<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: yak32</title><link>https://news.ycombinator.com/user?id=yak32</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 29 Apr 2026 10:43:44 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=yak32" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>i have similar thoughts - but about AI covering gaps in splats</p>
]]></description><pubDate>Tue, 28 Apr 2026 18:51:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=47938826</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47938826</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47938826</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>It runs on mobiles with lowest settings and have interface for that, but desktop is preferable</p>
]]></description><pubDate>Tue, 28 Apr 2026 09:06:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47932053</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47932053</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47932053</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>And yeah you can definitely create splats with open source</p>
]]></description><pubDate>Tue, 28 Apr 2026 09:05:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=47932049</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47932049</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47932049</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>View model? Hands? Download from internet with permissive license - I was looking to something relatively realistic and remotely matching environment</p>
]]></description><pubDate>Tue, 28 Apr 2026 09:03:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=47932042</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47932042</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47932042</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>yeah, in 2020 when Cyberpunk was out, it was a sci-fi concept!</p>
]]></description><pubDate>Mon, 27 Apr 2026 15:12:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47922700</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47922700</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47922700</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>lowest settings? i just approached mobile devices, it's a lot of data and running in a browser .. it's a miracle it works there in the current state (on my 6-years old iPhone it allows me to walk and shoot at least). Streaming LOD is tweakable tbh, it may need to lower settings for mobiles.</p>
]]></description><pubDate>Mon, 27 Apr 2026 15:10:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=47922687</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47922687</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47922687</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>XGrid Portal camera has Lidar, and this scan is made with it as I remember</p>
]]></description><pubDate>Sun, 26 Apr 2026 22:37:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47915499</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47915499</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47915499</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>some game mode in Cyberpunk 2077 too</p>
]]></description><pubDate>Sun, 26 Apr 2026 22:35:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=47915480</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47915480</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47915480</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>i've seen demos with splats and raytracing - this one for example <a href="https://gaussiantracer.github.io/" rel="nofollow">https://gaussiantracer.github.io/</a></p>
]]></description><pubDate>Sun, 26 Apr 2026 22:34:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=47915469</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47915469</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47915469</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>you would need a professional artist, several days and professional expensive equipment. It's not an easy task.</p>
]]></description><pubDate>Sun, 26 Apr 2026 22:33:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=47915456</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47915456</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47915456</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>i think splats are good for browsers as it's just a render call with relatively simple shader - imagine modern traditional rendering pipeline, where it's thousands of different passes + post processing, shadows etc. Effective splat sorting is a different story in browsers though</p>
]]></description><pubDate>Sun, 26 Apr 2026 22:31:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47915444</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47915444</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47915444</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>tbh I haven't yet approached optimisation for this, i am pretty sure it's possible to improve it further. It runs on my 2020 iphone, but not super smooth though</p>
]]></description><pubDate>Sun, 26 Apr 2026 22:25:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=47915385</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47915385</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47915385</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>I heard Insta360 is good for this.</p>
]]></description><pubDate>Sun, 26 Apr 2026 22:24:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47915365</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47915365</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47915365</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>there another game, Bodycam, released on Steam - <a href="https://store.steampowered.com/app/2406770/Bodycam/" rel="nofollow">https://store.steampowered.com/app/2406770/Bodycam/</a> - but it's Unreal engine 5. This demo runs on my old 2020 iPhone, in browser</p>
]]></description><pubDate>Sun, 26 Apr 2026 13:59:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=47910401</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47910401</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47910401</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>dynamic objects are still largely unsolved problem, I just tried to approach it in this demo. also this particular place doesn't have reflective surfaces, but technology supports it - check for example this splat <a href="https://superspl.at/scene/ff1d0393" rel="nofollow">https://superspl.at/scene/ff1d0393</a> or this one <a href="https://superspl.at/scene/6c822f84" rel="nofollow">https://superspl.at/scene/6c822f84</a></p>
]]></description><pubDate>Sun, 26 Apr 2026 12:25:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47909767</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47909767</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47909767</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>idealy it should be 4DGS but we are far away from it - real actors scan etc.. but somebody will do it later i am sure</p>
]]></description><pubDate>Sun, 26 Apr 2026 11:59:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=47909629</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47909629</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47909629</guid></item><item><title><![CDATA[New comment by yak32 in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy</p>
]]></description><pubDate>Thu, 23 Apr 2026 18:24:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=47879457</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47879457</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47879457</guid></item><item><title><![CDATA[Show HN: Turning a Gaussian Splat into a videogame]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.playcanvas.com/turning-a-gaussian-splat-into-a-videogame/">https://blog.playcanvas.com/turning-a-gaussian-splat-into-a-videogame/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47876071">https://news.ycombinator.com/item?id=47876071</a></p>
<p>Points: 236</p>
<p># Comments: 63</p>
]]></description><pubDate>Thu, 23 Apr 2026 14:18:52 +0000</pubDate><link>https://blog.playcanvas.com/turning-a-gaussian-splat-into-a-videogame/</link><dc:creator>yak32</dc:creator><comments>https://news.ycombinator.com/item?id=47876071</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47876071</guid></item></channel></rss>