<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: yoz</title><link>https://news.ycombinator.com/user?id=yoz</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 01 May 2026 02:30:49 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=yoz" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by yoz in "How did Windows 95 get permission to put Weezer video 'Buddy Holly' on the CD?"]]></title><description><![CDATA[
<p>Yeah, it's a shame. I usually enjoy Raymond Chen's posts, but this doesn't tell me anything particularly interesting other than that the band didn't know. The main question I have is: why this video? What's the story behind the choice?</p>
]]></description><pubDate>Wed, 11 Feb 2026 00:09:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=46968974</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=46968974</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46968974</guid></item><item><title><![CDATA[New comment by yoz in "Blame as a Service"]]></title><description><![CDATA[
<p>Dan Davies wrote a whole book on this topic, <i>The Unaccountability Machine</i> [1]. In it, he creates the concept of "accountability sinks": organisational structures or systems which abstract the source of a decision away from individuals so that no specific person can be held accountable.<p>Davies writes: "For an accountability sink to function, it has to break a link; it has to prevent the feedback of the person affected by the decision from affecting the operation of the system."<p>For a good short overview, see this piece by Mandy Brown: <a href="https://aworkinglibrary.com/writing/accountability-sinks" rel="nofollow">https://aworkinglibrary.com/writing/accountability-sinks</a><p>[1] <a href="https://press.uchicago.edu/ucp/books/book/chicago/U/bo252799883.html" rel="nofollow">https://press.uchicago.edu/ucp/books/book/chicago/U/bo252799...</a></p>
]]></description><pubDate>Thu, 20 Nov 2025 03:44:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=45988679</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=45988679</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45988679</guid></item><item><title><![CDATA[Outpost Mono – a futuristic monospaced font designed for Martian outposts]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/ursooperduper/outpost-mono">https://github.com/ursooperduper/outpost-mono</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45907919">https://news.ycombinator.com/item?id=45907919</a></p>
<p>Points: 4</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 12 Nov 2025 22:43:03 +0000</pubDate><link>https://github.com/ursooperduper/outpost-mono</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=45907919</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45907919</guid></item><item><title><![CDATA[New comment by yoz in "Plugin System"]]></title><description><![CDATA[
<p>oh no, now I really want that too</p>
]]></description><pubDate>Wed, 17 Sep 2025 06:30:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=45272472</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=45272472</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45272472</guid></item><item><title><![CDATA[New comment by yoz in "Plugin System"]]></title><description><![CDATA[
<p>"The StandaloneWindow module provides a way to create a separate window to display custom content. You are able to control a full-sized webview inside the window, therefore you can use HTML, CSS, and advanced techniques like WebGL to render the contents." [1]<p>So... someone could make a Webamp[2] plugin?<p>And Butterchurn[3] for viz? (Assuming one can plumb in a compatible audio node)<p>[1] <a href="https://docs.iina.io/interfaces/IINA.API.StandaloneWindow" rel="nofollow">https://docs.iina.io/interfaces/IINA.API.StandaloneWindow</a><p>[2] <a href="https://docs.webamp.org/docs/intro" rel="nofollow">https://docs.webamp.org/docs/intro</a><p>[3] <a href="https://github.com/jberg/butterchurn" rel="nofollow">https://github.com/jberg/butterchurn</a></p>
]]></description><pubDate>Tue, 16 Sep 2025 19:54:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=45267134</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=45267134</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45267134</guid></item><item><title><![CDATA[Datavzrd – a low-code interactive reporting tool for tabular datasets]]></title><description><![CDATA[
<p>Article URL: <a href="https://datavzrd.github.io/">https://datavzrd.github.io/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44674391">https://news.ycombinator.com/item?id=44674391</a></p>
<p>Points: 2</p>
<p># Comments: 1</p>
]]></description><pubDate>Thu, 24 Jul 2025 18:36:09 +0000</pubDate><link>https://datavzrd.github.io/</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=44674391</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44674391</guid></item><item><title><![CDATA[New comment by yoz in "XSLT – Native, zero-config build system for the Web"]]></title><description><![CDATA[
<p>Serious question: would it be worth the effort to treat XSLT as a compilation target for a friendlier language, either extant or new?<p>There's clearly value in XSLT's near-universal support as a web-native system. It provides templating out of the box without invoking JavaScript, and there's demand for that[1]. But it still lacks decent in-browser debugging which JS has in spades.<p>[1] <a href="https://justinfagnani.com/2025/06/26/the-time-is-right-for-a-dom-templating-api/" rel="nofollow">https://justinfagnani.com/2025/06/26/the-time-is-right-for-a...</a></p>
