<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: wtetzner</title><link>https://news.ycombinator.com/user?id=wtetzner</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 28 Jul 2026 01:17:36 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=wtetzner" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by wtetzner in "How to read more books"]]></title><description><![CDATA[
<p>This sounded weird to me at first until I realized that this exactly what I do when watching a movie with subtitles.</p>
]]></description><pubDate>Mon, 13 Jul 2026 17:26:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=48895922</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48895922</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48895922</guid></item><item><title><![CDATA[New comment by wtetzner in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>I'm wondering if going back to cheaper and less capable hardware will actually result in better games. Forcing creativity, and maybe (by necessity) dropping the constant push for higher fidelity graphics. I think that push for fidelity is so costly that a large number of game developers don't even attempt to innovate in the rest of game design anymore.<p>> For the ps6, they were already done with design and they'd need to let that go to waste to not put it out.<p>I guess nobody can predict the future, but this sounds like the sunk cost fallacy. E.g., if it's not going to sell well enough to recoup manufacturing costs, then producing the console will be more costly than just wasting the design effort anyway.<p>Maybe they don't need mass market sales to at least break even?</p>
]]></description><pubDate>Fri, 10 Jul 2026 16:54:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=48862433</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48862433</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48862433</guid></item><item><title><![CDATA[New comment by wtetzner in "Odin, Wikipedia and engagement farming"]]></title><description><![CDATA[
<p>> The author knows the orientation of his language better than anyone else.<p>^ I was only addressing this comment, not the specifics of Odin.<p>> Odin is a general purpose language; is capable of being used in numerous different areas from application development, servers, graphics, games, kernels, CLI/TUIs, etc.<p>I would argue that being capable of doing anything is not in conflict with being <i>oriented</i> around something specific. Any Turing complete language is capable of those things.<p>Again, I don't even know Odin, so I'm not addressing whether or not it is game dev oriented. Only that the arguments themselves don't seem sound.<p>EDIT: grammar/formatting</p>
]]></description><pubDate>Fri, 10 Jul 2026 16:48:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=48862368</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48862368</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48862368</guid></item><item><title><![CDATA[New comment by wtetzner in "In Emacs, everything looks like a service"]]></title><description><![CDATA[
<p>> that seems backwards to me<p>I'm not sure I completely understand which part you find backwards. Do you mean merging language runtimes and the OS is a bad idea, or that you think merging them would lead to more innovation?<p>I can see an argument for both (in terms of innovation), but being able to run only one language environment on a computer at a given time would make it much harder and heavy weight to use new languages. Or at the very least, new language runtimes.</p>
]]></description><pubDate>Fri, 10 Jul 2026 16:42:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=48862297</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48862297</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48862297</guid></item><item><title><![CDATA[New comment by wtetzner in "In Emacs, Everything Looks Like a Service"]]></title><description><![CDATA[
<p>Yeah, I kinda feel like when you're mentoring people, you should let them drive. If you're going to do it for them, you might as well just record a training video.</p>
]]></description><pubDate>Fri, 10 Jul 2026 16:35:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=48862214</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48862214</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48862214</guid></item><item><title><![CDATA[New comment by wtetzner in "Postgres rewritten in Rust, now passing 100% of the Postgres regression tests"]]></title><description><![CDATA[
<p>This was already addressed:<p>> But with LLMs generating 7101 commits in less than a month that isn't feasible.<p>I don't think trying to understand LLM generated code is feasible for anything other than very small projects. IMO it's a big problem with using LLMs for coding. Sure, they can generate a bunch of stuff, but in some ways that just makes the real problems of software development even harder.</p>
]]></description><pubDate>Fri, 10 Jul 2026 16:33:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=48862193</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48862193</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48862193</guid></item><item><title><![CDATA[New comment by wtetzner in "A Love Letter to Flashcards"]]></title><description><![CDATA[
<p>I kinda feel like using memorization techniques for things that require deeper understanding probably isn't the most efficient way to learn.<p>IMO you want to be actively trying to map the new concepts to things you already understand, and constantly working to update your mental model.</p>
]]></description><pubDate>Fri, 10 Jul 2026 16:31:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=48862161</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48862161</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48862161</guid></item><item><title><![CDATA[New comment by wtetzner in "Postgres rewritten in Rust, now passing 100% of the Postgres regression tests"]]></title><description><![CDATA[
<p>So your solution is to just read through all 1M+ lines of code?</p>
]]></description><pubDate>Fri, 10 Jul 2026 13:53:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859947</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859947</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859947</guid></item><item><title><![CDATA[New comment by wtetzner in "Postgres rewritten in Rust, now passing 100% of the Postgres regression tests"]]></title><description><![CDATA[
<p>What about just not installing sketchy extensions?</p>
