<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: zamadatix</title><link>https://news.ycombinator.com/user?id=zamadatix</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 16 Oct 2026 08:58:48 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=zamadatix" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by zamadatix in "Things to know when you get cancer"]]></title><description><![CDATA[
<p>I agree somewhat in that it's probably a "simpler" type but I would not necessarily be shocked if it didn't go that way for someone else in the US. I had testicular cancer slightly earlier than GP. Had surgery in the same week in a local hospital I originally went in after noticing a lump. Was lucky, just did the removal of my left testicle, the lymph node relomval, and regular checkups/scans - but never any chemo.<p>The moral of my personal story in this context is probably somewhere near the intersection of "not all cancers are the same", "you can always find an anecdote which suggests something", and "luck is a factor in life".<p>If I were to go through it again I'd still probably get a second opinion and go to a better place even if it was a straightforward type though because why not if it's covered the same in the end.</p>
]]></description><pubDate>Thu, 15 Oct 2026 02:20:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=50098363</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50098363</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50098363</guid></item><item><title><![CDATA[New comment by zamadatix in "The gap in shared understanding of LLM capability is widening"]]></title><description><![CDATA[
<p>I of course agree not everything is fine with 93%, but via the very same reasons believe a 3% error rate change is a big deal rather than a reason to dismiss the improvement: not every task has the same tolerance, but there's not many percentage points left until it'd be claiming all of them.<p>That's completely orthogonal to whether you can still find tasks which require more accuracy or not (except for the sole case someone claims it's 100%).</p>
]]></description><pubDate>Wed, 14 Oct 2026 19:14:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=50093351</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50093351</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50093351</guid></item><item><title><![CDATA[New comment by zamadatix in "AI is mass decompiling games. That's both awesome and scary"]]></title><description><![CDATA[
<p>The point of this was 95% to insert the SNES music/effects/UI/graphics/dialog/scenarios/title screen/sounds. Custome would pretty much back at Micropolis, which is already open source.</p>
]]></description><pubDate>Wed, 14 Oct 2026 19:03:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=50093172</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50093172</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50093172</guid></item><item><title><![CDATA[New comment by zamadatix in "AI is mass decompiling games. That's both awesome and scary"]]></title><description><![CDATA[
<p>Unfortunately it's in a private git repo for now. I only thought "hey, maybe others will want this" after and now the SNES game assets are baked into the code and generated output so I can't really redistribute either.<p>Maybe the next time I spend some tokens on it I'll ask for it to convert the implementation to a "proper" runtime rip where the user can provide the source ROM and it extracts those assets live.</p>
]]></description><pubDate>Wed, 14 Oct 2026 16:26:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=50090295</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50090295</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50090295</guid></item><item><title><![CDATA[New comment by zamadatix in "AI is mass decompiling games. That's both awesome and scary"]]></title><description><![CDATA[
<p>Over the weekend I vibe coded the SNES version of Sim City rules/assets/UI into Micropolis (the open source version of the base game) so it has the feel of nostalgia with mouse controls and modern screen size etc. It was a fun nostalgia trip.<p>Last weekend I had it decompile the "Kitten Cannon" Flash game and then ran (what I believe was) an exhaustive check of the 36 trillion reachable launch+power+rng combinations to see what the longest run was (I got a little over 11k feet, successfully replayed in the Flash version).<p>It's so cool to see modifications/enhancements to nostalgic things appear for next to no effort as much as I want rather than be limited by the time I have for it.</p>
]]></description><pubDate>Wed, 14 Oct 2026 16:09:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=50089934</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50089934</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50089934</guid></item><item><title><![CDATA[New comment by zamadatix in "Character.ai has initiated voluntary Chapter 11 bankruptcy"]]></title><description><![CDATA[
<p>Seems fine so long as they are really transitioning those roles to Disney as part of the Chapter 11. Not sure if they are or aren't for each of those listings - if you are that'd be interesting to hear.<p>I've been at a company that went through Chapter 11 and still work with (at the new place) a few folks hired during that time.</p>
]]></description><pubDate>Tue, 13 Oct 2026 14:36:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=50072436</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50072436</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50072436</guid></item><item><title><![CDATA[New comment by zamadatix in "Character.ai Files for Bankruptcy"]]></title><description><![CDATA[
