<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: vepea2Ch</title><link>https://news.ycombinator.com/user?id=vepea2Ch</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 26 Apr 2026 05:36:51 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=vepea2Ch" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by vepea2Ch in "Wikimedia enacts new standards to address harassment and promote inclusivity"]]></title><description><![CDATA[
<p>Super interesting, thanks. Have you considered limiting the amount of votes a user can cast per hour or day or week? I guess they would get more on the reflective side if they're dealing with something perceived as a limited resource, making vote itself that higher signal.</p>
]]></description><pubDate>Tue, 26 May 2020 18:38:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=23314828</link><dc:creator>vepea2Ch</dc:creator><comments>https://news.ycombinator.com/item?id=23314828</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23314828</guid></item><item><title><![CDATA[New comment by vepea2Ch in "How to Put More “Character” into Your NPCs"]]></title><description><![CDATA[
<p>In dnd, when you want a NPC to go your way, you can do them a favor, persuade them or intimidate them. If the players discover what the NPC fears, they can play on it. So basically, in videogames, it could offer two way of handling the NPC as well.</p>
]]></description><pubDate>Tue, 26 May 2020 14:50:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=23311866</link><dc:creator>vepea2Ch</dc:creator><comments>https://news.ycombinator.com/item?id=23311866</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23311866</guid></item><item><title><![CDATA[New comment by vepea2Ch in "How to Put More “Character” into Your NPCs"]]></title><description><![CDATA[
<p>Matthew Mercer (the dungeon master of Critical Role) gave this useful tip about NPCs during a Q&A after an early episode of the first campaign : the two most important things to know about your NPC is 1/ what they want and 2/ what they fear ; after that, you can improvise.<p>Of course, in a video game, NPCs won't improvise, but I guess it's a useful advice to tie NPCs in their environment and not just have them being some sort of isolated entities.<p>That being said, as both a d&d player and a RPG videogames players, what I would really want from NPCs in videogames would be for them to stop being just "switches", which I activate using an action button and who provide always the same text. The videogame which allows discussion with NPCs to be initiated by a question asked by the player will get all my attention :)</p>
]]></description><pubDate>Tue, 26 May 2020 14:42:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=23311754</link><dc:creator>vepea2Ch</dc:creator><comments>https://news.ycombinator.com/item?id=23311754</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23311754</guid></item><item><title><![CDATA[New comment by vepea2Ch in "Wikimedia enacts new standards to address harassment and promote inclusivity"]]></title><description><![CDATA[
<p>Yes, this is what forums and mailing lists used to do (well, they're still doing it, there just aren't as many).<p>When Digg introduced voting on links, it was initially seen as having way better content than the rest. And then Reddit did it with comments as well, and nobody looked back.<p>The main reason, I think, is that nobody read a whole thread. They look at the few top level comments (in upvoted threads) or at the last ones (in a forum/mail threads) and will reply to that - so that the quality of the whole discussion is determined by what people see first.<p>That being said, it indeed comes with a lot of problems of its own. Upvotes/downvotes favor hive mind thinking (you want to be loved, so you'll give people what they want) and mobs (if something is downvoted, you'll just add one more downvote).<p>A couple years ago, I went back to using mailing lists and it's indeed a less frustrating experience, from my point of view. But I'm not sure it's about the technical aspect, it may just be because there are just less people in it.</p>
]]></description><pubDate>Tue, 26 May 2020 11:42:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=23309862</link><dc:creator>vepea2Ch</dc:creator><comments>https://news.ycombinator.com/item?id=23309862</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23309862</guid></item><item><title><![CDATA[New comment by vepea2Ch in "Wikimedia enacts new standards to address harassment and promote inclusivity"]]></title><description><![CDATA[
<p>I see. It makes sense, thanks. I guess that's actually the problem that silo'd discussions solve (if you see only what you already like, you won't rush to disagree, and your comments won't shock people). Although, that's quite a depressing conclusion :)<p>Out of curiosity, do you have any leads on what may replace a voting system for emerging insightful content? It sounds like a job for AI, but I guess any bias in it would be hated even more passionately.</p>
]]></description><pubDate>Tue, 26 May 2020 10:41:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=23309422</link><dc:creator>vepea2Ch</dc:creator><comments>https://news.ycombinator.com/item?id=23309422</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23309422</guid></item><item><title><![CDATA[New comment by vepea2Ch in "Wikimedia enacts new standards to address harassment and promote inclusivity"]]></title><description><![CDATA[
<p>That's really insightful, thanks for taking the time of sharing it.<p>That being said, without considering our own opinions on a given topic, you can easily reproduce the experience of visiting random HN threads and finding a well written dismissive post on top of the thread, no matter what the subject is, and almost systematically (and thus, when someone is interested in the topic, that's the first thing they see). This is hardly explained by the "monster neighbors shock" effect. If you agree with this observation, how would you explain it?</p>
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