<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: valorzard</title><link>https://news.ycombinator.com/user?id=valorzard</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 20 Jul 2026 18:58:43 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=valorzard" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by valorzard in "Show HN: Q3Edit – Edit and play Quake 3 maps in the browser"]]></title><description><![CDATA[
<p>When trying to do quick play on Windows 11 Firefox, I got an error saying it couldn't capture my mouse</p>
]]></description><pubDate>Sat, 18 Jul 2026 20:47:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48962216</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48962216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48962216</guid></item><item><title><![CDATA[New comment by valorzard in "Topcoat: The full full-stack framework for Rust"]]></title><description><![CDATA[
<p>yeah i mean more so, is the goal for topcoat and toasty and friends to become like Spring Boot from Java but for Rust.
(also it was nice meeting you at the zscaler talk you gave a couple of weeks ago)</p>
]]></description><pubDate>Sat, 18 Jul 2026 04:29:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48955223</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48955223</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48955223</guid></item><item><title><![CDATA[New comment by valorzard in "Topcoat: The full full-stack framework for Rust"]]></title><description><![CDATA[
<p>This might sound dumb, but is Tokio slowly (if it hasn't already) become the Spring/Spring Boot for Rust?</p>
]]></description><pubDate>Sat, 18 Jul 2026 03:59:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=48955086</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48955086</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48955086</guid></item><item><title><![CDATA[New comment by valorzard in "Show HN: Clx – Compile Lua to Native Executables Through C++20"]]></title><description><![CDATA[
<p>Does the backend output c++20? 
If so, why? I’m curious what specific features you guys are using from c++20.<p>Have c++20 coroutines been useful at all?</p>
]]></description><pubDate>Thu, 16 Jul 2026 23:48:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=48941777</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48941777</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48941777</guid></item><item><title><![CDATA[New comment by valorzard in "LuaJIT 3.0 proposed syntax extensions"]]></title><description><![CDATA[
<p>Also, one issue I have with this repo is that, since so much of it seems to use Claude, as an actual human I struggle to read and parse any of the information.<p>For example, what’s the performance like?</p>
]]></description><pubDate>Thu, 25 Jun 2026 06:11:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=48669618</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48669618</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48669618</guid></item><item><title><![CDATA[New comment by valorzard in "PgDog is funded and coming to a database near you"]]></title><description><![CDATA[
<p>I've seen a couple of these "distributed" postgres extensions.<p>My question is, has any of them been talked about being upstreamed to postgres itself? Or, adding a custom built in feature to postgres itself?</p>
]]></description><pubDate>Wed, 10 Jun 2026 16:27:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=48478742</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48478742</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48478742</guid></item><item><title><![CDATA[New comment by valorzard in "Theseus: Translating Win32 to WASM"]]></title><description><![CDATA[
<p>So if you are writing a WASM component model, and you were hoping to use Web Workers/SharedArrayBuffer, how would that work?<p>Do the virtual threads map on top of the Web Workers? Or are the Web Workers themselves green threads?<p>I was assuming Web Workers are OS threads</p>
]]></description><pubDate>Wed, 27 May 2026 23:58:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48302438</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48302438</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48302438</guid></item><item><title><![CDATA[New comment by valorzard in "Theseus: Translating Win32 to WASM"]]></title><description><![CDATA[
<p>Iirc the async stuff in the component model isn’t actual threads but rather green threads, but correct me if I’m wrong</p>
]]></description><pubDate>Wed, 27 May 2026 18:19:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=48298270</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48298270</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48298270</guid></item><item><title><![CDATA[New comment by valorzard in "Theseus: Translating Win32 to WASM"]]></title><description><![CDATA[
<p>I also tried doing multithreaded wasm in Rust, and I got some weiiiiird errors. Definitely not stable yet.</p>
]]></description><pubDate>Wed, 27 May 2026 16:27:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=48296631</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48296631</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48296631</guid></item><item><title><![CDATA[New comment by valorzard in "Buildcraft Is a Compiler Problem"]]></title><description><![CDATA[
<p>I’m glad I’m not the only one who thought about the classic 1.2.5 mod with the giant quarries that mined out entire chunks of the world, and the pipes you could use to make a Jaffa cake factory</p>
