<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: tomleelive</title><link>https://news.ycombinator.com/user?id=tomleelive</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 10 Jun 2026 16:53:37 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=tomleelive" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by tomleelive in "Show HN: AI agents that control Unity, Godot, and Unreal editors"]]></title><description><![CDATA[
<p>Creator here. I built these over ~2 weeks each as a solo dev.<p>The key insight: instead of generating code for you to paste, the agent directly manipulates the editor through HTTP polling. This means it can:<p>- Create/modify/delete objects in the scene
- Simulate keyboard and mouse input during play mode
- Take screenshots and inspect the scene tree
- Work in Editor mode without entering Play<p>Unity has ~100 tools, Godot 30, Unreal 40+. All Apache 2.0.<p>The plugins also work with game dev AI personas from <a href="https://clawsouls.ai/souls" rel="nofollow">https://clawsouls.ai/souls</a> (gamedev-mentor, game-designer, etc.)<p>Happy to answer questions about the architecture or specific use cases.</p>
]]></description><pubDate>Mon, 23 Feb 2026 13:15:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=47121917</link><dc:creator>tomleelive</dc:creator><comments>https://news.ycombinator.com/item?id=47121917</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47121917</guid></item><item><title><![CDATA[Show HN: AI agents that control Unity, Godot, and Unreal editors]]></title><description><![CDATA[
<p>I built OpenClaw plugins for the three major game engines. The AI agent controls the editor directly through native APIs: creating objects, modifying scenes, simulating input, running play mode.<p>Instead of copy-pasting code from ChatGPT, you tell the agent "place 3 enemy spawners near the bridge" and it actually does it in the editor.<p>- Unity Plugin (~100 tools): GameObject/Component manipulation, Play mode, input simulation
- Godot Plugin (30 tools): Scene/node management, resources, editor control
- Unreal Plugin (40+ tools): Actors, components, blueprints, level management<p>How it works:
- Install via each engine's package manager (UPM, AssetLib, Marketplace)
- Plugin runs an HTTP server inside the editor
- OpenClaw connects and exposes editor operations as agent tools
- Works in Editor mode too — no need to enter Play mode<p>All Apache 2.0. Solo dev.<p>- Unity: <a href="https://github.com/TomLeeLive/openclaw-unity-plugin" rel="nofollow">https://github.com/TomLeeLive/openclaw-unity-plugin</a>
- Godot: <a href="https://github.com/TomLeeLive/openclaw-godot-plugin" rel="nofollow">https://github.com/TomLeeLive/openclaw-godot-plugin</a>
- Unreal: <a href="https://github.com/TomLeeLive/openclaw-unreal-plugin" rel="nofollow">https://github.com/TomLeeLive/openclaw-unreal-plugin</a><p>Game dev AI personas also available: <a href="https://clawsouls.ai/souls" rel="nofollow">https://clawsouls.ai/souls</a></p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47121900">https://news.ycombinator.com/item?id=47121900</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Mon, 23 Feb 2026 13:14:08 +0000</pubDate><link>https://github.com/TomLeeLive/openclaw-unity-plugin</link><dc:creator>tomleelive</dc:creator><comments>https://news.ycombinator.com/item?id=47121900</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47121900</guid></item><item><title><![CDATA[New comment by tomleelive in "Show HN: ClawSouls – Open registry of shareable personas for AI agents"]]></title><description><![CDATA[
<p>My thesis: changing soul is the future of prompt engineering.<p>Right now, prompt engineering means re-explaining your preferences every session. A soul packages that into installable markdown files — personality, style, behavior rules — that persist across sessions and are shareable like any other code.<p>Built this in 2 weeks as a solo dev. 79 curated souls so far. The spec is intentionally simple — just markdown files — so it works with any LLM and any platform.<p>Also worth noting: Anthropic recently published their official Skill spec for Claude. Skills define workflows (WHAT to do). Souls define persona (WHO does it). They're complementary layers — we were already building this before the guide came out.<p>Happy to answer questions about the spec design or soul creation process.</p>
]]></description><pubDate>Mon, 16 Feb 2026 11:02:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=47033594</link><dc:creator>tomleelive</dc:creator><comments>https://news.ycombinator.com/item?id=47033594</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47033594</guid></item><item><title><![CDATA[Show HN: ClawSouls – Open registry of shareable personas for AI agents]]></title><description><![CDATA[
<p>Article URL: <a href="https://clawsouls.ai/en">https://clawsouls.ai/en</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47033578">https://news.ycombinator.com/item?id=47033578</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Mon, 16 Feb 2026 11:00:39 +0000</pubDate><link>https://clawsouls.ai/en</link><dc:creator>tomleelive</dc:creator><comments>https://news.ycombinator.com/item?id=47033578</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47033578</guid></item><item><title><![CDATA[New comment by tomleelive in "AI is going to kill app subscriptions"]]></title><description><![CDATA[
<p>From a developer's perspective, it seems like we're at a point where we're increasingly concerned about how to make a living and how to pursue a career.</p>
]]></description><pubDate>Sun, 15 Feb 2026 15:57:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=47024710</link><dc:creator>tomleelive</dc:creator><comments>https://news.ycombinator.com/item?id=47024710</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47024710</guid></item><item><title><![CDATA[New comment by tomleelive in "Amazon's Ring and Google's Nest reveal the severity of U.S. surveillance state"]]></title><description><![CDATA[
<p>Big Brother… It's a cliché, but I think it's a fitting expression. Is it true that individuals themselves are the only means of self-defense?</p>
]]></description><pubDate>Sun, 15 Feb 2026 15:48:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47024629</link><dc:creator>tomleelive</dc:creator><comments>https://news.ycombinator.com/item?id=47024629</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47024629</guid></item><item><title><![CDATA[New comment by tomleelive in "Flashpoint Archive – Over 200k web games and animations preserved"]]></title><description><![CDATA[
<p>I believe that the art of the past, created by humans before the advent of AI, deserves a reevaluation. It seems increasingly rare these days to find works that reflect pure human effort. In that sense, I believe the effort to preserve these games from the past is well worthwhile.</p>
]]></description><pubDate>Sun, 15 Feb 2026 15:45:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=47024601</link><dc:creator>tomleelive</dc:creator><comments>https://news.ycombinator.com/item?id=47024601</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47024601</guid></item></channel></rss>