<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: slimbuck</title><link>https://news.ycombinator.com/user?id=slimbuck</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 29 Jul 2026 07:42:23 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=slimbuck" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by slimbuck in "Building the Grace Cathedral experience"]]></title><description><![CDATA[
<p>The two challenges with something like this are:<p>1. Capturing the entire scene with photos or video and converting ("training") these into a 3d Gaussian splat. This is what Vincent did so well with Grace. Open source tools for training are Brush and Lichtfeld Studio.<p>2. Creating a user experience with the resulting capture. In the case of Grace it involved adding the peek effect, camera controls, moving cars etc. This was all done using PlayCanvas as the article describes, which is also open source.<p>There is still some art to doing 1 well, but with a capable LLM agent and our (PlayCanvas') awesome community on Discord, you could probably manage both.</p>
]]></description><pubDate>Sun, 26 Jul 2026 22:26:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=49063061</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=49063061</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49063061</guid></item><item><title><![CDATA[New comment by slimbuck in "Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco"]]></title><description><![CDATA[
<p>(And if that doesn't work for you, please let me know!)</p>
]]></description><pubDate>Tue, 21 Jul 2026 10:45:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48990535</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=48990535</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48990535</guid></item><item><title><![CDATA[New comment by slimbuck in "Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco"]]></title><description><![CDATA[
<p>Hello, I'm wondering whatever you mean? You can absolutely walk around the church indoors on mobile. Just tap to walk.</p>
]]></description><pubDate>Tue, 21 Jul 2026 10:18:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=48990334</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=48990334</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48990334</guid></item><item><title><![CDATA[New comment by slimbuck in "Show HN: Gaussian Splat of a Strawberry"]]></title><description><![CDATA[
<p>If you can, please check any output/errors on the developer console?</p>
]]></description><pubDate>Tue, 19 May 2026 12:21:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48192367</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=48192367</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48192367</guid></item><item><title><![CDATA[New comment by slimbuck in "3D Gaussian Splatting in a Weekend"]]></title><description><![CDATA[
<p>We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format.<p>The data savings are huge, but the compression step is slow and requires a GPU.<p>It would be awesome if we could find a better/faster method of compressing these 45 dimensional monsters.</p>
]]></description><pubDate>Sun, 17 May 2026 07:15:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48166727</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=48166727</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48166727</guid></item><item><title><![CDATA[Show HN: Playcanvas and Gracia 4dgs]]></title><description><![CDATA[
<p>I did a double take when I first saw this.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47613136">https://news.ycombinator.com/item?id=47613136</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 02 Apr 2026 11:46:13 +0000</pubDate><link>https://demo.gracia.ai/playcanvas.html</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=47613136</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47613136</guid></item><item><title><![CDATA[Show HN: SVO Voxelization for Gaussian Splat Collisions]]></title><description><![CDATA[
<p>Article URL: <a href="https://old.reddit.com/r/GaussianSplatting/comments/1r85wsx/svo_voxelization_for_gaussian_splat_collisions/">https://old.reddit.com/r/GaussianSplatting/comments/1r85wsx/svo_voxelization_for_gaussian_splat_collisions/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47065832">https://news.ycombinator.com/item?id=47065832</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 18 Feb 2026 20:19:33 +0000</pubDate><link>https://old.reddit.com/r/GaussianSplatting/comments/1r85wsx/svo_voxelization_for_gaussian_splat_collisions/</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=47065832</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47065832</guid></item><item><title><![CDATA[New comment by slimbuck in "Macro Splats 2025"]]></title><description><![CDATA[
<p>Right, thanks for confirming. It seems firefox related. We'll get this patched asap!</p>
]]></description><pubDate>Sun, 12 Oct 2025 18:15:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=45560415</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=45560415</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45560415</guid></item><item><title><![CDATA[New comment by slimbuck in "Macro Splats 2025"]]></title><description><![CDATA[
<p>Hello, playcanvas developer here. May I ask what phone/device you're on? Might be a bug. (No pun intended).</p>
]]></description><pubDate>Sun, 12 Oct 2025 16:49:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=45559633</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=45559633</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45559633</guid></item><item><title><![CDATA[Show HN: WebGPU FTW with Splat-Transform]]></title><description><![CDATA[
