<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: variodot</title><link>https://news.ycombinator.com/user?id=variodot</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 24 Apr 2026 18:34:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=variodot" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by variodot in "GPT-5.5"]]></title><description><![CDATA[
<p>I’ve had a similar experience building a geometry/woodworking-flavored web app with Three.js and SVG rendering. It’s been kind of wild how quickly the SOTA models let me approach a new space in spatial development and rendering 3d (or SA optimization approaches, for that matter). That said, there are still easy "3d app" mistakes it makes like z-axis flipping or misreading coordinate conventions. But these models make similar mistakes with CSS and page awareness. Both require good verification loops to be effective.</p>
]]></description><pubDate>Fri, 24 Apr 2026 10:30:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=47888246</link><dc:creator>variodot</dc:creator><comments>https://news.ycombinator.com/item?id=47888246</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47888246</guid></item></channel></rss>