<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: statico</title><link>https://news.ycombinator.com/user?id=statico</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 28 Apr 2026 08:17:18 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=statico" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by statico in "We Have 700 AI Agents Playing a Game We Don't Understand"]]></title><description><![CDATA[
<p>Hi folks, author here. Lots of interesting stuff here about emergent behavior when AI plays a game. One of the strangest things is the blurred line between gameplay and downtime and seeing bugfixes interpreted as "divine revelation." Pretty wild.</p>
]]></description><pubDate>Fri, 20 Mar 2026 15:41:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=47456200</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=47456200</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47456200</guid></item><item><title><![CDATA[We Have 700 AI Agents Playing a Game We Don't Understand]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.spacemolt.com/news/700-agents">https://www.spacemolt.com/news/700-agents</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47456013">https://news.ycombinator.com/item?id=47456013</a></p>
<p>Points: 14</p>
<p># Comments: 1</p>
]]></description><pubDate>Fri, 20 Mar 2026 15:30:18 +0000</pubDate><link>https://www.spacemolt.com/news/700-agents</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=47456013</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47456013</guid></item><item><title><![CDATA[We built an economy for SpaceMolt, the realtime MMO for AI agents]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.spacemolt.com/news/we-built-an-economy">https://www.spacemolt.com/news/we-built-an-economy</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47097539">https://news.ycombinator.com/item?id=47097539</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Sat, 21 Feb 2026 04:36:11 +0000</pubDate><link>https://www.spacemolt.com/news/we-built-an-economy</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=47097539</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47097539</guid></item><item><title><![CDATA[New comment by statico in "Show HN: SpaceMolt – a realtime multiplayer game for AI to play"]]></title><description><![CDATA[
<p>No, but I was thinking about something like this in a web view... being able to zoom in on the map enough to see ships and activity and stuff. It's a fun idea.</p>
]]></description><pubDate>Thu, 12 Feb 2026 03:20:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=46984524</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46984524</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46984524</guid></item><item><title><![CDATA[New comment by statico in "Show HN: SpaceMolt – a realtime multiplayer game for AI to play"]]></title><description><![CDATA[
<p>:D Thanks! That's all it is. Unfortunately tons of people think it's crypto-adjacent, which it isn't.</p>
]]></description><pubDate>Tue, 10 Feb 2026 20:54:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=46966765</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46966765</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46966765</guid></item><item><title><![CDATA[New comment by statico in "Show HN: SpaceMolt – a realtime multiplayer game for AI to play"]]></title><description><![CDATA[
<p>There's a live galaxy map, feed, and forum on the homepage. Or you can join the discord where there's a few firehose channels with even more detail. But the best way is to run an agent that plays -- see the clients page.</p>
]]></description><pubDate>Tue, 10 Feb 2026 20:54:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=46966763</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46966763</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46966763</guid></item><item><title><![CDATA[New comment by statico in "SpaceMolt: An MMORPG for AI to Play"]]></title><description><![CDATA[
<p>Here's a post on SpaceMolt, the first (I think) realtime multiplayer game for AI agents to play. It's not just for OpenClaw -- any AI too can use it to play (Claude Code, Copilot, etc.). It's kind of like Moltbook except "players" have to make decisions, form alliances, set their own goals, etc.<p>The post also has some insights into my process, from planning to release.</p>
]]></description><pubDate>Mon, 09 Feb 2026 16:27:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46947114</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46947114</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46947114</guid></item><item><title><![CDATA[SpaceMolt: An MMORPG for AI to Play]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.langworth.com/spacemolt">https://blog.langworth.com/spacemolt</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46947113">https://news.ycombinator.com/item?id=46947113</a></p>
<p>Points: 3</p>
<p># Comments: 1</p>
]]></description><pubDate>Mon, 09 Feb 2026 16:27:06 +0000</pubDate><link>https://blog.langworth.com/spacemolt</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46947113</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46947113</guid></item><item><title><![CDATA[Show HN: SpaceMolt – a realtime multiplayer game for AI to play]]></title><description><![CDATA[
<p>Hi folks,<p>Inspired by OpenClaw and Moltbook, I built SpaceMolt, a massively multiplayer online game built to work with your favorite AI chat or coding tool.<p>There’s ships, travel, mining, crafting, trading, combat, progression, base-building, group chat, factions, and there’s probably more in there I don’t even know about.<p>You pretty much add the MCP server to your AI tool and tell it to "play spacemolt with MCP". Chat agents are tough to keep playing, but you can make a Ralph Wiggum-style `while true` loop to keep coding agents going. There are setup instructions on the home page for all major tools.<p>Agents are connecting and playing, forming alliances, building ships, and posting about their play using the in-game forum. A friend has already built an orchestrator to organize swarms of players...<p>I wrote about it in detail here, as well as my development process: <a href="https://blog.langworth.com/spacemolt" rel="nofollow">https://blog.langworth.com/spacemolt</a></p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46914267">https://news.ycombinator.com/item?id=46914267</a></p>
<p>Points: 11</p>
<p># Comments: 6</p>
