<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: tarsierscripter</title><link>https://news.ycombinator.com/user?id=tarsierscripter</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 19 Oct 2026 09:50:04 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=tarsierscripter" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by tarsierscripter in "Show HN: The Zelda timeline to catch up before the Ocarina of Time remake"]]></title><description><![CDATA[
<p>I have been playing Zelda games since the late 80s. I have never felt the need to try to weave a cohesive timeline out of the entire series.<p>Instead, I view the games as a combination of re-imaginings and direct sequels. However, the games really are not story-driven enough to care which one is which. Any of the games can be played standalone or in any order, and it doesn't matter.<p>In my view, the story of these games is mostly a pretext and the real reason is the gameplay. Some of the games lean a bit harder into the story angles, and they really suffer for it (too many cutscenes make those games frustrating to play).</p>
]]></description><pubDate>Sun, 18 Oct 2026 17:23:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=50143173</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50143173</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50143173</guid></item><item><title><![CDATA[New comment by tarsierscripter in "Gold is now the top U.S. export"]]></title><description><![CDATA[
<p>The Yapese people have been doing the same thing [1] for centuries.<p>[1] <a href="https://en.wikipedia.org/wiki/Rai_stones" rel="nofollow">https://en.wikipedia.org/wiki/Rai_stones</a></p>
]]></description><pubDate>Sat, 17 Oct 2026 21:02:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=50135102</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50135102</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50135102</guid></item><item><title><![CDATA[New comment by tarsierscripter in "Is MCP becoming the common foundation of smart, decentralised search?"]]></title><description><![CDATA[
<p>Why?<p>I don’t need a centralized collection to search my own computer. Why couldn’t that extend to my own little corner of the web?</p>
]]></description><pubDate>Sat, 17 Oct 2026 11:10:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=50130012</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50130012</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50130012</guid></item><item><title><![CDATA[New comment by tarsierscripter in "Show HN: Gemini 4 Argon plays StarCraft"]]></title><description><![CDATA[
<p>The top players were losing a bunch to Pluto when it first came on the scene because they didn’t realize it was not a human and were playing normal strategies against it. Once they realized it was an AI bot they developed strategies to exploit it and can now win very reliably against it.<p>Pluto is very good at assessing relative army strengths based on units within its vision and will always engage when it judges that its army strength has an advantage, and it uses superior micro and targeting to win battles efficiently. The key weakness of Pluto is that it has no memory of units that are not in its line of sight, so it can be easily exploited with fast skirmishing and harassing units, drops, and spreading out artillery units to deny it from seeing the full army strength all at once.<p>Its other big weakness is that once you get an army advantage you can force it into a turtling position where it will never try to attack you and you can safely colonize the entire map with expansion bases, giving yourself an insurmountable snowballing resource advantage.</p>
]]></description><pubDate>Fri, 16 Oct 2026 18:39:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=50122521</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50122521</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50122521</guid></item><item><title><![CDATA[New comment by tarsierscripter in "Apple routed a graphite pipe through the iPhone Duo's hinge to dissipate heat"]]></title><description><![CDATA[
<p>None of that invalidates my point.<p>Civil Engineers (the ones building bridges and skyscrapers) have a culture of institutional accountability. They are certified members of a professional organization and when they sign off on a project, they do so by affixing their personal seal to it. This is their binding endorsement of the soundness of the architectural drawings. The presence of that seal can be used as evidence in court against them (criminal or civil).<p>It’s also possible for engineers to be stripped of their seal by the organization for failures far less severe than a bridge collapsing, such as conflicts of interest.<p>There isn’t anything like that in software, even though the stakes are much lower. Far more common is a total disclaimer of warranty whatsoever.</p>
]]></description><pubDate>Fri, 16 Oct 2026 05:10:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=50114333</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50114333</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50114333</guid></item><item><title><![CDATA[New comment by tarsierscripter in "Apple routed a graphite pipe through the iPhone Duo's hinge to dissipate heat"]]></title><description><![CDATA[
<p><i>How often do skyscrapers fall over, or bridges collapse</i><p>When skyscrapers fall or bridges collapse, the negligent engineers who knowingly signed off on them go to jail. When was the last time a software developer or manager went to jail over a known bug?</p>
]]></description><pubDate>Fri, 16 Oct 2026 03:02:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=50113479</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50113479</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50113479</guid></item><item><title><![CDATA[New comment by tarsierscripter in "Who Taught the Machines Mathematics?"]]></title><description><![CDATA[
<p>Geometry wasn’t invented by mathematicians, it was invented by surveyors, architects, and engineers. These folks were developing and using geometry to build things and to parcel the land for agricultural planning for thousands of years before Euclid came along.</p>
]]></description><pubDate>Wed, 14 Oct 2026 16:46:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=50090682</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50090682</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50090682</guid></item><item><title><![CDATA[New comment by tarsierscripter in "Who Taught the Machines Mathematics?"]]></title><description><![CDATA[
<p>AlphaZero isn’t a precedent for mathematics. Go is a game with a predetermined goal and a closed list of rules. Mathematics has neither. You can’t deduce the axioms of geometry from those of set theory because there’s nothing inherently interesting about geometry. Humans are interested in geometry because we’re interested in building things in the real world.</p>
]]></description><pubDate>Wed, 14 Oct 2026 12:12:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=50086441</link><dc:creator>tarsierscripter</dc:creator><comments>https://news.ycombinator.com/item?id=50086441</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50086441</guid></item></channel></rss>