<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: speps</title><link>https://news.ycombinator.com/user?id=speps</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 12 Oct 2026 07:34:22 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=speps" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by speps in "Show HN: Free alternative to graphics design giants"]]></title><description><![CDATA[
<p>I love a wam feeling</p>
]]></description><pubDate>Mon, 28 Sep 2026 15:14:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=49879379</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=49879379</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49879379</guid></item><item><title><![CDATA[New comment by speps in "We found a division by zero bug in FFmpeg with a vibecoded fuzzer"]]></title><description><![CDATA[
<p>Surely, you're the best person to do that..? Unless you're not human of course.</p>
]]></description><pubDate>Fri, 28 Aug 2026 07:55:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=49475680</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=49475680</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49475680</guid></item><item><title><![CDATA[New comment by speps in "Zig removes support for wasi-Libc"]]></title><description><![CDATA[
<p>It's just not shipping it like musl, it'll just be an external ABI as per: <a href="https://codeberg.org/ziglang/zig/issues/35379" rel="nofollow">https://codeberg.org/ziglang/zig/issues/35379</a></p>
]]></description><pubDate>Wed, 26 Aug 2026 16:58:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=49452327</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=49452327</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49452327</guid></item><item><title><![CDATA[New comment by speps in "Mythic's analog compute-in-memory architecture"]]></title><description><![CDATA[
<p>You reminded me the anecdote about every SID chip sounding different. If you hear a recording of a C64 made song, it’s unique to that chip (and somewhat to the machine as well, timing, crystal, etc.).</p>
]]></description><pubDate>Sat, 22 Aug 2026 21:25:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=49404021</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=49404021</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49404021</guid></item><item><title><![CDATA[New comment by speps in "Flat Chair by Sara Paculdo"]]></title><description><![CDATA[
<p>Ad-free link from original creator: <a href="https://paculdo.com/innovative-housewares-inside-out-design-oliso/" rel="nofollow">https://paculdo.com/innovative-housewares-inside-out-design-...</a></p>
]]></description><pubDate>Fri, 21 Aug 2026 09:46:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=49385875</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=49385875</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49385875</guid></item><item><title><![CDATA[New comment by speps in "When I worked at Apple, I remember seeing code that was 15 years old"]]></title><description><![CDATA[
<p>I joined Asobo Studio[1] for an internship back in 2010, and some code there was already nearly 15 years old as they grabbed the remains of Kalisto[2] including the engine/editor. That editor (Pawap) is still used to this day, although the engine (Zouna) has been rewritten (but uses the same data backend as the old code, albeit heavily updated too). This was probably the oldest codebase I worked on at the time.<p>[1] <a href="https://en.wikipedia.org/wiki/Asobo_Studio" rel="nofollow">https://en.wikipedia.org/wiki/Asobo_Studio</a>
[2] <a href="https://en.wikipedia.org/wiki/Kalisto_Entertainment" rel="nofollow">https://en.wikipedia.org/wiki/Kalisto_Entertainment</a></p>
]]></description><pubDate>Tue, 18 Aug 2026 09:49:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=49343433</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=49343433</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49343433</guid></item><item><title><![CDATA[New comment by speps in "Original Apollo 11 Guidance Computer source code for command and lunar modules"]]></title><description><![CDATA[
<p>Might just be because we still communicate with them, having the source might allow bad actors to control them. Hopefully one day, it could be released once obsolete.</p>
]]></description><pubDate>Thu, 23 Jul 2026 06:51:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=49017796</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=49017796</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49017796</guid></item><item><title><![CDATA[New comment by speps in "The Scanline Sweeper: A Glyph Rendering Algorithm [pdf]"]]></title><description><![CDATA[
<p>Well done on the paper, I saw your Reddit post a few days ago. Are you getting it through JCGT for example?</p>
]]></description><pubDate>Sat, 04 Jul 2026 09:33:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=48784087</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=48784087</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48784087</guid></item><item><title><![CDATA[New comment by speps in "Fusion Programming Language"]]></title><description><![CDATA[
<p>It’s not a problem in practice if debug data is emitted properly. For example I used the VS Code C++ debugger extension with Zig.</p>
]]></description><pubDate>Sat, 27 Jun 2026 08:54:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=48696431</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=48696431</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48696431</guid></item><item><title><![CDATA[New comment by speps in "Lore – Open source version control system designed for scalability"]]></title><description><![CDATA[
<p>They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.</p>
]]></description><pubDate>Wed, 17 Jun 2026 14:41:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48571215</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=48571215</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48571215</guid></item><item><title><![CDATA[New comment by speps in "Gaussian Point Splatting"]]></title><description><![CDATA[
