<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: tudorrr</title><link>https://news.ycombinator.com/user?id=tudorrr</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 21 Apr 2026 04:50:38 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=tudorrr" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by tudorrr in "Ask HN: What Are You Working On? (June 2025)"]]></title><description><![CDATA[
<p>I'm building Talo (<a href="https://trytalo.com" rel="nofollow">https://trytalo.com</a>) - an open source backend for Godot and Unity games with leaderboards, analytics and authentication.<p>I've been working on making it easy to drop in socket-based multiplayer with "channels". Players can join channels and they can share messages, state updates or notifications over a socket connection. You can use it for chat rooms, lobbies/matchmaking or async multiplayer.<p>One recent addition is "channel storage": a shared space for players to read/write/update/delete data. This opens up saving and loading shared worlds between players in just a few lines of code.<p>Everything is open source, including the frontend dashboard, backend, Godot plugin and Unity package. GitHub here: <a href="https://github.com/TaloDev">https://github.com/TaloDev</a>.</p>
]]></description><pubDate>Mon, 30 Jun 2025 18:39:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=44426480</link><dc:creator>tudorrr</dc:creator><comments>https://news.ycombinator.com/item?id=44426480</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44426480</guid></item><item><title><![CDATA[New comment by tudorrr in "Ask HN: What are you working on? (April 2025)"]]></title><description><![CDATA[
<p>Yeah it’s in a similar space to Heroiclabs. Looking at Talo as Hiro + Satori makes sense.<p>A few big differences though: I don’t think those products are open source and Talo has a different philosophy when it comes to features.<p>I’m designing Talo to be a great base for features by providing all the necessary tools and infrastructure that developers can build from.<p>As an example, I see Hiro has a dedicated inventory system. In Talo, you can store and retrieve any data on players so you can keep all the logic around item configurations in your game code (where it belongs imo) and let Talo handle the saving/loading part in a generic way that makes sense for your game.</p>
]]></description><pubDate>Wed, 30 Apr 2025 17:56:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=43848666</link><dc:creator>tudorrr</dc:creator><comments>https://news.ycombinator.com/item?id=43848666</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43848666</guid></item><item><title><![CDATA[New comment by tudorrr in "Ask HN: What are you working on? (April 2025)"]]></title><description><![CDATA[
<p>I'm building an open source game backend for Unity and Godot: <a href="https://trytalo.com" rel="nofollow">https://trytalo.com</a>. GitHub: <a href="https://github.com/talodev">https://github.com/talodev</a>.<p>Talo makes it easy to add systems that traditionally need extra non-gameplay build time like authentication, player analytics and game stats.<p>Right now you can drop Talo into your game or use the API directly. Importantly, I’ve made Talo easy to self-host and you can point the Unity package/Godot plugin to your own Talo instance.</p>
]]></description><pubDate>Mon, 28 Apr 2025 02:11:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=43816875</link><dc:creator>tudorrr</dc:creator><comments>https://news.ycombinator.com/item?id=43816875</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43816875</guid></item><item><title><![CDATA[New comment by tudorrr in "Ask HN: What are you working on? (March 2025)"]]></title><description><![CDATA[
<p>I've been working on an open source game backend for Unity and Godot: <a href="https://trytalo.com" rel="nofollow">https://trytalo.com</a>. GitHub: <a href="https://github.com/talodev" rel="nofollow">https://github.com/talodev</a>.<p>I'm aiming to solve the problem of wanting to build a game but having to build all these extra "other" systems around it (leaderboards, stats/analytics, saving and loading game state).<p>Right now you can drop Talo into your game for player management, authentication, leaderboards, analytics, game saves and player segmentation. There's a dashboard too so you can visualise all of your game's data.</p>
]]></description><pubDate>Mon, 31 Mar 2025 09:02:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=43532779</link><dc:creator>tudorrr</dc:creator><comments>https://news.ycombinator.com/item?id=43532779</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43532779</guid></item><item><title><![CDATA[New comment by tudorrr in "Ask HN: What Are You Working On? (October 2024)"]]></title><description><![CDATA[
<p>Nowhere near as exciting as some of the other cool stuff in this thread but... I'm building <a href="https://trytalo.com" rel="nofollow">https://trytalo.com</a> - an open source self-hostable game backend. Talo makes it easy to drop in features like leaderboards, player stats, analytics and more into games. There's a Godot plugin, Unity package and Steamworks integration too.<p>I'm really early on in getting Talo out there so appreciate any feedback/criticism/roasting!</p>
]]></description><pubDate>Mon, 28 Oct 2024 14:35:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=41971434</link><dc:creator>tudorrr</dc:creator><comments>https://news.ycombinator.com/item?id=41971434</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41971434</guid></item></channel></rss>