<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: wsve</title><link>https://news.ycombinator.com/user?id=wsve</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 31 May 2026 17:39:47 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=wsve" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by wsve in "Zig ELF Linker Improvements Devlog"]]></title><description><![CDATA[
<p>For releases you're generally building it all at once in a merge request/deployment pipeline anyway</p>
]]></description><pubDate>Sun, 31 May 2026 16:09:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48346859</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48346859</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48346859</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>Please reread my initial comment. That's the assumption everyone is making, but WHY would it actually cost so much more? What's so much more expensive? Some games already do this, why would it be so much more expensive for others?</p>
]]></description><pubDate>Sat, 30 May 2026 15:19:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48337182</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48337182</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48337182</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>Why would releasing your server executable as a standalone be difficult to impossible to comply with the law? Many games already do this</p>
]]></description><pubDate>Sat, 30 May 2026 06:11:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=48333165</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48333165</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48333165</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>> The most obvious example is pretty much any form of inviting a player/having idenities. The storage of users and inviting them is what brings in the scaling complexities in your average online game, and that's when you'd use a service harder to have a self hosting equivalent of.<p>A bill like this isn't asking for a 1-to-1 level of service once the company servers are turned off, it's a minimal product to make multiplayer play at all possible. The assumption is that, like with most fanbases for a product, you'll have to form a community of people to engage with it on your own.<p>The solution is to do what so many older games like Quake or Minecraft or TF2 have done since day 1: Release the server executable, and allow direct LAN connections (and disable login requirements).</p>
]]></description><pubDate>Sat, 30 May 2026 04:33:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=48332599</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48332599</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48332599</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>> so they become more attractive than they currently are by definition.<p>Please reread my comment. You're doing the exact same thing. You're saying this like it's a given, but it is not. WHY would it be more attractive?</p>
]]></description><pubDate>Sat, 30 May 2026 03:58:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48332403</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48332403</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48332403</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>Blanket dismissal of regulations is about as silly as a blanket dismissal of laws. Some laws are "bad", some are "good", but the point is who do they hurt, and who do they serve? Regulations are tools, like laws, and can be written to serve the needs of the people, for good things.</p>
]]></description><pubDate>Sat, 30 May 2026 02:13:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=48331743</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48331743</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48331743</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>> I've seen some supporters of this style bill push for 'offline play' being a requirement.<p>That seems a bit silly to my eyes, self-hosting a server seems sufficient. But not included in this bill, so not an issue here<p>> Think if fortnite died tomorrow how many different servers it would take to host. Could an argument be made that an end user couldn't be expected to launch a dozen aws services? More dev time, more costs.<p>In this specific case, it's not so hard to imagine a single home computer handling the traffic of 100 connected users for a game of battle royale, the server compute for those kinds (baked-in world, low physics) games can be cheaper than running an instance of the game. Just some physics calculations, networking, and game state.<p>The main point would be if you start development from the premise that your server executable will be released to the users, the architecture/performance considerations are not that different at all.</p>
]]></description><pubDate>Sat, 30 May 2026 02:09:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48331705</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48331705</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48331705</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>> gives the game developers a perverse incentive to further embrace more exploitive revenue models such as free to play and subscription based services?<p>This is what I fail to see an explanation of anywhere in these comments. WHY would this law make a subscriber-based revenue model so much more enticing? WHY would this law make single-purchase games with multiplayer servers suddenly so non-viable from a business perspective?<p>The latent assumption I keep seeing is that the mere <i>existence</i> of a regulation in an area will drive people away from that model, but that's simply not how businesses operate. It's a cost/benefit analysis. So what is the cost?</p>
]]></description><pubDate>Sat, 30 May 2026 01:46:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=48331560</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48331560</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48331560</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>Agreed that's what they were likely trying to do with that comment, and I'd argue the problem with it is that it fear-mongers about regulations while failing to <i>actually</i> scrutinize what the negative effects are.<p>Also, we should really drop this restaurant analogy, it's ill-fitting and clearly distracting from the main point.</p>
]]></description><pubDate>Sat, 30 May 2026 01:32:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=48331467</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48331467</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48331467</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>That is <i>very</i> far from the point, not only because what I meant was that some restaurants are not as good compared to others, but also because the connection between eating out vs eating at home and regulations is basically non-existent? I don't really understand what you're saying.<p>The point is saying "some regulations have downsides" is meaningless in conversation about a particular regulation, just like saying "some restaurants don't serve very tasty food" is meaningless in a conversation about "should we try that new Thai place on 3rd street?"</p>
