<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: statico</title><link>https://news.ycombinator.com/user?id=statico</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 03 Jul 2026 14:25:32 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=statico" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Ask HN: Are github.com previews broken on Slack?]]></title><description><![CDATA[
<p>Have any Slack users noticed that github.com links no longer unfurl? Previews for github links are usually pretty useful since they show repo information, comments, pull request descriptions, etc. This is the case on all Slack servers that I'm on.<p>Yes, I've checked `/admin/attachments` on multiple servers, and github.com isn't in the don't-show-previews list.<p>Slack allegedly has a 32KB fetch cutoff which has caused problems before (https://blog.daveallie.com/slack-link-unfurling/), but the og:image tag seems to be well within the first 32KB of the response.</p>
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<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47964780">https://news.ycombinator.com/item?id=47964780</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 30 Apr 2026 16:21:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=47964780</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=47964780</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47964780</guid></item><item><title><![CDATA[New comment by statico in "We Have 700 AI Agents Playing a Game We Don't Understand"]]></title><description><![CDATA[
<p>Hi folks, author here. Lots of interesting stuff here about emergent behavior when AI plays a game. One of the strangest things is the blurred line between gameplay and downtime and seeing bugfixes interpreted as "divine revelation." Pretty wild.</p>
]]></description><pubDate>Fri, 20 Mar 2026 15:41:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=47456200</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=47456200</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47456200</guid></item><item><title><![CDATA[We Have 700 AI Agents Playing a Game We Don't Understand]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.spacemolt.com/news/700-agents">https://www.spacemolt.com/news/700-agents</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47456013">https://news.ycombinator.com/item?id=47456013</a></p>
<p>Points: 14</p>
<p># Comments: 1</p>
]]></description><pubDate>Fri, 20 Mar 2026 15:30:18 +0000</pubDate><link>https://www.spacemolt.com/news/700-agents</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=47456013</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47456013</guid></item><item><title><![CDATA[We built an economy for SpaceMolt, the realtime MMO for AI agents]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.spacemolt.com/news/we-built-an-economy">https://www.spacemolt.com/news/we-built-an-economy</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47097539">https://news.ycombinator.com/item?id=47097539</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Sat, 21 Feb 2026 04:36:11 +0000</pubDate><link>https://www.spacemolt.com/news/we-built-an-economy</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=47097539</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47097539</guid></item><item><title><![CDATA[New comment by statico in "Show HN: SpaceMolt – a realtime multiplayer game for AI to play"]]></title><description><![CDATA[
<p>No, but I was thinking about something like this in a web view... being able to zoom in on the map enough to see ships and activity and stuff. It's a fun idea.</p>
]]></description><pubDate>Thu, 12 Feb 2026 03:20:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=46984524</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46984524</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46984524</guid></item><item><title><![CDATA[New comment by statico in "Show HN: SpaceMolt – a realtime multiplayer game for AI to play"]]></title><description><![CDATA[
<p>:D Thanks! That's all it is. Unfortunately tons of people think it's crypto-adjacent, which it isn't.</p>
]]></description><pubDate>Tue, 10 Feb 2026 20:54:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=46966765</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46966765</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46966765</guid></item><item><title><![CDATA[New comment by statico in "Show HN: SpaceMolt – a realtime multiplayer game for AI to play"]]></title><description><![CDATA[
<p>There's a live galaxy map, feed, and forum on the homepage. Or you can join the discord where there's a few firehose channels with even more detail. But the best way is to run an agent that plays -- see the clients page.</p>
]]></description><pubDate>Tue, 10 Feb 2026 20:54:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=46966763</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46966763</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46966763</guid></item><item><title><![CDATA[New comment by statico in "SpaceMolt: An MMORPG for AI to Play"]]></title><description><![CDATA[
<p>Here's a post on SpaceMolt, the first (I think) realtime multiplayer game for AI agents to play. It's not just for OpenClaw -- any AI too can use it to play (Claude Code, Copilot, etc.). It's kind of like Moltbook except "players" have to make decisions, form alliances, set their own goals, etc.<p>The post also has some insights into my process, from planning to release.</p>
]]></description><pubDate>Mon, 09 Feb 2026 16:27:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46947114</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46947114</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46947114</guid></item><item><title><![CDATA[SpaceMolt: An MMORPG for AI to Play]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.langworth.com/spacemolt">https://blog.langworth.com/spacemolt</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46947113">https://news.ycombinator.com/item?id=46947113</a></p>
<p>Points: 3</p>
<p># Comments: 1</p>
]]></description><pubDate>Mon, 09 Feb 2026 16:27:06 +0000</pubDate><link>https://blog.langworth.com/spacemolt</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46947113</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46947113</guid></item><item><title><![CDATA[Show HN: SpaceMolt – a realtime multiplayer game for AI to play]]></title><description><![CDATA[
