<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: someone2639</title><link>https://news.ycombinator.com/user?id=someone2639</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 30 Jun 2026 21:29:13 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=someone2639" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by someone2639 in "Show HN: Decomp Academy – Learn to decompile GameCube games into matching C"]]></title><description><![CDATA[
<p>That's what decomp.me is for, when I'm stuck on a function in my own projects I usually set it up on there and link it in the codebase so anyone can pick it up. Sometimes I like to browse the front page and hope I know enough to silently match somebody else's function (usually stays as a hope though...)</p>
]]></description><pubDate>Sun, 28 Jun 2026 01:56:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48703617</link><dc:creator>someone2639</dc:creator><comments>https://news.ycombinator.com/item?id=48703617</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48703617</guid></item><item><title><![CDATA[New comment by someone2639 in "Super Mario 64 Decompilation"]]></title><description><![CDATA[
<p>All sorts of N64 games are being decompiled ever since the compiler for SM64 was made usable on a modern system 2 years ago! Off the top of my head there's:<p>-The Zelda titles (led by Ocarina of Time at 64% completion)<p>-The HAL titles (led by Kirby 64 at 5% completion)<p>-Conker's Bad Fur Day (and other Rare games)<p>-Dinosaur Planet, which quite literally came out yesterday (which goes to show how easy it is to get an N64 decomp going, as long as the game doesn't use GCC)</p>
]]></description><pubDate>Mon, 22 Feb 2021 14:34:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=26224967</link><dc:creator>someone2639</dc:creator><comments>https://news.ycombinator.com/item?id=26224967</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26224967</guid></item><item><title><![CDATA[New comment by someone2639 in "Super Mario 64 Decompilation"]]></title><description><![CDATA[
<p>The lag in Dire Dire Docks is because the collision for the submarine (which is either 200 or 700 triangles, i can't remember) is recalculated every single frame. O2 is like a bandage to the overarching issue.<p>The only real cause for lag in SM64 is that the RDP graphics chip has a fixed rate for how many pixels it can draw per frame, and that's quickly filled up by large triangles, transparency, any 2-cycle effects like fog, overdraw, etc. (and that's not even taking texture loading latency into account)</p>
]]></description><pubDate>Mon, 22 Feb 2021 14:28:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=26224901</link><dc:creator>someone2639</dc:creator><comments>https://news.ycombinator.com/item?id=26224901</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26224901</guid></item><item><title><![CDATA[New comment by someone2639 in "Super Mario 64 Decompilation"]]></title><description><![CDATA[
<p>Decomp modding is the next unexplored frontier in SM64 modding. Kaze (the figurehead of the community) uses decomp ever since SM64 Splitscreen, and with brand new features being added by more technical users, there's a ton of cool mods being developed, such as:<p>-Golden Sun 64, complete with a random encounter battle system: <a href="https://www.youtube.com/watch?v=zdHEwTVCoo0" rel="nofollow">https://www.youtube.com/watch?v=zdHEwTVCoo0</a><p>-SM64DS minigame Wanted in SM64: <a href="https://www.youtube.com/watch?v=BqjISz_wW7E" rel="nofollow">https://www.youtube.com/watch?v=BqjISz_wW7E</a><p>-Princess Peach Sex Hack (All I can say here is, don't be fooled by the name): <a href="https://www.youtube.com/watch?v=5dMn3LgYF4c" rel="nofollow">https://www.youtube.com/watch?v=5dMn3LgYF4c</a></p>
]]></description><pubDate>Mon, 22 Feb 2021 14:23:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=26224854</link><dc:creator>someone2639</dc:creator><comments>https://news.ycombinator.com/item?id=26224854</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26224854</guid></item></channel></rss>