<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: vunderba</title><link>https://news.ycombinator.com/user?id=vunderba</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 08 Oct 2026 18:48:05 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=vunderba" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by vunderba in "I gave Opus 5.5 one prompt and six hours to visualize Invisible Cities"]]></title><description><![CDATA[
<p>Sure, but I'm referring more to this specific post e.g. "They gave Opus 5.5 one prompt, so it was more like a one-shot".<p>I’m saying if you provide the same prompt to Opus 5.5 across 12 different people, you’re going to get some similarities that immediately arise.<p>I’ve mentioned this across many HN threads - I call it the LLM corollary to <i>“garbage in, garbage out”</i>: <i>"generic in, generic out"</i>. If you prompt with more specificity, you’re obviously going to get different and potentially better results. But at that point, the artist is doing more of the work.<p>A while back, I tried a similar test asking for LLMs to come up with engaging D&D puzzles that would fit organically into an underground labyrinth environment. This is a pretty general prompt. Let's just say that the results were about as inspired as a tepid bowl of tapioca.</p>
]]></description><pubDate>Thu, 08 Oct 2026 17:47:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=50009211</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=50009211</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50009211</guid></item><item><title><![CDATA[New comment by vunderba in "Ask HN: Vibecoding Follies"]]></title><description><![CDATA[
<p>Anyone remember the old Conan sketches with Alex Trebek sound clips?<p><a href="https://www.youtube.com/watch?v=B084LKO6ezI" rel="nofollow">https://www.youtube.com/watch?v=B084LKO6ezI</a></p>
]]></description><pubDate>Thu, 08 Oct 2026 15:56:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=50007423</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=50007423</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50007423</guid></item><item><title><![CDATA[New comment by vunderba in "I gave Opus 5.5 one prompt and six hours to visualize Invisible Cities"]]></title><description><![CDATA[
<p>Another thing to keep in mind is that if you asked twelve different artists to render these cities from their descriptions, you would likely end up with twelve very different renditions.<p>Now imagine the same thing but each person is using Opus 5.5 - I’d wager there would be a lot of commonality among each of the outputs.</p>
]]></description><pubDate>Thu, 08 Oct 2026 15:01:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=50006668</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=50006668</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50006668</guid></item><item><title><![CDATA[New comment by vunderba in "I gave Opus 5.5 one prompt and six hours to visualize Invisible Cities"]]></title><description><![CDATA[
<p>Love it. I see isometric angles - I updoot.<p><i>> Leaving there and proceeding for three days toward the east, you reach Diomira, a city with sixty silver domes, bronze statues of all the gods, streets paved with lead, a crystal theatre, a golden cock that crowns each morning on a tower...</i><p>Text in the second person is causing my my D&D instincts to kick in.</p>
]]></description><pubDate>Thu, 08 Oct 2026 14:57:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=50006590</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=50006590</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50006590</guid></item><item><title><![CDATA[New comment by vunderba in "Navier–Stokes Lost in Translation"]]></title><description><![CDATA[
<p>Agreed. It'd be super cool to see a Firefox/Chrome extension look for Latex equations on sites you were browsing and then cross-reference them against wiki/etc. and give them the math-equivalent of syntax highlighting.<p>Even more so if it worked with PDFs.<p>I already have way too many projects on the backburner right now... wink wink nudge nudge to anyone who wants to take this.</p>
]]></description><pubDate>Thu, 08 Oct 2026 04:03:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=50001727</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=50001727</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50001727</guid></item><item><title><![CDATA[New comment by vunderba in "Claude Haiku 5.5"]]></title><description><![CDATA[
<p>We're definitely in the age of ports! Interested to see how the OT2 port turns out.<p>Reverse engineering Redhook's Revenge binary (an old DOS game) before the advent of LLMs cost me way more hours than I'd care to admit back in the day - so I can't wait to put an LLM to work on some more obscure games like Sword Quest.<p>On a side note I should really give Oregon Trail II a shot. I never got into any of the successors like Yukon Trail, Amazon Trail, etc.</p>
]]></description><pubDate>Wed, 07 Oct 2026 23:32:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=50000194</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=50000194</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50000194</guid></item><item><title><![CDATA[New comment by vunderba in "Claude Haiku 5.5"]]></title><description><![CDATA[
<p>Amusingly I just saw a "Show HN" for SimTower running online via WASM:<p><a href="https://news.ycombinator.com/item?id=49676394">https://news.ycombinator.com/item?id=49676394</a></p>
]]></description><pubDate>Wed, 07 Oct 2026 22:55:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=49999889</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49999889</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49999889</guid></item><item><title><![CDATA[New comment by vunderba in "Claude Haiku 5.5"]]></title><description><![CDATA[
