<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: stick_figure</title><link>https://news.ycombinator.com/user?id=stick_figure</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 18 Sep 2026 14:04:36 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=stick_figure" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by stick_figure in "Jemalloc Postmortem"]]></title><description><![CDATA[
<p>This is actually tracked at a publicly visible URL:
<a href="https://commondatastorage.googleapis.com/chromium-browser-clang/build-time.html" rel="nofollow">https://commondatastorage.googleapis.com/chromium-browser-cl...</a><p>And the include graph analysis: <a href="https://commondatastorage.googleapis.com/chromium-browser-clang/include-analysis.html" rel="nofollow">https://commondatastorage.googleapis.com/chromium-browser-cl...</a><p>The annotated red dots correspond to the last time Chrome developers did a big push to prune the include graph to optimize build time. It was effective, but there was push back. C++ developers just want magic, they don't want to think about dependency management, and it's hard to blame them. But, at the end of the day, builds scale with sources times dependencies, and if you aren't disciplined, you can expect superlinear build times.</p>
]]></description><pubDate>Fri, 13 Jun 2025 19:22:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=44271443</link><dc:creator>stick_figure</dc:creator><comments>https://news.ycombinator.com/item?id=44271443</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44271443</guid></item><item><title><![CDATA[New comment by stick_figure in "Indie game made by 2 people out-selling Spore, Left 4 Dead, & Fallout 3 at Amazon"]]></title><description><![CDATA[
<p>I feel like Fallout 3 and Left 4 Dead are probably moving better through retail and Steam.  Amazon isn't exactly the marketplace where gamers go to order games so they can wait a few days to play it.  Most games I buy are impulse purchases, and if I can't have it now then I can't be bothered to get it.  World of Goo seems like the kind of game that parents and non-gamers would buy, and I would guess that that demographic shops more on Amazon.</p>
]]></description><pubDate>Tue, 23 Dec 2008 03:48:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=407239</link><dc:creator>stick_figure</dc:creator><comments>https://news.ycombinator.com/item?id=407239</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=407239</guid></item></channel></rss>