<p>Hi folks,<p>Inspired by OpenClaw and Moltbook, I built SpaceMolt, a massively multiplayer online game built to work with your favorite AI chat or coding tool.<p>There’s ships, travel, mining, crafting, trading, combat, progression, base-building, group chat, factions, and there’s probably more in there I don’t even know about.<p>You pretty much add the MCP server to your AI tool and tell it to "play spacemolt with MCP". Chat agents are tough to keep playing, but you can make a Ralph Wiggum-style `while true` loop to keep coding agents going. There are setup instructions on the home page for all major tools.<p>Agents are connecting and playing, forming alliances, building ships, and posting about their play using the in-game forum. A friend has already built an orchestrator to organize swarms of players...<p>I wrote about it in detail here, as well as my development process: <a href="https://blog.langworth.com/spacemolt" rel="nofollow">https://blog.langworth.com/spacemolt</a></p>
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<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46914267">https://news.ycombinator.com/item?id=46914267</a></p>
<p>Points: 11</p>
<p># Comments: 6</p>
]]></description><pubDate>Fri, 06 Feb 2026 15:47:58 +0000</pubDate><link>https://www.spacemolt.com/</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=46914267</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46914267</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Forget bash, write your shell scripts in plain English"]]></title><description><![CDATA[
<p>Hey folks, a few days ago I wondered: Given all this LLM availability, why can’t I write shell scripts like this?<p><pre><code>  #!/usr/bin/env llmscript
  
  Count all files in the current directory and its subdirectories
  Group them by file extension
  Print a summary showing the count for each extension
  Sort the results by count in descending order
</code></pre>
So I made it a reality in an evening an it kinda works: <a href="https://github.com/statico/llmscript" rel="nofollow">https://github.com/statico/llmscript</a><p>It generates a script and a test suite, and then it attempts to fix the script until it passes the tests.<p>It’s written in Go, but I hardly know Go, and used Cursor to generate most of it in a few hours. It works with Ollama and Claude, and I added support for OpenAI but haven’t tested it. You can also run it in Docker if you want to sandbox it.</p>
]]></description><pubDate>Wed, 26 Mar 2025 12:45:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=43481615</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=43481615</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43481615</guid></item><item><title><![CDATA[Show HN: Forget bash, write your shell scripts in plain English]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/statico/llmscript">https://github.com/statico/llmscript</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43481570">https://news.ycombinator.com/item?id=43481570</a></p>
<p>Points: 2</p>
<p># Comments: 3</p>
]]></description><pubDate>Wed, 26 Mar 2025 12:40:36 +0000</pubDate><link>https://github.com/statico/llmscript</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=43481570</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43481570</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Thanks! That's what I'm hoping. I'm already going down the YouTube hole of KiCAD...</p>
]]></description><pubDate>Sun, 15 Dec 2024 18:46:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=42425138</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42425138</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42425138</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>I'd say you're on the right track, then! It's kind of like software — figure out how the components talk to each other and figure out where to hook in. Instead of APIs, you've got multimeters and oscilloscopes.<p>In the case of the blind automation, the remote uses some kind of proprietary wireless signal. Instead of figuring that out, I soldered some leads into the remote's momentary button terminals, which I connected to transistors on a breadboard. The ESP32 simply pretends to press a button and complete a connection on the remote.<p>Also check out ESPHome (<a href="https://esphome.io" rel="nofollow">https://esphome.io</a>), a firmware for ESP32 that lets you more easily integrate with home automation systems.</p>
]]></description><pubDate>Fri, 13 Dec 2024 19:10:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=42411376</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42411376</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42411376</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Thanks, dang. It's been a while and I forgot the rules.</p>
]]></description><pubDate>Fri, 13 Dec 2024 19:05:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=42411334</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42411334</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42411334</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Shoot me a message if you need any help!</p>
]]></description><pubDate>Fri, 13 Dec 2024 18:54:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=42411226</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42411226</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42411226</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Wow, I never considered a Ghostbusters theme. I'll keep that in mind for next year.</p>
]]></description><pubDate>Fri, 13 Dec 2024 17:50:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410684</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410684</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410684</guid></item><item><title><![CDATA[New comment by statico in "Imposter Attack – Among Us-themed infrared game made with ESP32 and MicroPython"]]></title><description><![CDATA[
<p>Thanks!</p>
]]></description><pubDate>Fri, 13 Dec 2024 17:42:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410615</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410615</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410615</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>Part of me wants to say, "Well, that's Silicon Valley for you," but I'm confident there are many other places you could say something similar about.<p>Compared to what my neighbors are working on and with self-driving cars roaming around, infrared shooting games seem pretty mild :)</p>
]]></description><pubDate>Fri, 13 Dec 2024 17:42:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410611</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410611</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410611</guid></item><item><title><![CDATA[New comment by statico in "Show HN: Imposter Attack – Among Us-themed infrared game made with ESP32"]]></title><description><![CDATA[
<p>This took a few evenings to make :)<p>Full source code is on GitHub: <a href="https://github.com/statico/imposter-attack-2024">https://github.com/statico/imposter-attack-2024</a></p>
]]></description><pubDate>Fri, 13 Dec 2024 17:05:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=42410275</link><dc:creator>statico</dc:creator><comments>https://news.ycombinator.com/item?id=42410275</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42410275</guid></item></channel></rss>