<p>Probably. There have been dozens of examples of taking old games (Crazy Taxi, Super Monkey Ball, Quake, etc) and making WASM browser equivalents using AI to decompile them just on "Show HN" alone.<p>They often ship the original assets in a somewhat brazen disregard for basic copyright law even when the games are still for sale on places like GOG though.</p>
]]></description><pubDate>Wed, 07 Oct 2026 20:33:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=49998437</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49998437</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49998437</guid></item><item><title><![CDATA[New comment by vunderba in "Claude Haiku 5.5"]]></title><description><![CDATA[
<p>I’ve been playing around with Opus 5.5 which has made a big leap over previous generations in its ability to use a simple drawing-instruction prompt to generate images.<p>This creates Sierra AGI-style adventure game scenes painted live from <i>simple Turtle-esque drawing instructions</i> so you can basically provide it an empty canvas and then position text labels on the canvas where you want certain things (tavern, oak tree, etc) and it will generate a custom script for rendering them in a EGA graphics style.<p><a href="https://kq-styles.specr.net" rel="nofollow">https://kq-styles.specr.net</a></p>
]]></description><pubDate>Wed, 07 Oct 2026 20:23:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=49998304</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49998304</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49998304</guid></item><item><title><![CDATA[New comment by vunderba in "Mistral Large 4"]]></title><description><![CDATA[
<p>I pointed something similar out on a related question several weeks ago - absent strong direction, LLM output regresses toward the mean.<p>The more banal your prompt is, the more banal the output is going to be. People have been testing LLMs with little things like “write a short fantasy story,” for years now and most of the stories are exactly what you’d expect: prosaic drivel.<p>I call this <i>“generic in, generic out,”</i> an LLM corollary to the classic GIGO (<i>“garbage in, garbage out.”</i>)</p>
]]></description><pubDate>Tue, 06 Oct 2026 16:21:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=49980692</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49980692</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49980692</guid></item><item><title><![CDATA[New comment by vunderba in "Borland Turbo Basic"]]></title><description><![CDATA[
<p>My understanding is that QB64 is defacto dead and the Phoenix Edition is the continuation of the project which still receives regular updates.</p>
]]></description><pubDate>Mon, 05 Oct 2026 16:57:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=49967397</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49967397</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49967397</guid></item><item><title><![CDATA[New comment by vunderba in "Borland Turbo Basic"]]></title><description><![CDATA[
<p>Depends. The two that I'm familiar with are probably FreeBASIC and QB64.<p>QB64 is pretty popular as a sort of QBASIC-dialect with additional features like OpenGL, multimedia support, etc.<p>FreeBasic is decent as well but its focus is more on being a compiler whereas QB64 aims to be more batteries-included with its builtin IDE.<p><a href="https://github.com/QB64-Phoenix-Edition/QB64pe" rel="nofollow">https://github.com/QB64-Phoenix-Edition/QB64pe</a><p><a href="https://github.com/freebasic/fbc" rel="nofollow">https://github.com/freebasic/fbc</a></p>
]]></description><pubDate>Mon, 05 Oct 2026 16:35:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=49967105</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49967105</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49967105</guid></item><item><title><![CDATA[New comment by vunderba in "A tribute to one of the best games on the Atari 2600"]]></title><description><![CDATA[
<p>Haha yep. Our first console was also an Atari 2600 but the rose-tinted glasses had zero effect on me. (THE GOGGLES DO NOTHING!).<p>Combat was great fun though because you could "curve" the bullets!</p>
]]></description><pubDate>Mon, 05 Oct 2026 05:29:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=49961014</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49961014</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49961014</guid></item><item><title><![CDATA[New comment by vunderba in "A tribute to one of the best games on the Atari 2600"]]></title><description><![CDATA[
<p>Having introduced my younger siblings, who grew up with much later systems like the PS3 and Nintendo Switch, I would have to agree with this statement. The Atari 2600 is pretty graphically primitive (feel like I read somewherre that it was only designed to display 5 movable objects on the entire screen at once) even though its super impressive what they were able to accomplish with it.<p>Another thing to remember: the NES sort of cheats in a sense, because the cartridges themselves could include onboard chips like the MMC3/5 [1] that extended the capabilities of the original NES, stretching its lifetime far further.<p>[1] - <a href="https://nicole.express/2022/the-nes-as-an-artifact.html" rel="nofollow">https://nicole.express/2022/the-nes-as-an-artifact.html</a></p>
]]></description><pubDate>Mon, 05 Oct 2026 05:27:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=49961006</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49961006</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49961006</guid></item><item><title><![CDATA[New comment by vunderba in "A browser-native classic Visual Basic VB6 IDE"]]></title><description><![CDATA[
<p>So I think you're talking about TYPES.<p><pre><code>  TYPE PERSON
    AGE AS INTEGER
    FIRSTNAME AS STRING * 12
  END TYPE