]]></description><pubDate>Sun, 24 May 2026 07:25:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48255257</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48255257</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48255257</guid></item><item><title><![CDATA[New comment by valorzard in "Mounting git commits as folders with NFS (2023)"]]></title><description><![CDATA[
<p>Someday I’ll use fossil.<p>Someday (maybe if there’s a way to do Git LFS style stuff in it)</p>
]]></description><pubDate>Thu, 21 May 2026 22:44:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=48229730</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=48229730</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48229730</guid></item><item><title><![CDATA[New comment by valorzard in "Lib0xc: A set of C standard library-adjacent APIs for safer systems programming"]]></title><description><![CDATA[
<p>This might be a dumb question, but using this + clang bounds-safety, whats the difference between this and something like Zig or Odin.<p>What do you think C would need in order to reach the user experience of those languages?</p>
]]></description><pubDate>Fri, 01 May 2026 22:21:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=47981168</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=47981168</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47981168</guid></item><item><title><![CDATA[New comment by valorzard in "How to make a fast dynamic language interpreter"]]></title><description><![CDATA[
<p>Do you think this exercise has taught you anything that could make fil c itself better?</p>
]]></description><pubDate>Tue, 21 Apr 2026 07:16:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=47845558</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=47845558</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47845558</guid></item><item><title><![CDATA[New comment by valorzard in "Modern Common Lisp with FSet"]]></title><description><![CDATA[
<p>I remember watching you give a version of this talk at the Bay Area Lisp meetup!</p>
]]></description><pubDate>Sat, 18 Apr 2026 22:29:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47820074</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=47820074</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47820074</guid></item><item><title><![CDATA[New comment by valorzard in "Computer-generated dream world: Virtual reality for a 286 processor"]]></title><description><![CDATA[
<p>Japanese PC-98 games have an aesthetic that’s so unique.
There’s this one Twitter account that posts images from visual novels from that era and they all look so pretty:
<a href="https://x.com/PC98_bot" rel="nofollow">https://x.com/PC98_bot</a>
Also on bluesky
<a href="https://bsky.app/profile/pc98bot.gang-fight.com" rel="nofollow">https://bsky.app/profile/pc98bot.gang-fight.com</a></p>
]]></description><pubDate>Mon, 02 Mar 2026 08:36:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=47215321</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=47215321</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47215321</guid></item><item><title><![CDATA[New comment by valorzard in "Dear Time Lords: Freeze Computers in 1993"]]></title><description><![CDATA[
<p>Time lords can’t do anything, they’re all dead (twice now, thanks RTD)<p>Maybe the doctor could take you back there with a TARDIS, but time paradoxes and fixed points in time and all that</p>
]]></description><pubDate>Fri, 27 Feb 2026 07:47:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=47177757</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=47177757</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47177757</guid></item><item><title><![CDATA[New comment by valorzard in "Adventure Game Studio: OSS software for creating adventure games"]]></title><description><![CDATA[
<p>From what I can tell taking to people in the discord and stuff, people seem to do it all the time and not run into any issues.
Still, it would be neat if they got off winforms and switched to something like Avalonia</p>
]]></description><pubDate>Mon, 02 Feb 2026 08:14:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=46853657</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=46853657</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46853657</guid></item><item><title><![CDATA[New comment by valorzard in "Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)"]]></title><description><![CDATA[
<p>This is so interesting!! I had a very similar idea!
I would love to see if you could port games made with phaser or three js to this engine (though I think anything that involves the DOM is a no go sadly)</p>
]]></description><pubDate>Fri, 30 Jan 2026 08:36:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=46821953</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=46821953</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46821953</guid></item><item><title><![CDATA[New comment by valorzard in "Guix for Development"]]></title><description><![CDATA[
<p>Yeah Guix has a Dockerfile export</p>
]]></description><pubDate>Mon, 26 Jan 2026 08:12:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=46763059</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=46763059</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46763059</guid></item><item><title><![CDATA[New comment by valorzard in "Linux is good now"]]></title><description><![CDATA[
<p>Your house sounds like a great place to hold a fighting game local tournament (or something like the old Smash Summit series for Smash Bros Melee and Ultimate before Beyond The Summit shut down)</p>
]]></description><pubDate>Fri, 02 Jan 2026 00:38:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=46459966</link><dc:creator>valorzard</dc:creator><comments>https://news.ycombinator.com/item?id=46459966</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46459966</guid></item></channel></rss>