<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: yesithinkso</title><link>https://news.ycombinator.com/user?id=yesithinkso</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 24 Jul 2026 01:08:48 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=yesithinkso" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by yesithinkso in "Jelly UI: Soft-body physics for native HTML form controls"]]></title><description><![CDATA[
<p>Braindead take.<p>A videogame is expensive to render because of several MB models, constantly moving camera, and other things.<p>The concept of observing elements is not even new.</p>
]]></description><pubDate>Tue, 21 Jul 2026 14:25:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992785</link><dc:creator>yesithinkso</dc:creator><comments>https://news.ycombinator.com/item?id=48992785</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992785</guid></item><item><title><![CDATA[New comment by yesithinkso in "Jelly UI: Soft-body physics for native HTML form controls"]]></title><description><![CDATA[
<p>That doesn't mean that the process stops, it runs indefinitely because it has to.<p>The DOM does this. React does this.<p>Did you know CSS even invokes the GPU for certain tasks?<p>You guys really need more experience. I can't believe how many people apparently know nothing at all about web dev and computers.</p>
]]></description><pubDate>Tue, 21 Jul 2026 14:24:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992770</link><dc:creator>yesithinkso</dc:creator><comments>https://news.ycombinator.com/item?id=48992770</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992770</guid></item><item><title><![CDATA[New comment by yesithinkso in "Jelly UI: Soft-body physics for native HTML form controls"]]></title><description><![CDATA[
<p>> GPUs are expensive<p>Do you know that regular HTML and CSS use GPU all the time?</p>
]]></description><pubDate>Tue, 21 Jul 2026 14:22:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992755</link><dc:creator>yesithinkso</dc:creator><comments>https://news.ycombinator.com/item?id=48992755</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992755</guid></item><item><title><![CDATA[New comment by yesithinkso in "Jelly UI: Soft-body physics for native HTML form controls"]]></title><description><![CDATA[
<p>You know nothing about software if you really think this.<p>He's right - the DOM also has observers.<p>The difference is what is rendered, not that observers are involved and the concept of looping.<p>Millions use React - you want to talk about performance?</p>
]]></description><pubDate>Tue, 21 Jul 2026 14:21:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992740</link><dc:creator>yesithinkso</dc:creator><comments>https://news.ycombinator.com/item?id=48992740</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992740</guid></item><item><title><![CDATA[New comment by yesithinkso in "Jelly UI: Soft-body physics for native HTML form controls"]]></title><description><![CDATA[
<p>I get what you're saying.<p>These downvoters act like native JS doesn't do the exact same thing with event listening and observing the DOM. So does React and other FE frameworks.<p>Philip J Fry is either being disingenuous or genuinely doesn't know that game rendering has often several MB models, is often raycasting, maintaining camera calculus, and a lot more.</p>
]]></description><pubDate>Tue, 21 Jul 2026 14:19:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992720</link><dc:creator>yesithinkso</dc:creator><comments>https://news.ycombinator.com/item?id=48992720</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992720</guid></item></channel></rss>