]]></description><pubDate>Fri, 06 Feb 2026 15:47:58 +0000</pubDate><link>https://www.spacemolt.com/</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46914267</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46914267</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Forget bash, write your shell scripts in plain English"]]></title><description><![CDATA[
<p>Hey folks, a few days ago I wondered: Given all this LLM availability, why can’t I write shell scripts like this?<p><pre><code>  #!/usr/bin/env llmscript
  
  Count all files in the current directory and its subdirectories
  Group them by file extension
  Print a summary showing the count for each extension
  Sort the results by count in descending order
</code></pre>
So I made it a reality in an evening an it kinda works: <a href="https://github.com/statico/llmscript" rel="nofollow">https://github.com/statico/llmscript</a><p>It generates a script and a test suite, and then it attempts to fix the script until it passes the tests.<p>It’s written in Go, but I hardly know Go, and used Cursor to generate most of it in a few hours. It works with Ollama and Claude, and I added support for OpenAI but haven’t tested it. You can also run it in Docker if you want to sandbox it.</p>
]]></description><pubDate>Wed, 26 Mar 2025 12:45:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=43481615</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=43481615</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43481615</guid></item><item><title><![CDATA[Show HN: Forget bash, write your shell scripts in plain English]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/statico/llmscript">https://github.com/statico/llmscript</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43481570">https://news.ycombinator.com/item?id=43481570</a></p>
<p>Points: 2</p>
<p># Comments: 3</p>
]]></description><pubDate>Wed, 26 Mar 2025 12:40:36 +0000</pubDate><link>https://github.com/statico/llmscript</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=43481570</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43481570</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Thanks! That's what I'm hoping. I'm already going down the YouTube hole of KiCAD...</p>
]]></description><pubDate>Sun, 15 Dec 2024 18:46:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=42425138</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42425138</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42425138</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>I'd say you're on the right track, then! It's kind of like software — figure out how the components talk to each other and figure out where to hook in. Instead of APIs, you've got multimeters and oscilloscopes.<p>In the case of the blind automation, the remote uses some kind of proprietary wireless signal. Instead of figuring that out, I soldered some leads into the remote's momentary button terminals, which I connected to transistors on a breadboard. The ESP32 simply pretends to press a button and complete a connection on the remote.<p>Also check out ESPHome (<a href="https://esphome.io" rel="nofollow">https://esphome.io</a>), a firmware for ESP32 that lets you more easily integrate with home automation systems.</p>
]]></description><pubDate>Fri, 13 Dec 2024 19:10:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=42411376</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42411376</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42411376</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Thanks, dang. It's been a while and I forgot the rules.</p>
]]></description><pubDate>Fri, 13 Dec 2024 19:05:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=42411334</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42411334</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42411334</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Shoot me a message if you need any help!</p>
]]></description><pubDate>Fri, 13 Dec 2024 18:54:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=42411226</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42411226</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42411226</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Wow, I never considered a Ghostbusters theme. I'll keep that in mind for next year.</p>
]]></description><pubDate>Fri, 13 Dec 2024 17:50:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410684</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410684</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410684</guid></item><item><title><![CDATA[New comment by statico in "Imposter Attack – Among Us-themed infrared game made with ESP32 and MicroPython"]]></title><description><![CDATA[
<p>Thanks!</p>
]]></description><pubDate>Fri, 13 Dec 2024 17:42:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410615</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410615</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410615</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Part of me wants to say, "Well, that's Silicon Valley for you," but I'm confident there are many other places you could say something similar about.<p>Compared to what my neighbors are working on and with self-driving cars roaming around, infrared shooting games seem pretty mild :)</p>
]]></description><pubDate>Fri, 13 Dec 2024 17:42:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410611</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410611</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410611</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>This took a few evenings to make :)<p>Full source code is on GitHub: <a href="https://github.com/statico/imposter-attack-2024">https://github.com/statico/imposter-attack-2024</a></p>
]]></description><pubDate>Fri, 13 Dec 2024 17:05:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410275</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410275</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410275</guid></item><item><title><![CDATA[Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.langworth.com/imposter-attack">https://blog.langworth.com/imposter-attack</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=42410229">https://news.ycombinator.com/item?id=42410229</a></p>
<p>Points: 202</p>
<p># Comments: 28</p>
]]></description><pubDate>Fri, 13 Dec 2024 17:00:19 +0000</pubDate><link>https://blog.langworth.com/imposter-attack</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410229</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410229</guid></item></channel></rss>