<p>It reads like they didn't go under yet, they just expected to with the way the legal challenges were going. As part of that, Disney seems to hope to be taking a good portion (all?) of the employees in the sale. Without keeping staffing up, the sale might not have been viable. If they didn't have such an exit plan involving the employees still being around then it might have made more sense to freeze hiring and ride it out until the end or whatever option would make sense in that story.</p>
]]></description><pubDate>Tue, 13 Oct 2026 14:24:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=50072266</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50072266</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50072266</guid></item><item><title><![CDATA[New comment by zamadatix in "Intel D270 GPU AI Accelerator–Up to 480 GB LPDDR5X"]]></title><description><![CDATA[
<p><a href="https://www.intel.com/content/www/us/en/newsroom/news/artificial-intelligence/intel-accelerates-open-infrastructure-agentic-ai-era.html" rel="nofollow">https://www.intel.com/content/www/us/en/newsroom/news/artifi...</a></p>
]]></description><pubDate>Tue, 13 Oct 2026 14:10:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=50072058</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50072058</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50072058</guid></item><item><title><![CDATA[New comment by zamadatix in "Intel D270 GPU AI Accelerator–Up to 480 GB LPDDR5X"]]></title><description><![CDATA[
<p>Xeon Phi's ranged between ~100-350 GB/s depending on the models.<p>The thing to note here isn't supposed to be that 1.5 TB/s is record breaking/astounding though, even the consumer 5090 GPU has higher bandwidth than that, it's just capacity@bandwidth is what defines the usefulness of an AI accelerator and this is good on both sides instead of just one. I.e. there are a lot of "cheap" low-capacity@high-bandwidth devices and a lot of "cheap" high-capacity@low-bandwidth devices. What makes this accelerator interesting is not that it has 480 GB of LPDDR5X, it's that it has 480 GB of LPDDR5X at a speed worth having that much for, which has normally been the realm of the likes of Nvidia/AMD and their AI/DC options.</p>
]]></description><pubDate>Tue, 13 Oct 2026 14:08:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=50072020</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50072020</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50072020</guid></item><item><title><![CDATA[New comment by zamadatix in "AI models may soon self-replicate without access to data centers"]]></title><description><![CDATA[
<p>The given article from Anthropic only limits scope to and demonstrates with open weights models. The push against banning open models is an aggregate they continuously make, very publicly, using these kinds of things as examples for why it's needed.</p>
]]></description><pubDate>Tue, 13 Oct 2026 12:40:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=50070752</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50070752</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50070752</guid></item><item><title><![CDATA[New comment by zamadatix in "The Making Of Super Mario 64 – full Giles Goddard interview (2001)"]]></title><description><![CDATA[
<p>He has worked with folks and repos under the HackerN64 collection, which has some generic forms of these optimizations. As for the actual code for each specific game I think he only releases it when he's ready to release the games.</p>
]]></description><pubDate>Mon, 12 Oct 2026 23:12:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=50064359</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50064359</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50064359</guid></item><item><title><![CDATA[New comment by zamadatix in "The gap in shared understanding of LLM capability is widening"]]></title><description><![CDATA[
<p>I'm taking 0.90^n and 0.93^n and seeing 0.93 does more than the initial 3% better over time, which preciesly saves you from things like spending tokens on garbage by this larger factor. You're free to pick whatever target reliabilities from that. E.g. you can maintain above 80% accuracy over 3 turns rather than 2 or 50% over 6 turns instead of 3 or you can pick another percentage point and see how the depth to expected error/expected error at depth numbers are much better than 3% and how another 3% actually doubles accuracy because this is all non-linear.<p>There's also the matter of "90% compared to what". If it was 90% per attempt compared to a calculator then I'd just use a calculator. If it was 90% per attempt for something I have a 10% chance of getting right per attempt then it's not really so bad. OTOH if it's 90% per attempt at keeping my car in the lane then it's obviously quite bad. I.e. there isn't one "reliable percentage" to target which is why I'm comparing the curve instead of just the most stringent things I can think of in isolation.</p>
]]></description><pubDate>Mon, 12 Oct 2026 20:32:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=50062632</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50062632</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50062632</guid></item><item><title><![CDATA[New comment by zamadatix in "French supermarkets suffer refrigerator shutdown after unprecedented cyberattack"]]></title><description><![CDATA[
<p>I can fathom these have caught more failures than they've caused for these supermarkets, not counting the other ways they use smart devices. If there's a sad part to be found it's in single points of failure but even that may not be far off cost optimal in the long run.<p>But the way you find out which kind of scenario is by getting the loss and savings data and comparing it, not wondering what could be true and declaring it be the saddest one.</p>