<p>Yes splats do reflections</p>
]]></description><pubDate>Thu, 04 Jun 2026 18:34:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=48402771</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=48402771</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48402771</guid></item><item><title><![CDATA[New comment by speps in "Flipper Zero Zig Template"]]></title><description><![CDATA[
<p>Stop the misinformation, it’s just changing where it’s being done moving from the language to the build system itself: <a href="https://ziggit.dev/t/cimport-going-away/5132" rel="nofollow">https://ziggit.dev/t/cimport-going-away/5132</a><p>It’s also decoupling Zig compiler and C compiler so they’re updated independently.<p>It’s still a bummer in my view as I just replaced my build pipelines with just a Zig compiler instead of emscripten but that’s fine.</p>
]]></description><pubDate>Mon, 01 Jun 2026 18:43:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=48360919</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=48360919</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48360919</guid></item><item><title><![CDATA[New comment by speps in "Direct Win32 API, Weird-Shaped Windows, and Why They Mostly Disappeared"]]></title><description><![CDATA[
<p>No need to mess with Win32, Godot supports it: <a href="https://docs.godotengine.org/en/stable/classes/class_window.html#class-window-property-transparent" rel="nofollow">https://docs.godotengine.org/en/stable/classes/class_window....</a><p>There’s a resurgence of transparent apps and games just because of that.</p>
]]></description><pubDate>Wed, 15 Apr 2026 15:03:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47780106</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=47780106</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47780106</guid></item><item><title><![CDATA[New comment by speps in "I just want simple S3"]]></title><description><![CDATA[
<p>S4 exists: <a href="https://mega.io/objectstorage" rel="nofollow">https://mega.io/objectstorage</a></p>
]]></description><pubDate>Tue, 14 Apr 2026 16:20:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47767647</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=47767647</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47767647</guid></item><item><title><![CDATA[New comment by speps in "Drawvg Filter for FFmpeg"]]></title><description><![CDATA[
<p>SVG path syntax [1] mentioned as being an inspiration in the article is very similar to Turtle graphics (move, lineto, etc.)<p>[1] <a href="https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/path" rel="nofollow">https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/E...</a></p>
]]></description><pubDate>Fri, 20 Mar 2026 11:24:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47453105</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=47453105</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47453105</guid></item><item><title><![CDATA[New comment by speps in "Datahäxan"]]></title><description><![CDATA[
<p>Also called datamoshing, it dates back a few decades already: <a href="https://en.wikipedia.org/wiki/Compression_artifact#Artistic_use" rel="nofollow">https://en.wikipedia.org/wiki/Compression_artifact#Artistic_...</a></p>
]]></description><pubDate>Thu, 12 Mar 2026 07:47:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=47347695</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=47347695</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47347695</guid></item><item><title><![CDATA[Reverse-Engineering O2Jam Network]]></title><description><![CDATA[
<p>Article URL: <a href="https://dev.cxo2.me/reversing-o2jam-network/">https://dev.cxo2.me/reversing-o2jam-network/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47263879">https://news.ycombinator.com/item?id=47263879</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 05 Mar 2026 16:42:16 +0000</pubDate><link>https://dev.cxo2.me/reversing-o2jam-network/</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=47263879</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47263879</guid></item><item><title><![CDATA[New comment by speps in "I put a real-time 3D shader on the Game Boy Color"]]></title><description><![CDATA[
<p>Awesome looking results. As far as I understand it's a "3D" shader in the sense that it looks 3D but it's a prerendered 2D normal map which is then lit using the resulting world space normal.<p>Here are the frames: <a href="https://github.com/nukep/gbshader/tree/main/sequences/gbspin_frames" rel="nofollow">https://github.com/nukep/gbshader/tree/main/sequences/gbspin...</a></p>
]]></description><pubDate>Sun, 08 Feb 2026 18:06:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=46936859</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=46936859</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46936859</guid></item><item><title><![CDATA[New comment by speps in "Vouch"]]></title><description><![CDATA[
<p>The usual way of solving this is to make the voucher responsible as well if any bad actor is banned. That adds a layer of stake in the game.</p>
]]></description><pubDate>Sun, 08 Feb 2026 17:58:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=46936779</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=46936779</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46936779</guid></item><item><title><![CDATA[New comment by speps in "Chromium Has Merged JpegXL"]]></title><description><![CDATA[
<p>It was an issue with the main JPEGXL library being unmaintained and possibly open for security flaws. Some people got together and wrote a new one in Rust which then became an acceptable choice for a secure browser.</p>
]]></description><pubDate>Tue, 13 Jan 2026 08:19:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=46598479</link><dc:creator>speps</dc:creator><comments>https://news.ycombinator.com/item?id=46598479</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46598479</guid></item></channel></rss>