<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: superMayo</title><link>https://news.ycombinator.com/user?id=superMayo</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 06 Aug 2026 23:10:34 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=superMayo" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by superMayo in "Mario Meets Pareto"]]></title><description><![CDATA[
<p>I'm sorry, this is <i>by design</i> colorful and interactive. If you still want to read about this topic in a less "juicy" way, you can can take a look at this other article: <a href="https://hinnefe2.github.io/python/tools/2015/09/21/mario-kart.html" rel="nofollow">https://hinnefe2.github.io/python/tools/2015/09/21/mario-kar...</a></p>
]]></description><pubDate>Thu, 06 Aug 2026 16:46:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=49199138</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=49199138</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49199138</guid></item><item><title><![CDATA[New comment by superMayo in "Mario Meets Pareto"]]></title><description><![CDATA[
<p>Can you tell me what’s going on?
I tried my best to make it work on every device, but handling mobile is hard, and especially when you’re messing with interactivity and 3D.</p>
]]></description><pubDate>Thu, 06 Aug 2026 14:02:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=49196864</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=49196864</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49196864</guid></item><item><title><![CDATA[New comment by superMayo in "Mario Meets Pareto"]]></title><description><![CDATA[
<p>Author here. The source code is available at <a href="https://github.com/SuperMayo/mayerowitz.io" rel="nofollow">https://github.com/SuperMayo/mayerowitz.io</a>.<p>It’s called scrollytelling. For this particular project, I borrowed a lot from <a href="https://mlu-explain.github.io/" rel="nofollow">https://mlu-explain.github.io/</a>. For the 3D elements, I used Threejs and a custom vertex shader for the 3D plot.</p>
]]></description><pubDate>Thu, 06 Aug 2026 13:59:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49196831</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=49196831</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49196831</guid></item><item><title><![CDATA[I do pixel math properly [video]]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.youtube.com/watch?v=eWUDoms2iJo">https://www.youtube.com/watch?v=eWUDoms2iJo</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47951925">https://news.ycombinator.com/item?id=47951925</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 29 Apr 2026 17:55:37 +0000</pubDate><link>https://www.youtube.com/watch?v=eWUDoms2iJo</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=47951925</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47951925</guid></item><item><title><![CDATA[How much does it cost to make a video game?]]></title><description><![CDATA[
<p>Article URL: <a href="https://hushcrasher.substack.com/p/how-much-does-it-cost-to-make-a-video">https://hushcrasher.substack.com/p/how-much-does-it-cost-to-make-a-video</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45906838">https://news.ycombinator.com/item?id=45906838</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 12 Nov 2025 21:16:44 +0000</pubDate><link>https://hushcrasher.substack.com/p/how-much-does-it-cost-to-make-a-video</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=45906838</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45906838</guid></item><item><title><![CDATA[By the Way, What's a AA?]]></title><description><![CDATA[
<p>Article URL: <a href="https://hushcrasher.substack.com/">https://hushcrasher.substack.com/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45243692">https://news.ycombinator.com/item?id=45243692</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 14 Sep 2025 22:01:04 +0000</pubDate><link>https://hushcrasher.substack.com/</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=45243692</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45243692</guid></item><item><title><![CDATA[New comment by superMayo in "Mario meets Pareto"]]></title><description><![CDATA[
<p>Yes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a scatter plot).</p>
]]></description><pubDate>Fri, 05 Apr 2024 15:45:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=39943828</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39943828</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39943828</guid></item><item><title><![CDATA[New comment by superMayo in "Mario meets Pareto"]]></title><description><![CDATA[
<p>So sorry I've disappointed you, but don't fuck your life plz</p>
]]></description><pubDate>Fri, 05 Apr 2024 07:56:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=39939796</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39939796</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39939796</guid></item><item><title><![CDATA[New comment by superMayo in "Mario meets Pareto"]]></title><description><![CDATA[
<p>It's the latest version, stats are from <a href="https://www.mariowiki.com/Mario_Kart_8_Deluxe_in-game_statistics" rel="nofollow">https://www.mariowiki.com/Mario_Kart_8_Deluxe_in-game_statis...</a></p>
]]></description><pubDate>Fri, 05 Apr 2024 07:54:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=39939782</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39939782</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39939782</guid></item><item><title><![CDATA[New comment by superMayo in "Mario meets Pareto"]]></title><description><![CDATA[
<p>I hope your character is not Koopa</p>
]]></description><pubDate>Fri, 05 Apr 2024 07:53:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=39939778</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39939778</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39939778</guid></item><item><title><![CDATA[New comment by superMayo in "Mario meets Pareto"]]></title><description><![CDATA[
<p>Thank's for the info, will fix asap !</p>
]]></description><pubDate>Fri, 05 Apr 2024 07:49:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=39939750</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39939750</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39939750</guid></item><item><title><![CDATA[New comment by superMayo in "Mario meets Pareto"]]></title><description><![CDATA[
<p>Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving the camera closer to the subject!</p>
]]></description><pubDate>Fri, 05 Apr 2024 07:45:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=39939717</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39939717</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39939717</guid></item><item><title><![CDATA[New comment by superMayo in "Mario meets Pareto"]]></title><description><![CDATA[
<p>Author here. I'm using Svelte, which is great for interactive applications. For the event handling I'm very influenced by what <a href="https://mlu-explain.github.io/" rel="nofollow">https://mlu-explain.github.io/</a> does.
