<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: taranasus</title><link>https://news.ycombinator.com/user?id=taranasus</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 26 Jun 2026 05:49:56 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=taranasus" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by taranasus in "Working fewer hours would make us more productive"]]></title><description><![CDATA[
<p>You, I like you, you ask the correct questions!<p>Unfortunately not soon enough. As you said, we are the exception. I'm currently trying to get a VR games studio of the ground, it's not easy but it's a hell of a lot of fun. You do your consultancy business which I'm sure you enjoy enormously and as you've said, 9 to 5 is just a bad dream for you.<p>But to move the whole of humanity into that direction, the whole of humanity have to be willing to put themselves in our position and actually self-educate and take control of their lives. As you can probably imagine that's not going to happen any time soon.<p>Mr Carmack over here is a great example of the humanity I would like to live in, but he is the polar opposite of the humanity we actually live in. Sadly most people do not have ambitious dreams of creating new things! They learn enough to get by and that's it. I am of course talking majorities here, I realise exceptions exist but the very sad truth is that people like being comfortable and stationary with very small aspirations in a world that's actually progressing without them. In London we have this funny problem with the Underground: Most of it can be automated, but because of the mass firing that would result, it's not being done due to humanitary reasons. The same humans that are being protected from this mass-atomisation are at the same time demanding absurdly high wages (£50k+) to do tasks that can be conducted by a £3000-£10000 robot and if these demands are not met, strikes!<p>Same thing with McDonald's in the US. Although somewhat more reasonable there as their wages were quite low, these people are replaceable with some very basic machines. In the UK there are McDonald's with automated ordering and paying stations. I just tap on a large touch screen what I want and stick a payment method in. That £3000 device just replaced a £15000 employee and is a lot more efficient at their job.<p>It pains me to say this but going forward this is going to be a self-regulating problem. There will at some point be massive unemployment which may cause quite a financial crisis and then it will regulate itself over time. In the new world that will come out of this crisis there won't be any room for non-intelectual people as most automated jobs will be gone. It's funny to think about it this way, but all those young adults getting university degrees, they might need them sooner than they think. The 20-25 y.o. that don't have higher education right now will probably suffer the most in 10 years time.<p>TL;DR: While what is happening seems very heartless and cruel, with all the automation, it actually seems like a necessary step to evolve as a sentient species.<p>Damn it, I text-walled again... sorry :(</p>
]]></description><pubDate>Tue, 05 Jan 2016 23:33:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=10847044</link><dc:creator>taranasus</dc:creator><comments>https://news.ycombinator.com/item?id=10847044</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10847044</guid></item><item><title><![CDATA[New comment by taranasus in "Working fewer hours would make us more productive"]]></title><description><![CDATA[
<p>Hi John,<p>As with everything on the internet, this article and action that's making waves around the internet is an oversimplification on what is a really complex problem with a lot of factors and variables.<p>Your example with a factory worker is great example for that specific type of work, an assembly line, but much like the mentality of "lets work 6 hours instead of 8" craze that's going on it would only apply and benefit a specific type of employee - the average uninterested employee. This is guy/gal is a programmer, accountant, secretary, QA tester whatever that is good enough at what he does to get by and even promote very slowly, has mild interest in what he does for work but not enough to call it passion and does the work mostly for the money. That is actually the majority of intellectual employees, that need a job to live but can't find the dream role that's perfect for them to pump them full of life and excitement every day.<p>You see Sir, you are privileged enough to have a passion and set of skills that you've worked to develop over the years that actually enable you to go out and do whatever it is that you do best and have fun with it, while still bringing you quite enough money to live off. You wouldn't be able to say that about the guitarists, painters, artists, etc out there who are in very low demand and extremely high supply. Yes the elite of these people will do well, but only the elite. You are an elite in your field John, a well known and recognised symbol of the IT and Gaming industry. Most people are not and cannot afford to live off their dreams.<p>Thus while this new 6 hour system would not apply to you, because you are passionate about what you do and can invest non-stop effort in what you're doing (don't get me wrong, I'm the same just not as good or popular, Yet :D, but I am fortunate enough to live off of what I like doing best) for everyone else, this system would bring benefit for average employees that are willing to keep their Facebook time for home and work while at work. They will have a few more hours for themselves, their kids, their wives, and potentially even allow them the two extra hours a day they need to transform their hobbies into actual financial successes. \<p>In my opinion, the solution to this whole conundrum is to stop treating all businesses as they are assembly lines and analyse them on a case by case basis. For example in a micro games studio where you only have 10 valuable employees, a task based system might be a much better approach. "We need the sprites done by date x, the core mechanics by date y, and the sound by date z. I don't care if you work 9 to 5, 6 to 24 or 20 minutes a day, as long as they are complete in time we're golden. Then we can have meetings with the whole team to analyse the quality of your work and based on everyone's input we can determine a set of bonuses for different traits of your work (quality, speed, efficiency, reusability, etc).". This is of course an off the top of my head idea but it would work well in a very small studio where everyone has their meetings at the local Pub.<p>Unfortunately doing such an analysis and discovery on a large business would be extremely costly, so what's the next best thing? Follow the already well established trend, and copy whatever solution works for a different company (and copy it poorly without understanding why it works for that company). There is a reason why google employees in the US live on the Google campus, but nobody bothers to find out why thus what we get is silly generalisations like the 6 hour work day.<p>Blimey I went on quite a ramble didn't I? Oh well... apologies for the wall of text for all those that'll end up reading it.<p>And do have a lovely day! :)</p>
]]></description><pubDate>Tue, 05 Jan 2016 22:22:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=10846527</link><dc:creator>taranasus</dc:creator><comments>https://news.ycombinator.com/item?id=10846527</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10846527</guid></item></channel></rss>