]]></description><pubDate>Mon, 12 Oct 2026 20:16:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=50062372</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50062372</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50062372</guid></item><item><title><![CDATA[New comment by zamadatix in "Show HN: PS2 games statically recompiled to WebAssembly"]]></title><description><![CDATA[
<p>Verbose = tokens.<p>Newer APIs are also more flexible, making fewer assumptions about how things in the pipeline should run. E.g. the way a buffer clamps or overflows compared to the PS2 may be hardcoded in OpenGL 2.1 meaning you have to write emulation of that feature inside the older API to then run the code to emulate the buffer. In OpenGL the shaders types are limited in this manner, in WebGPU you can just use arbitrary compute shaders instead of having any assumptions at all about the rendering pipeline.<p>There are tradeoffs to selecting the older APIs just as there are tradeoffs selecting the newer APIs. Generally, the latter is easier on the implementation side for emulators.<p>That doesn't necessarily stop you from pointing an LLM at it and getting a working WebGL 1 version of course, it's just not a universal answer to "how should someone spend their tokens.</p>
]]></description><pubDate>Mon, 12 Oct 2026 19:26:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=50061623</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50061623</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50061623</guid></item><item><title><![CDATA[New comment by zamadatix in "The gap in shared understanding of LLM capability is widening"]]></title><description><![CDATA[
<p>Which is precisely what I'm responding about above. 93% actually collapses much slower than 90% since the rate of reduction is based on that of all of the previous rounds, not just the current chance. E.g., this is the difference between 14 rounds before an expected failure instead of 10. An extra 4 rounds deep at the same error rate is a big step forward despite a small change in the base percentages. Add just few more percentage points again and you've more than doubled the depth.<p>I.e. it's precisely when you look at these chained that the difference is actually very large. It's really only the 1st turn or two of prompts where the difference seems negligable.</p>
]]></description><pubDate>Mon, 12 Oct 2026 18:05:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=50060325</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50060325</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50060325</guid></item><item><title><![CDATA[New comment by zamadatix in "The gap in shared understanding of LLM capability is widening"]]></title><description><![CDATA[
<p>90% vs 93% is a big deal IMO, especially when you're trying to feed outputs into inputs.</p>
]]></description><pubDate>Mon, 12 Oct 2026 16:52:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=50059182</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50059182</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50059182</guid></item><item><title><![CDATA[New comment by zamadatix in "Show HN: PS2 games statically recompiled to WebAssembly"]]></title><description><![CDATA[
<p>The emulator scene could have all the trust it wants and it was still ruined 99% of the time by people downloading ROMs from the first sketchy site that gave them a file download. At least here what is made quickly by an LLM can have its source reviewed even more quickly by an LLM for a decent assurance. Age always helps though.</p>
]]></description><pubDate>Mon, 12 Oct 2026 16:27:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=50058773</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50058773</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50058773</guid></item><item><title><![CDATA[New comment by zamadatix in "Rolling the Root Key"]]></title><description><![CDATA[
<p>Is it performative to anyone who doesn't hold as extreme views about DNSSEC as you? You haven't even bothered to say why you feel it's purely performative yet, you just rushed straight to whatever the top comment was so you could get to the part about saying how much you think it must be useless.</p>
]]></description><pubDate>Mon, 12 Oct 2026 05:02:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=50051575</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50051575</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50051575</guid></item><item><title><![CDATA[New comment by zamadatix in "Rolling the Root Key"]]></title><description><![CDATA[
<p>The great thing about DNSSEC is only those who care need care, those who don't seem to need to let everyone on HN know that's the case.</p>
]]></description><pubDate>Sun, 11 Oct 2026 17:12:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=50045417</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50045417</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50045417</guid></item><item><title><![CDATA[New comment by zamadatix in "The logarithms of rational numbers have irrationality exponent 2 [pdf]"]]></title><description><![CDATA[
<p>That's for a separate problem, in case anyone gets confused.</p>
]]></description><pubDate>Sat, 10 Oct 2026 11:28:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=50031833</link><dc:creator>zamadatix</dc:creator><comments>https://news.ycombinator.com/item?id=50031833</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50031833</guid></item></channel></rss>