<p>It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia .<p>So for our open-source command-line gaussian splat converter/compressor, we decided to try WebGPU instead.<p>It's working well so far and a single codebase runs on Linux, MacOS and Windows without too much fuss. This is mostly thanks to Google's dawn project <3.<p>Eventually some of this could also run directly in the browser.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45387174">https://news.ycombinator.com/item?id=45387174</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 26 Sep 2025 14:50:07 +0000</pubDate><link>https://github.com/playcanvas/splat-transform</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=45387174</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45387174</guid></item><item><title><![CDATA[New comment by slimbuck in "15 Years of Shader Minification"]]></title><description><![CDATA[
<p>Have you tested the shader's runtime performance penalty after minification?<p>Also wondering how you handle named uniforms?</p>
]]></description><pubDate>Tue, 13 May 2025 07:33:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=43970464</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=43970464</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43970464</guid></item><item><title><![CDATA[New comment by slimbuck in "OpenVertebrate Presents a Database of 13,000 3D Scans of Specimens"]]></title><description><![CDATA[
<p>Some of these would be better converted to 3dgs.</p>
]]></description><pubDate>Sat, 05 Apr 2025 11:38:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=43592572</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=43592572</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43592572</guid></item><item><title><![CDATA[New comment by slimbuck in "Show HN: SuperSplat – open-source 3D Gaussian Splat Editor"]]></title><description><![CDATA[
<p>This app was made in the PlayCanvas editor. The models were imported and a custom GLSL shader written to handle the particle animations.</p>
]]></description><pubDate>Fri, 08 Nov 2024 08:45:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=42085341</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=42085341</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42085341</guid></item><item><title><![CDATA[New comment by slimbuck in "Show HN: SuperSplat – open-source 3D Gaussian Splat Editor"]]></title><description><![CDATA[
<p>I'm not really sure what you mean. Think of SuperSplat as the photoshop of gaussian splats?<p>- SuperSplat dev :)</p>
]]></description><pubDate>Wed, 06 Nov 2024 14:49:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=42063136</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=42063136</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42063136</guid></item><item><title><![CDATA[New comment by slimbuck in "The best darn grid shader yet (2023)"]]></title><description><![CDATA[
<p>I love this article! I used it as a basis for the multi-level grid in SuperSplat (<a href="https://playcanvas.com/supersplat/editor" rel="nofollow">https://playcanvas.com/supersplat/editor</a>).</p>
]]></description><pubDate>Sun, 20 Oct 2024 16:09:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=41896315</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=41896315</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41896315</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>^^ <a href="https://playcanvas.com/model-viewer?load=https://code.playcanvas.com/viewer/guitar-cleaned.ply" rel="nofollow noreferrer">https://playcanvas.com/model-viewer?load=https://code.playca...</a></p>
]]></description><pubDate>Wed, 06 Dec 2023 18:10:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=38547461</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38547461</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38547461</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans <a href="https://www.mediamolecule.com/blog/article/siggraph_2015" rel="nofollow noreferrer">https://www.mediamolecule.com/blog/article/siggraph_2015</a>.<p>Dreams doesn't use gaussian splats as such, but we still learn a lot about how to compress and render a huge number of particles efficiently. (We're not doing half of this on PlayCanvas... yet).</p>
]]></description><pubDate>Wed, 06 Dec 2023 18:08:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=38547449</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38547449</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38547449</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Did you see that we credit Aras at the end of the post and link to his website?</p>
]]></description><pubDate>Wed, 06 Dec 2023 18:02:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=38547371</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38547371</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38547371</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Splats change color based on direction, but opacity is constant.</p>
]]></description><pubDate>Wed, 06 Dec 2023 14:26:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=38544260</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38544260</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38544260</guid></item><item><title><![CDATA[New comment by slimbuck in "Compressing Gaussian Splats"]]></title><description><![CDATA[
<p>Yes! We are using this clustering approach for position and scale data.</p>
]]></description><pubDate>Wed, 06 Dec 2023 13:25:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=38543537</link><dc:creator>slimbuck</dc:creator><comments>https://news.ycombinator.com/item?id=38543537</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38543537</guid></item></channel></rss>