The 3d plot is made with Threejs through the Threlte wrapper. One challenge was animating the 20k points in the 3d plot, which is handled by a custom vertex shader.</p>
]]></description><pubDate>Fri, 05 Apr 2024 07:40:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=39939674</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39939674</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39939674</guid></item><item><title><![CDATA[Mario meets Pareto]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.mayerowitz.io/blog/mario-meets-pareto">https://www.mayerowitz.io/blog/mario-meets-pareto</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=39936246">https://news.ycombinator.com/item?id=39936246</a></p>
<p>Points: 1583</p>
<p># Comments: 177</p>
]]></description><pubDate>Thu, 04 Apr 2024 21:53:32 +0000</pubDate><link>https://www.mayerowitz.io/blog/mario-meets-pareto</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39936246</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39936246</guid></item><item><title><![CDATA[LLMs Are Universal Translators]]></title><description><![CDATA[
<p>Article URL: <a href="https://lil.law.harvard.edu/blog/2023/11/29/llms-are-universal-translators/">https://lil.law.harvard.edu/blog/2023/11/29/llms-are-universal-translators/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=39081835">https://news.ycombinator.com/item?id=39081835</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 21 Jan 2024 19:14:55 +0000</pubDate><link>https://lil.law.harvard.edu/blog/2023/11/29/llms-are-universal-translators/</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=39081835</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39081835</guid></item><item><title><![CDATA[New comment by superMayo in "Interactive intro to shaders"]]></title><description><![CDATA[
<p>That's strange, what browser are you using?</p>
]]></description><pubDate>Fri, 27 Oct 2023 11:38:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=38037212</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=38037212</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38037212</guid></item><item><title><![CDATA[New comment by superMayo in "Interactive intro to shaders"]]></title><description><![CDATA[
<p>Didn't know that, thanks for the tip!</p>
]]></description><pubDate>Fri, 27 Oct 2023 11:17:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=38037080</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=38037080</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38037080</guid></item><item><title><![CDATA[New comment by superMayo in "Interactive intro to shaders"]]></title><description><![CDATA[
<p>That's really nice to hear and it gives motivation to continue! Next article will probably go 3D, but it adds a lot of difficulties. I still need to find out a good small-scale but playful shader project to cover!</p>
]]></description><pubDate>Fri, 27 Oct 2023 08:51:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=38036118</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=38036118</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38036118</guid></item><item><title><![CDATA[New comment by superMayo in "Interactive intro to shaders"]]></title><description><![CDATA[
<p>Inigo Quilez is a wizard, the shader community owes so much to him!</p>
]]></description><pubDate>Fri, 27 Oct 2023 08:43:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=38036073</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=38036073</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38036073</guid></item><item><title><![CDATA[New comment by superMayo in "Interactive intro to shaders"]]></title><description><![CDATA[
<p>Indeed it's a simplification! You can use buffers to keep information from previous states or share state between pixels (for both fragment and compute shaders). Though it can greatly reduce the performance sometimes.
For an intro however, I think it's simpler to assume no memory nor shared state.</p>
]]></description><pubDate>Fri, 27 Oct 2023 08:38:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=38036055</link><dc:creator>superMayo</dc:creator><comments>https://news.ycombinator.com/item?id=38036055</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38036055</guid></item></channel></rss>