]]></description><pubDate>Fri, 27 Jun 2025 16:59:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=44398361</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=44398361</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44398361</guid></item><item><title><![CDATA[New comment by yoz in "Apple needs a Snow Sequoia"]]></title><description><![CDATA[
<p>I'm talking about network compatibility, so that a Bedrock client can join a Java server and vice versa. It's clearly <i>somewhat</i> possible because GeyserMC[1] exists. It's just ridiculous that it's a third-party addon.<p>[1] <a href="https://geysermc.org/" rel="nofollow">https://geysermc.org/</a></p>
]]></description><pubDate>Fri, 28 Mar 2025 01:37:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=43500459</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43500459</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43500459</guid></item><item><title><![CDATA[New comment by yoz in "Launch HN: Continue (YC S23) – Create custom AI code assistants"]]></title><description><![CDATA[
<p>Thanks so much for sharing your work. Your blog posts are _far_ more interesting and helpful than most of what I'm seeing about agentic coding.<p>I'm particularly fascinated by those last two links, along with your latest post about READMEs. It makes me wonder about a visual specification editor that provides GitHub-like task chronology around the spec, with the code as a secondary artefact (in contrast to GitHub, where code is primary).</p>
]]></description><pubDate>Fri, 28 Mar 2025 01:33:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=43500432</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43500432</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43500432</guid></item><item><title><![CDATA[New comment by yoz in "Apple needs a Snow Sequoia"]]></title><description><![CDATA[
<p>Hey, if we're already complaining about Microsoft products, can someone explain why the Bedrock and Java versions of Minecraft have not been made cross-compatible in the TEN YEARS since the Mojang acquisition?<p>(... speaking as another dad just trying to play with my kid.)</p>
]]></description><pubDate>Fri, 28 Mar 2025 00:17:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=43499828</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43499828</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43499828</guid></item><item><title><![CDATA[New comment by yoz in "A glitch in an online survey replaced the word 'yes' with 'forks'"]]></title><description><![CDATA[
<p>The joke: <a href="https://youtu.be/gi_6SaqVQSw?si=PmVHtMZJyhMQFUar" rel="nofollow">https://youtu.be/gi_6SaqVQSw?si=PmVHtMZJyhMQFUar</a></p>
]]></description><pubDate>Wed, 26 Mar 2025 19:48:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=43486340</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43486340</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43486340</guid></item><item><title><![CDATA[New comment by yoz in "The Prospero Challenge"]]></title><description><![CDATA[
<p>Thanks so much for writing this up and sharing. It sounds like you've been through a horrific few years, but your perseverance in creativity is inspiring and fascinating. I wish you well in your efforts to make a better life for yourself, and I hope your work finds a wider audience.</p>
]]></description><pubDate>Mon, 24 Mar 2025 21:20:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=43465514</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43465514</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43465514</guid></item><item><title><![CDATA[New comment by yoz in "Deconstructing the "Whimsical Animations" landing page"]]></title><description><![CDATA[
<p>Take the spoiler warning seriously. The landing page is fun to play with (once you find the tools in the top right corner) and has at least one amazing/bizarre toy in it.</p>
]]></description><pubDate>Fri, 28 Feb 2025 22:01:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=43212074</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43212074</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43212074</guid></item><item><title><![CDATA[New comment by yoz in "Solitaire"]]></title><description><![CDATA[
<p>Yep. Enter The Gungeon is my personal favourite among roguelites but it's punishingly hard to get the hang of, and the huge number of weapons makes it quite likely that you'll only get semi-decent guns for an entire run – even when you're playing as the Gunslinger, who activates all synergies automatically.<p>The upside of putting in the time is that when you get good, it feels fantastic.<p>If you haven't tried it, I'd recommend Dead Cells. Yes, it's twitchy action, but it's easier than Gungeon to get good at, and the parkour-like flow looks and feels <i>wonderful</i> from quite early on. TBH it's a better game than Gungeon in most respects.</p>
]]></description><pubDate>Fri, 28 Feb 2025 03:15:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=43201307</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43201307</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43201307</guid></item><item><title><![CDATA[New comment by yoz in "Solitaire"]]></title><description><![CDATA[
