinator.com/item?id=45387174</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 26 Sep 2025 14:50:07 +0000</pubDate><link>https://github.com/playcanvas/splat-transform</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=45387174</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45387174</guid></item><item><title><![CDATA[New comment by slimbuck in "15 Years of Shader Minification"]]></title><description><![CDATA[
<p>Have you tested the shader's runtime performance penalty after minification?<p>Also wondering how you handle named uniforms?</p>
]]></description><pubDate>Tue, 13 May 2025 07:33:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=43970464</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=43970464</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43970464</guid></item><item><title><![CDATA[New comment by slimbuck in "OpenVertebrate Presents a Database of 13,000 3D Scans of Specimens"]]></title><description><![CDATA[
<p>Some of these would be better converted to 3dgs.</p>
]]></description><pubDate>Sat, 05 Apr 2025 11:38:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=43592572</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=43592572</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43592572</guid></item><item><title><![CDATA[New comment by slimbuck in "Show HN: SuperSplat – open-source 3D Gaussian Splat Editor"]]></title><description><![CDATA[
<p>This app was made in the PlayCanvas editor. The models were imported and a custom GLSL shader written to handle the particle animations.</p>
]]></description><pubDate>Fri, 08 Nov 2024 08:45:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=42085341</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=42085341</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42085341</guid></item><item><title><![CDATA[New comment by slimbuck in "Show HN: SuperSplat – open-source 3D Gaussian Splat Editor"]]></title><description><![CDATA[
<p>I'm not really sure what you mean. Think of SuperSplat as the photoshop of gaussian splats?<p>- SuperSplat dev :)</p>
]]></description><pubDate>Wed, 06 Nov 2024 14:49:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=42063136</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=42063136</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42063136</guid></item><item><title><![CDATA[New comment by slimbuck in "The best darn grid shader yet (2023)"]]></title><description><![CDATA[
<p>I love this article! I used it as a basis for the multi-level grid in SuperSplat (<a href="https://playcanvas.com/supersplat/editor" rel="nofollow">https://playcanvas.com/supersplat/editor</a>).</p>
]]></description><pubDate>Sun, 20 Oct 2024 16:09:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=41896315</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=41896315</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41896315</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>^^ <a href="https://playcanvas.com/model-viewer?load=https://code.playcanvas.com/viewer/guitar-cleaned.ply" rel="nofollow noreferrer">https://playcanvas.com/model-viewer?load=https://code.playca...</a></p>
]]></description><pubDate>Wed, 06 Dec 2023 18:10:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=38547461</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38547461</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38547461</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans <a href="https://www.mediamolecule.com/blog/article/siggraph_2015" rel="nofollow noreferrer">https://www.mediamolecule.com/blog/article/siggraph_2015</a>.<p>Dreams doesn't use gaussian splats as such, but we still learn a lot about how to compress and render a huge number of particles efficiently. (We're not doing half of this on PlayCanvas... yet).</p>
]]></description><pubDate>Wed, 06 Dec 2023 18:08:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=38547449</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38547449</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38547449</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Did you see that we credit Aras at the end of the post and link to his website?</p>
]]></description><pubDate>Wed, 06 Dec 2023 18:02:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=38547371</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38547371</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38547371</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Splats change color based on direction, but opacity is constant.</p>
]]></description><pubDate>Wed, 06 Dec 2023 14:26:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=38544260</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38544260</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38544260</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Yes! We are using this clustering approach for position and scale data.</p>
]]></description><pubDate>Wed, 06 Dec 2023 13:25:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=38543537</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38543537</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38543537</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>It's definitely possible to compress/palletise the SH bands (see <a href="https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-more-smaller/" rel="nofollow noreferrer">https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-m...</a> for one approach).<p>We just found that splats encode some view-dependent shininess anyway (for example the guitar body <a href="https://playcanvas.com/model-viewer?load=https://code.playcanvas.com/viewer/guitar-cleaned.ply" rel="nofollow noreferrer">https://playcanvas.com/model-viewer?load=https://code.playca...</a>) and so considered the extra data and rendering cost of SH not worth it for now.<p>It would be quite straightforward to add SH to the PLY file and we'll definitely consider it in future!</p>
]]></description><pubDate>Wed, 06 Dec 2023 13:21:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=38543500</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38543500</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38543500</guid></item></channel></rss>