]]></description><pubDate>Sat, 30 May 2026 00:32:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=48331112</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48331112</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48331112</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>>See also car fuel economy standards that push car makers into killing the wagon market segment in favor of SUVs.<p>All this says is that it's possible for regulations to have negative, unintended consequences. It's about as relevant as reminding your friends that some restaurants are not very good when you're picking a place to eat. It's not relevant when we're talking about something specific and the field of things is varied.<p>> WRT regulation the only thing that matters is the incentives that it creates.<p>Sure. What are the negative incentives?<p>>If this is how the bill ends up being enacted, it will only push more big game developers into making their titles subscription only.<p>Why? What is the incentive away from one-time purchases? Is it cost? Where is that cost coming from?</p>
]]></description><pubDate>Fri, 29 May 2026 23:34:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=48330748</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48330748</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48330748</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>> Well, they're not selling you the game. They're licensing you the ability to play their game.<p>I don't think that's a reasonable reading of what it means to "buy a game", by most people's interpretation of the word "buy".<p>Regardless of that, the neat thing about regulation is that we don't have to settle for that interpretation, and instead force the one that's better for the consumer!</p>
]]></description><pubDate>Fri, 29 May 2026 23:11:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48330569</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48330569</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48330569</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>I'm always shocked by how irrationally anti-regulation this site is. I have yet to see any explanation why this regulation would be, in practice, cost/legally prohibitive in any way. This seems like a consumer protections slam dunk.<p>Yes, you would have to make sure your server application adheres to software licenses before release, just like you do with the client application, or any other piece of software a company may use or release. What popular libraries are we concerned about no longer being usable because of this? Remember, this is <i>server</i> architecture. Networking libraries? ENet is distributable, so is Valve's GameNetworkingSockets.<p>Yes, it'd ask developers to write their servers with this possible/inevitable transition in mind. Developers will plan ahead for that, and I have a very hard time imagining the server architecture would change much <i>at all</i>. A dedicated company-owned server is just a beefier home computer with load balancers and matchmaking. Drop those two, slap a server list on the client, and you're golden.<p>This is <i>great news</i>!</p>
]]></description><pubDate>Fri, 29 May 2026 22:45:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=48330322</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48330322</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48330322</guid></item><item><title><![CDATA[New comment by wsve in "The California state assembly has passed the 'Protect Our Games Act'"]]></title><description><![CDATA[
<p>Consumer protection laws are "weird"? I'd hate to live in your world...</p>
]]></description><pubDate>Fri, 29 May 2026 22:18:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48330051</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48330051</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48330051</guid></item><item><title><![CDATA[New comment by wsve in "New York passes pied-a-terre tax"]]></title><description><![CDATA[
<p>Yes it's definitely the opposite of trickle down. Higher taxes on the wealthy to reduce income inequality and provide more funding for social programs</p>
]]></description><pubDate>Thu, 28 May 2026 17:52:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=48312762</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48312762</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48312762</guid></item><item><title><![CDATA[New comment by wsve in "New York passes pied-a-terre tax"]]></title><description><![CDATA[
<p>It's a label for a very real tax policy and the advertised reason behind it, it's definitely a thing (or was, at least, the argument is less common today)</p>
]]></description><pubDate>Thu, 28 May 2026 17:51:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=48312736</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48312736</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48312736</guid></item><item><title><![CDATA[New comment by wsve in "Big tech's anti-labor playbook has come for Wikipedia"]]></title><description><![CDATA[
<p>Uh...<p>Can you name me a single job where the tradeoff is "You won't get paid much <i>because</i> this position is so respectable"?<p>There are respectable jobs where you don't get paid much because the area of work simply does not generate much money (charity), or because they're being exploited and guilt tripped into working hard because of their mission (charity), and there are jobs which are respectable primarily because they pay very well...<p>But there are no jobs where you're "status-compensated", where you are paid less but that's okay, because the job is so respectable so it's okay to pay you less.</p>
]]></description><pubDate>Wed, 27 May 2026 06:52:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48290632</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48290632</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48290632</guid></item><item><title><![CDATA[New comment by wsve in "Big tech's anti-labor playbook has come for Wikipedia"]]></title><description><![CDATA[
<p>Yes, but notice that the pope gets paid very well</p>
]]></description><pubDate>Wed, 27 May 2026 06:43:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=48290567</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48290567</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48290567</guid></item><item><title><![CDATA[New comment by wsve in "Big tech's anti-labor playbook has come for Wikipedia"]]></title><description><![CDATA[
<p>"status-compensated"?</p>
]]></description><pubDate>Wed, 27 May 2026 00:10:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48287740</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48287740</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48287740</guid></item><item><title><![CDATA[New comment by wsve in "Big tech's anti-labor playbook has come for Wikipedia"]]></title><description><![CDATA[
<p>Non-profit executives are even more capable and better situated to "raid donations" or change the direction of the mission, and can do so a lot easier when there is no organized labor force to push back against it.</p>
]]></description><pubDate>Wed, 27 May 2026 00:09:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=48287732</link><dc:creator>wsve</dc:creator><comments>https://news.ycombinator.com/item?id=48287732</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48287732</guid></item></channel></rss>