<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: tombuildsstuff</title><link>https://news.ycombinator.com/user?id=tombuildsstuff</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 29 Sep 2026 03:19:08 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=tombuildsstuff" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by tombuildsstuff in "Fakecloud: Local AWS cloud emulator for integration tests"]]></title><description><![CDATA[
<p>I'm launching something in that space this week - if you're interested in trying one of those out, feel free drop me a message via my website (in bio) :)</p>
]]></description><pubDate>Sun, 27 Sep 2026 15:21:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49867422</link><dc:creator>tombuildsstuff</dc:creator><comments>https://news.ycombinator.com/item?id=49867422</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49867422</guid></item><item><title><![CDATA[New comment by tombuildsstuff in "A web-based RDP client built with Go WebAssembly and grdp"]]></title><description><![CDATA[
<p>This is neat!<p>A few months back I ended up building a RDC Server in Golang (i.e. no Windows required!) entirely with Claude, which was a fun experiment.<p>I ended up fronting that with GitHub Auth (purely for rate limiting purposes, since it's bandwidth intensive), but I've built it in such a way that it surfaces/renders any arbitrary binary on the RDC side. In my case, I ended up just fronting it with a Snake binary, but it's been fun to experiment and push the bounds somewhat.<p>I should really think about open sourcing it - in my case it was an experiment to see how far I could push Claude that turned out pretty great tbh</p>
]]></description><pubDate>Sun, 26 Apr 2026 12:06:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47909684</link><dc:creator>tombuildsstuff</dc:creator><comments>https://news.ycombinator.com/item?id=47909684</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47909684</guid></item><item><title><![CDATA[New comment by tombuildsstuff in "Show HN: I built a 3D web-based multiplayer game with Claude Code"]]></title><description><![CDATA[
<p>> Would love to try it out - is there a live demo link?<p>Yeah there is, got a little lost in the formatting, but you can try the game out here: <a href="https://arena.ibuildstuff.eu" rel="nofollow">https://arena.ibuildstuff.eu</a><p>> How much of the code did you write vs. Claude?<p>Claude Code wrote all of it, I haven't written a single line of code here, only prompted/driven Claude (and configured deployment/a GitHub app/DNS etc). There's a breakdown of tasks at the bottom of the page ("how it was built")<p>> What was the hardest part to get Claude to help with? (I imagine real-time networking/WebSockets was tricky)<p>Definitely WebSockets - mostly in terms of debugging issues when a client disconnected and the instance was running for an extended period. After a couple of minor bug fixes I explicitly asked Claude "Please review the WebSockets code for any issues and fix those" which fixed a couple of issues<p>> - Any major bugs or issues that Claude couldn't solve?<p>Primarily around map generation, it needed a bunch of help there - it tends to spawn the turrets inside of walls, didn't take vertical elevation into account (so you could pass through a wall/under a block) - and when I asked it to generate a non-polygon level (which I've not yet pushed support for) it created a star-shape, with the bases outside of it.<p>Also I intentionally opted to avoid getting Claude to write tests for this, I've not looked into it, since I suspect writing a test suite for WebGL & WebSockets is _probably_ a lot more effort - and doing this by hand has allowed me to play-test this whilst Claude focused on implementing it<p>It's been a fun experience though!</p>
]]></description><pubDate>Thu, 15 Jan 2026 21:35:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=46639667</link><dc:creator>tombuildsstuff</dc:creator><comments>https://news.ycombinator.com/item?id=46639667</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46639667</guid></item><item><title><![CDATA[Show HN: I built a 3D web-based multiplayer game with Claude Code]]></title><description><![CDATA[
<p>Hey HN!<p>I’ve shown this to a few people and thought folks here may be interested too.<p>I’ve been using Claude for a while now, and wanted to see how far I could really push it without writing a single line of code.<p>I ended up building a 3D web-based multiplayer game, inspired by FutureCop: LAPD (on the PS1, specifically the Precinct Assault multiplayer mode - <a href="https://www.youtube.com/watch?v=qDEXfN2ifXY" rel="nofollow">https://www.youtube.com/watch?v=qDEXfN2ifXY</a>), which Claude suggested would take 2-3 weeks to build (by hand).<p>Fast forward ~1.5 hours of prompting and I had a fun MVP - and within ~6h I was sharing it with friends. ~12 hours of prompting later - without writing a single line of code - I’m blown away at the result.<p>There's now multiple levels, multiple units, sounds, a leaderboard and you can use your BlueSky/GitHub username - all in 3D, all in a browser.<p>You can try the game out here: <a href="https://arena.ibuildstuff.eu" rel="nofollow">https://arena.ibuildstuff.eu</a><p>The code: <a href="https://github.com/tombuildsstuff/web-arena-game" rel="nofollow">https://github.com/tombuildsstuff/web-arena-game</a><p>Tech Stack: Three.JS and WebSockets on the frontend and Golang on the backend<p>I’d love to hear what you think :)</p>
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<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46639408">https://news.ycombinator.com/item?id=46639408</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Thu, 15 Jan 2026 21:14:16 +0000</pubDate><link>https://arena.ibuildstuff.eu</link><dc:creator>tombuildsstuff</dc:creator><comments>https://news.ycombinator.com/item?id=46639408</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46639408</guid></item></channel></rss>