<p>Dead Cells's "Custom Mode" lets you eliminate loads of objects from the set offered, making it much more likely for you to get weapons you want.<p>It's somewhat unique among the roguelites I've seen in not only offering this but also treating it as valid play: any wins/achievements in this mode (e.g. more BC) will unlock properly.<p>So, no need to put up with Spartan Sandals ever again!</p>
]]></description><pubDate>Fri, 28 Feb 2025 03:04:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=43201269</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43201269</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43201269</guid></item><item><title><![CDATA[New comment by yoz in "Solitaire"]]></title><description><![CDATA[
<p>I LOVE that you let the player tweak those variables in the mechanics. Many of us want to be able to relax with a nice comfy game for half an hour, and "comfy" means setting the difficulty <i>just right</i>.<p>My partner used to relax with Flipflop Solitaire[1], which lets you choose how many suits there are in the deck. These days they play lots of Balatro with the checkered deck[2].<p>[1] <a href="http://www.flipflopsolitaire.com/" rel="nofollow">http://www.flipflopsolitaire.com/</a><p>[2] <a href="https://balatrogame.fandom.com/wiki/Checkered_Deck" rel="nofollow">https://balatrogame.fandom.com/wiki/Checkered_Deck</a></p>
]]></description><pubDate>Fri, 28 Feb 2025 02:57:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=43201231</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43201231</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43201231</guid></item><item><title><![CDATA[New comment by yoz in "My LLM codegen workflow"]]></title><description><![CDATA[
<p>Disagree. Some abstractions are still vital, and it's for the same reasons as always: communicate purpose and complexity <i>concisely</i> rather than hiding it.<p>The best code is that which explains itself most efficiently <i>and</i> readably to Whoever Reads It Next. That's <i>even more</i> important with LLMs than with humans, because the LLMs probably have far less context than the humans do.<p>Developers often fall back on standard abstraction patterns that don't have good semantic fit with the real intent. Right now, LLMs are mostly copying those bad habits. But there's so much potential here for future AI to be great at creating and using the right abstractions as part of software that explains itself.</p>
]]></description><pubDate>Wed, 19 Feb 2025 01:56:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=43097651</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43097651</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43097651</guid></item><item><title><![CDATA[New comment by yoz in "Meta's Awful 'Horizon Worlds' Ad Helps Explain $70B Metaverse Loss"]]></title><description><![CDATA[
<p>When I worked at Second Life we'd often have work meetings in-world. It was fun, often silly, but also productive. Ultimately, it was a voice conference with decent audio and tinker-toy visuals, and we could dogfood and demo our work.<p>But this was around 2010, when most internet video conferencing tools were still terrible, so Second Life was decent competition. For doing work meetings in 2025, the only virtual-world-like competition to Zoom & co that I can think of is <i>maybe</i> Apple's Spatial Facetime, and that's thanks to expensive hardware designed to solve or hide the usual VR usability issues.</p>
]]></description><pubDate>Mon, 17 Feb 2025 22:04:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=43083734</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43083734</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43083734</guid></item><item><title><![CDATA[New comment by yoz in "Meta's Awful 'Horizon Worlds' Ad Helps Explain $70B Metaverse Loss"]]></title><description><![CDATA[
<p>Horizon Worlds continues to look like a product with leaders who don't actually want to use a virtual world, or understand the appeal. There is no amount of money which can fix that.<p>Until that changes, it won't be anywhere near as good as Second Life (which I worked on) or VRChat, despite those systems costing a tiny fraction of what Meta has spent on Horizon Worlds and related projects (Facebook Spaces, Oculus Rooms, etc.). Ex-colleagues of mine worked on this stuff at Meta for years, eventually giving up because of leadership's continual failure to grasp fundamentals of why people like and use virtual worlds.</p>
]]></description><pubDate>Mon, 17 Feb 2025 21:42:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=43083581</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43083581</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43083581</guid></item><item><title><![CDATA[New comment by yoz in "Show HN: Inscribed, create stop motion animation and slide powered by Excalidraw"]]></title><description><![CDATA[
<p>This looks great! I love that it builds on top of existing tools has so many kinds of export already. Thank you so much for sharing it - I'm always looking for good tools for quick animation and presentations.<p>Like you, I'm a big fan of Keynote. It would be amazing to have Keynote-style smooth animation here too (tweening, easing curves, Magic Move, etc.), though I'm sure it would be a huge project in itself.</p>
]]></description><pubDate>Mon, 17 Feb 2025 20:53:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=43083194</link><dc:creator>yoz</dc:creator><comments>https://news.ycombinator.com/item?id=43083194</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43083194</guid></item></channel></rss>