<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: udit99</title><link>https://news.ycombinator.com/user?id=udit99</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 10 Sep 2026 00:12:05 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=udit99" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by udit99 in "Fretboard Memorisation with Modular Arithmetic"]]></title><description><![CDATA[
<p>100% agree. CAGED is extremely underrated. The starting premise is so simple, that most intermediate players go "yeah, yeah, sure...that's cool but it's not very insightful". It's when you start hanging all the basic (and probably more) scale/arpeggio patterns off it that it starts to become more and more valuable.</p>
]]></description><pubDate>Thu, 23 Jul 2026 11:14:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=49019739</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=49019739</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49019739</guid></item><item><title><![CDATA[New comment by udit99 in "Show HN: I made a Space Invaders-style, guitar-driven fretboard learning game"]]></title><description><![CDATA[
<p>perfect, thank you! Just fixed it.</p>
]]></description><pubDate>Thu, 02 Jul 2026 07:23:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=48757738</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=48757738</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48757738</guid></item><item><title><![CDATA[Show HN: I made a Space Invaders-style, guitar-driven fretboard learning game]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.gitori.com/play/FBG-106">https://www.gitori.com/play/FBG-106</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48751687">https://news.ycombinator.com/item?id=48751687</a></p>
<p>Points: 2</p>
<p># Comments: 2</p>
]]></description><pubDate>Wed, 01 Jul 2026 19:05:58 +0000</pubDate><link>https://www.gitori.com/play/FBG-106</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=48751687</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48751687</guid></item><item><title><![CDATA[New comment by udit99 in "Ear Training Practice"]]></title><description><![CDATA[
<p>Another approach is having an "explore and test" or "Training Wheels" mode. Correct notes played by the user behave exactly as they do right now. But for a wrong note played by the user, instead of the round ending, you could just gives some audio-visual feedback that this is not the right answer but continue to expect the user to find the right answer. This way we can hunt and peck our way to the end of the round.<p>This creates a problem in that it's easy to muddle your way through without learning anything. To prevent this:<p>Once it gets to the end of the round in this mode, if the user had even 1 wrong note selected in this round, the game will then expect them to play it perfectly once again (like it does now).<p>This way you get both the hunt and peck exploration and the final "now that you've had your time to get your ears and fingers in order, play it correctly."</p>
]]></description><pubDate>Fri, 12 Jun 2026 15:20:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=48505300</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=48505300</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48505300</guid></item><item><title><![CDATA[New comment by udit99 in "Ear Training Practice"]]></title><description><![CDATA[
<p>same!</p>
]]></description><pubDate>Fri, 12 Jun 2026 15:12:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=48505194</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=48505194</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48505194</guid></item><item><title><![CDATA[New comment by udit99 in "Ear Training Practice"]]></title><description><![CDATA[
<p>This is amazing! A couple things:<p>1. Doesn't work on Firefox because of compatibility. (Web MIDI could not be enabled: DOMException: WebMIDI requires a site permission add-on to activate index-C82-1cwq.js:10:56869
    doInitialize <a href="https://lend-me-your-ears.specr.net/assets/index-C82-1cwq.js:10" rel="nofollow">https://lend-me-your-ears.specr.net/assets/index-C82-1cwq.js...</a>
) . Might be worth detecting browser and telling users straight up before they waste any time.<p>2. How did you come up with the melodies? Hand crafted? AI? Asking because I plan on building this for Gitori(www.gitori.com) at one point and my original idea was taking snippets from MIDI files of famous classical pieces/jazz solos<p>Also, TIL about the Simon game. Might buy this for my 6 year old :)</p>
]]></description><pubDate>Fri, 12 Jun 2026 12:58:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=48503567</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=48503567</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48503567</guid></item><item><title><![CDATA[New comment by udit99 in "Show HN: I built a music theory course with games and spaced repetition"]]></title><description><![CDATA[
<p>hmm..let me look into this.</p>
]]></description><pubDate>Fri, 17 Apr 2026 09:53:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=47804199</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=47804199</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47804199</guid></item><item><title><![CDATA[New comment by udit99 in "Show HN: I built a music theory course with games and spaced repetition"]]></title><description><![CDATA[
<p>hmm...I just tried it on Chrome on my Macbook and it worked for me. Does the sound on this game work for you? <a href="https://www.gitori.com/FBG-101" rel="nofollow">https://www.gitori.com/FBG-101</a><p>(Give it a 2-3 seconds to load the sounds and it should autoplay a note in the background)</p>
]]></description><pubDate>Thu, 16 Apr 2026 21:57:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47800040</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=47800040</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47800040</guid></item><item><title><![CDATA[New comment by udit99 in "Show HN: I built a music theory course with games and spaced repetition"]]></title><description><![CDATA[
<p>Whoops! I’ll try and recreate the issue. Thanks for the tips.</p>
]]></description><pubDate>Thu, 16 Apr 2026 16:25:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=47795781</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=47795781</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47795781</guid></item><item><title><![CDATA[Show HN: I built a music theory course with games and spaced repetition]]></title><description><![CDATA[
<p>I’ve spent a year building a theory learning path that starts from scratch and goes all the way up to topics like Secondary Dominants and Borrowed Chords. It uses a combination of games, interactive lessons and spaced repetition to help you understand and remember concepts. Not just learn something new and forget it in a few days.<p>I’m trying to figure out:
1. Is the progression logical?
2. What am I missing that you’d like to see in there? 
3. Where does it get confusing and could use more clarification?</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47794703">https://news.ycombinator.com/item?id=47794703</a></p>
<p>Points: 5</p>
<p># Comments: 8</p>
]]></description><pubDate>Thu, 16 Apr 2026 15:29:02 +0000</pubDate><link>https://www.gitori.com/themes/music-theory?showTheoryTour=true</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=47794703</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47794703</guid></item><item><title><![CDATA[Why is the sky blue?]]></title><description><![CDATA[
<p>Article URL: <a href="https://explainers.blog/posts/why-is-the-sky-blue/">https://explainers.blog/posts/why-is-the-sky-blue/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46946401">https://news.ycombinator.com/item?id=46946401</a></p>
<p>Points: 813</p>
<p># Comments: 270</p>
]]></description><pubDate>Mon, 09 Feb 2026 15:39:51 +0000</pubDate><link>https://explainers.blog/posts/why-is-the-sky-blue/</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=46946401</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46946401</guid></item><item><title><![CDATA[New comment by udit99 in "Ask HN: What Are You Working On? (December 2025)"]]></title><description><![CDATA[
<p><a href="https://www.gitori.com" rel="nofollow">https://www.gitori.com</a><p>Games for Guitarists.</p>
]]></description><pubDate>Fri, 12 Dec 2025 13:00:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=46243715</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=46243715</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46243715</guid></item><item><title><![CDATA[The Haken Continuum musical instrument [video]]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.youtube.com/watch?v=0uINw9IW57c">https://www.youtube.com/watch?v=0uINw9IW57c</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44270302">https://news.ycombinator.com/item?id=44270302</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 13 Jun 2025 17:11:41 +0000</pubDate><link>https://www.youtube.com/watch?v=0uINw9IW57c</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=44270302</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44270302</guid></item><item><title><![CDATA[New comment by udit99 in "Spaced repetition systems have gotten better"]]></title><description><![CDATA[
<p>Thank you!</p>
]]></description><pubDate>Mon, 19 May 2025 19:19:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=44033722</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=44033722</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44033722</guid></item><item><title><![CDATA[New comment by udit99 in "Spaced repetition systems have gotten better"]]></title><description><![CDATA[
<p>> f you're using LLMs to learn, create an MCP tool for them to insert Anki cards on topics you're discussing in a csv on google drive, then sync that with you anki decks on your phone.<p>Speaking for myself, I’d love to see a blogpost detailing how this is done. At the very least, I’d love to know:
How are you syncing csvs to anki cards and how does the MCP interaction look like for an LLMs response to the CSV creation</p>
]]></description><pubDate>Sun, 18 May 2025 18:11:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=44023266</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=44023266</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44023266</guid></item><item><title><![CDATA[Sea Monkeys and X-Ray Spex]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.collectorsweekly.com/articles/sea-monkeys-and-x-ray-spex/">https://www.collectorsweekly.com/articles/sea-monkeys-and-x-ray-spex/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43997612">https://news.ycombinator.com/item?id=43997612</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 15 May 2025 18:03:59 +0000</pubDate><link>https://www.collectorsweekly.com/articles/sea-monkeys-and-x-ray-spex/</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=43997612</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43997612</guid></item><item><title><![CDATA[New comment by udit99 in "The Acid King (2001)"]]></title><description><![CDATA[
<p>Thanks, TIL</p>
]]></description><pubDate>Mon, 12 May 2025 22:00:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=43967867</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=43967867</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43967867</guid></item><item><title><![CDATA[New comment by udit99 in "The Acid King (2001)"]]></title><description><![CDATA[
<p>Hey dang, unrelated question but.... I posted this a couple days ago and it seemed to have resurfaced somehow. Never seen that happen in any past submissions. Is this a new HN feature? Slow news day bumps up some potentially overlooked posts?</p>
]]></description><pubDate>Mon, 12 May 2025 21:45:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=43967771</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=43967771</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43967771</guid></item><item><title><![CDATA[The Acid King (2001)]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.rollingstone.com/feature/acid-lsd-king-william-leonard-pickard-prison-pete-wilkinson-184390/">https://www.rollingstone.com/feature/acid-lsd-king-william-leonard-pickard-prison-pete-wilkinson-184390/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43941068">https://news.ycombinator.com/item?id=43941068</a></p>
<p>Points: 58</p>
<p># Comments: 48</p>
]]></description><pubDate>Fri, 09 May 2025 21:30:16 +0000</pubDate><link>https://www.rollingstone.com/feature/acid-lsd-king-william-leonard-pickard-prison-pete-wilkinson-184390/</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=43941068</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43941068</guid></item><item><title><![CDATA[New comment by udit99 in "Tarpit ideas: What they are and how to avoid them (2023) [video]"]]></title><description><![CDATA[
<p>> argue that memorisation isn't really learning and that learning experiences should be about developing deeper understanding,
Agreed, but if you ask anyone who's SR for any amount of time will tell you: It's realllly hard to be effective with it if you don't understand the underlying concept. The order of operations is "first understand, then drill". Of course, this comes with nuance. There are things that just have to be drilled and others that don't even need any drilling if you understand the concept. And I'd expect those educators to know the difference.<p>> There is no measure of 'best practice'; a lot of these shifts are driven by personal preference.<p>Again, you're probably right but using the example of SR threw me off because it's the one thing where I think the data is so clear that it's easily justifiable.</p>
]]></description><pubDate>Fri, 25 Apr 2025 13:41:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=43793476</link><dc:creator>udit99</dc:creator><comments>https://news.ycombinator.com/item?id=43793476</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43793476</guid></item></channel></rss>