  DIM KURTZ AS PERSON


  PRINT KURTZ._

</code></pre>
You could do something like this, but it wouldn’t provide any kind of code completion or autocomplete to show the AGE/FIRSTNAME fields where the underscore represents the text cursor.<p>However you are right that if you hit F1 on KURTZ it would then show User defined PERSON, and then you could hit F1 again and it would show built-in help of user defined TYPE with AGE/FIRSTNAME properties. Sort of like context-sensitive help I guess.<p>As far as subroutines/functions go, if you tried to pass data into a subroutine where the data couldn’t be coerced, it would just give you a generic type mismatch.<p><pre><code>  DIM Y AS SINGLE
  Y = 10.5

  PRINTIT  Y   ' Throws parameter type mismatch
  PRINTIT (Y) ' Succeeds through a self-evaluated expression which is effectively BYVAL because Microsoft takes pain in your suffering.

  SUB PRINTIT (X%)
    PRINT X%
  END SUB
</code></pre>
But to your point, you could point at PRINTIT and hit F1 and get a quick symbol look-up.<p>I've spent the last 6 months building a similar 1:1 faithful recreation of QBASIC and QuickBasic 4.5 that runs natively in the browser [1] - so I know way more about this than anyone should by right.<p>[1] - <a href="https://mordenstar.com/share/qbasic-core-demos" rel="nofollow">https://mordenstar.com/share/qbasic-core-demos</a></p>
]]></description><pubDate>Mon, 05 Oct 2026 05:01:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=49960861</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49960861</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49960861</guid></item><item><title><![CDATA[New comment by vunderba in "A browser-native classic Visual Basic VB6 IDE"]]></title><description><![CDATA[
<p>Nice job - definitely consider implementing at least a little bit of the Win32 API layer! For kicks I tried importing an old highschool VB6 map editor at it which uses BitBlt but sadly it didn't work.</p>
]]></description><pubDate>Sun, 04 Oct 2026 20:01:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=49957281</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49957281</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49957281</guid></item><item><title><![CDATA[New comment by vunderba in "RuneScape's Position on Gen AI"]]></title><description><![CDATA[
<p>The vids have mostly been scrubbed out of existence due to the backlash, but the cinematic trailer is still watchable in their livestream around 8 minutes in.<p><a href="https://www.twitch.tv/videos/2890955408" rel="nofollow">https://www.twitch.tv/videos/2890955408</a><p>Here’s the most egregious example:<p><a href="https://imgur.com/a/ju2tg75" rel="nofollow">https://imgur.com/a/ju2tg75</a></p>
]]></description><pubDate>Sun, 04 Oct 2026 18:02:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=49956260</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49956260</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49956260</guid></item><item><title><![CDATA[New comment by vunderba in "Show HN: Thoreau BASIC – What if BASIC hadn't gone out of fashion?"]]></title><description><![CDATA[
<p>Nice to see another VB/DOS aficionado! One of my first summer jobs that didn’t involve landscaping as a teenager was porting a CAD-based application from VB/DOS to Visual Basic 6 so it could run natively on Win9x machines.</p>
]]></description><pubDate>Sun, 04 Oct 2026 15:50:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=49954960</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49954960</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49954960</guid></item><item><title><![CDATA[New comment by vunderba in "Show HN: Thoreau BASIC – What if BASIC hadn't gone out of fashion?"]]></title><description><![CDATA[
<p>I never ended up trying VB.NET, but I spent a lot of time in middle school playing with VB3 and later VB6. Being able to drag and drop components to quickly scaffold out a WYSIWYG GUI which you could then double-click on to create premade handlers was the veritable cat's meow.<p>I feel like that kind of event-driven programming model was very intuitive, even for younger audiences.</p>
]]></description><pubDate>Sun, 04 Oct 2026 15:46:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=49954910</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49954910</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49954910</guid></item><item><title><![CDATA[New comment by vunderba in "FLUX 3 Image"]]></title><description><![CDATA[
<p>I wouldn’t say that mine, the GenAI Showdown, is necessarily any more or less objective than any others but I definitely do a lot of manual curation.<p>Prompt results are graded based a weighted calculation which includes: <i>adherence to the prompt, image fidelity, and steerability</i>.<p>My comparison benchmark also tends to favor prompt adherence, which a lot of others don’t. Most of ones that I've seen tend towards rather simplistic prompts (e.g. "neon-lit city facing a robotic uprising, with high-tech battles, in anime style"), whereas the prompts I've created try to test high specificity.<p>I’ve been running them all the way back to SDXL.<p>You can compare specific models using the "View All Models" so if you want to see the progression of open-weight models, or model X vs model Y, you can do so.<p>Just a heads up - I haven't added Flux 3 as I'm waiting until BFL drops the open-weights version.<p>Generative Comparisons:<p><a href="https://genai-showdown.specr.net" rel="nofollow">https://genai-showdown.specr.net</a><p>Editing Comparisons:<p><a href="https://genai-showdown.specr.net/image-editing" rel="nofollow">https://genai-showdown.specr.net/image-editing</a></p>
]]></description><pubDate>Sat, 03 Oct 2026 16:02:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=49945402</link><dc:creator>vunderba</dc:creator><comments>https://news.ycombinator.com/item?id=49945402</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49945402</guid></item></channel></rss>