]]></description><pubDate>Fri, 10 Jul 2026 13:41:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859804</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859804</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859804</guid></item><item><title><![CDATA[New comment by wtetzner in "In Emacs, everything looks like a service"]]></title><description><![CDATA[
<p>> You could add lisp to mspaint and mspaint suddenly becomes awesome somehow?<p>TBH that does sound pretty awesome, assuming good primitive operations were exposed through the Lisp API.</p>
]]></description><pubDate>Fri, 10 Jul 2026 13:33:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859705</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859705</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859705</guid></item><item><title><![CDATA[New comment by wtetzner in "Apple Silicon Exec Explains Mac Mini AI Demand and On-Device Future"]]></title><description><![CDATA[
<p>Yeah, I don't know who thought that website was a good idea.</p>
]]></description><pubDate>Fri, 10 Jul 2026 13:26:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859619</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859619</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859619</guid></item><item><title><![CDATA[New comment by wtetzner in "In Emacs, everything looks like a service"]]></title><description><![CDATA[
<p>> Their argument is that all team members should use the same tools, and I guess that is a valid point.<p>Why is that a valid point?</p>
]]></description><pubDate>Fri, 10 Jul 2026 13:15:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859490</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859490</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859490</guid></item><item><title><![CDATA[New comment by wtetzner in "In Emacs, everything looks like a service"]]></title><description><![CDATA[
<p>Given his work on Smalltalk, I suspect he means that he prefers the line between language runtime and operating system to be erased, and they be the same thing.<p>I disagree though. While there are benefits to that approach, I feel like language innovation would be stifled to a certain degree.</p>
]]></description><pubDate>Fri, 10 Jul 2026 13:12:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859455</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859455</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859455</guid></item><item><title><![CDATA[New comment by wtetzner in "Java 27: What's New?"]]></title><description><![CDATA[
<p>But can't you continue to run older bytecode versions on newer JVMs? I think you can also specify the source version separately.</p>
]]></description><pubDate>Fri, 10 Jul 2026 13:08:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859398</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859398</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859398</guid></item><item><title><![CDATA[New comment by wtetzner in "Good Tools Are Invisible"]]></title><description><![CDATA[
<p>What I find especially weird is that I'm not sure I've ever heard anyone describe vim as a puzzle that's fun to solve. The most common sentiment is that it has a learning curve, but ends up being worth it.</p>
]]></description><pubDate>Fri, 10 Jul 2026 12:57:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48859273</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48859273</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48859273</guid></item><item><title><![CDATA[New comment by wtetzner in "Odin, Wikipedia and engagement farming"]]></title><description><![CDATA[
<p>> The author knows the orientation of his language better than anyone else.<p>The author knows the <i>intention</i> of the language better than anyone else, but that doesn't mean it isn't especially game dev oriented.</p>
]]></description><pubDate>Sat, 04 Jul 2026 01:23:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=48781829</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48781829</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48781829</guid></item><item><title><![CDATA[New comment by wtetzner in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>I've thought it would be cool to have a console where later updates are installed on the game cartridge directly.</p>
]]></description><pubDate>Wed, 01 Jul 2026 18:32:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=48751272</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48751272</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48751272</guid></item><item><title><![CDATA[New comment by wtetzner in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>> The side-effect most people didn't consider is that you never really own a digital copy.<p>This is true for consoles, but on GoG for example you can download the DRM offline installer for the games you buy. So going purely digital doesn't <i>have</i> to be terrible on its own. But of course, for consoles it <i>will</i> be.</p>
]]></description><pubDate>Wed, 01 Jul 2026 18:28:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=48751207</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48751207</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48751207</guid></item><item><title><![CDATA[New comment by wtetzner in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>> If consumers don't like that option, an alternative can be a perpetual $5/year subscription that additional provides in-game stickers.<p>Another alternative is to just buy the used games and play them on the old consoles.</p>
]]></description><pubDate>Wed, 01 Jul 2026 18:12:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48750994</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48750994</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48750994</guid></item><item><title><![CDATA[New comment by wtetzner in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>> Yeah, Sony is stupid to be leaving money on the table like that<p>Are they though? Console sales have been dropping. It's only money left on the table if people are also purchasing consoles & games in the same quantities. How many people are just not buying these games <i>because</i> they are digital only?<p>TBH though, I think the ship has sailed a long time ago. Many games with physical media aren't really playable without downloadable updates anyway. Another reason the modern gaming experience has gotten worse.</p>
]]></description><pubDate>Wed, 01 Jul 2026 18:11:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=48750972</link><dc:creator>wtetzner</dc:creator><comments>https://news.ycombinator.com/item?id=48750972</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48750972</guid></item></channel></rss>