<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: zowie_vd</title><link>https://news.ycombinator.com/user?id=zowie_vd</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 15 Apr 2026 22:39:32 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=zowie_vd" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by zowie_vd in "I Am Leaving"]]></title><description><![CDATA[
<p>The feature list of Hacker News is similar to Reddit, but the content and the nature of quality control are entirely different, and his issues were about the content he saw on those websites. In light of that I don't agree that his comment is hypocritical.</p>
]]></description><pubDate>Wed, 12 Jul 2023 12:20:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=36693483</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=36693483</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36693483</guid></item><item><title><![CDATA[New comment by zowie_vd in "I Am Leaving"]]></title><description><![CDATA[
<p>Not sure where in Europe you're from but in the Netherlands WhatsApp and the likes are just considered Internet usage, no special costs.</p>
]]></description><pubDate>Wed, 12 Jul 2023 12:12:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=36693391</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=36693391</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36693391</guid></item><item><title><![CDATA[New comment by zowie_vd in "Show HN: Boring Report, a news app that uses AI to desensationalize the news"]]></title><description><![CDATA[
<p>Ideally it would put the conclusions in the title:<p>> The Legend of Zelda: Tears of the Kingdom performance: 20 to 30 FPS on Nintendo Switch<p>That would generally make it unnecessary to read the article.</p>
]]></description><pubDate>Fri, 12 May 2023 06:01:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=35912500</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=35912500</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35912500</guid></item><item><title><![CDATA[New comment by zowie_vd in "‘Mind-boggling’ methane emissions from Turkmenistan revealed"]]></title><description><![CDATA[
<p>I don't necessarily agree with his point but homosexuality (/sodomy/buggery) used to be categorized as a crime against nature: <a href="https://en.wikipedia.org/wiki/Crime_against_nature" rel="nofollow">https://en.wikipedia.org/wiki/Crime_against_nature</a></p>
]]></description><pubDate>Tue, 09 May 2023 10:31:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=35872246</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=35872246</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35872246</guid></item><item><title><![CDATA[New comment by zowie_vd in "Wikipedia user edits over 90k uses of “comprised of”"]]></title><description><![CDATA[
<p>The inspiration for Newspeak is Basic English, which is much like Esperanto but with English words (at least it's described as such — I'm not actually very familiar with Basic English myself). Constructed languages had some avid supporters back in the early 20th century, looking to make some constructed language <i>the</i> international language. Though I don't know much about Basic English, the unique looks of Newspeak definitely come, directly or indirectly, from Esperanto's ideas for keeping the vocabulary small and simple. To illustrate, in Esperanto the word for "good" is "bona", "bad" is "malbona" ("ungood"), and "to improve" is "plibonigi" ("to moregoodify").</p>
]]></description><pubDate>Sat, 06 May 2023 10:34:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=35839999</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=35839999</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35839999</guid></item><item><title><![CDATA[New comment by zowie_vd in "The art of the shadow: How painters have gotten it wrong for centuries"]]></title><description><![CDATA[
<p>In "Polittico di Sant’Antonio" the cut-off shadow is at the edge of the painting, so I imagine that one might have just been an oversight from the painter. But in general, it is pretty difficult to get shadows right when you're not painting from life since you don't just need to understand how the basic rules work, you also need to be able to <i>imagine</i> how it works and apply it.<p>But more generally, being among the first to figure things out isn't easy. Nowadays you can look at photographs and paintings like the works of 19th century academic painters and say "this is how realistic paintings are supposed to look", but back in the 15th century all you would be able to see is other people doing it not quite right. I feel like it takes a bit of genius to be the first to do something right, and frankly the average artist isn't <i>that</i> smart.</p>
]]></description><pubDate>Tue, 14 Feb 2023 23:21:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=34797673</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34797673</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34797673</guid></item><item><title><![CDATA[New comment by zowie_vd in "The art of the shadow: How painters have gotten it wrong for centuries"]]></title><description><![CDATA[
<p>I don't recommend adding black to get shadow colors — you're not going to get pretty colors if you take that approach. Shadows have a bit of a color of their own. What you need to do is think of the bounce light in the scene, and I'll use an example to explain.<p>First of all, if you've got a sphere in deep space, its shadow side is going to be pure black, since there's pretty much no light bouncing around, and so there's no light to be reflected by the shadow side of the sphere. Now let's take an indoors scene: Imagine a room with red walls, a white floor, a single neutral (white light) ceiling lamp and a white sphere in the middle, what color is the sphere's shadow going to be? In the red-walled room, the shadows of the sphere would be subtly red — especially in the parts of the shadow where it's facing the walls more than the floor. That's because the light you see in the shadows of an object is light that has already been reflected from other surfaces in the room. This reflected light, in the case of the red walls, is red.<p>Of course in a more complicated scene you just approximate it. For an outside scene, you usually want to make your shadows only a bit darker and move your shadow color's hue a little closer to the color of the sky. But colors are difficult, you learn through experience really.</p>
]]></description><pubDate>Tue, 14 Feb 2023 22:51:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=34797377</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34797377</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34797377</guid></item><item><title><![CDATA[New comment by zowie_vd in "The art of the shadow: How painters have gotten it wrong for centuries"]]></title><description><![CDATA[
<p>> Since most artists probably start with a composition in the 2d space of the artwork, there’s never really a coherent 3d space to place the light sources in or figure out those projections in.<p>Highly skilled artists don't just think in 2D — they really do imagine the 3D scene that they're painting. It's hard to relate to but people with a lot of drawing/painting experience can "feel the form", as they say, when they draw. But it's true that figuring out the lighting is still difficult even then.<p>I do want to point out that if you look at talented painters from later in history than the early renaissance, they don't make nearly as many mistakes as the ones in the article, although of course the lighting of imaginary scenes is still always approximated and simplified.</p>
]]></description><pubDate>Tue, 14 Feb 2023 22:26:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=34797084</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34797084</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34797084</guid></item><item><title><![CDATA[New comment by zowie_vd in "The art of the shadow: How painters have gotten it wrong for centuries"]]></title><description><![CDATA[
<p>The paintings in the article are mostly 15th century, which is only early renaissance. The understanding of light in painting was still somewhat limited in those times. I think in the case of almost all of these paintings it's more a matter of technical competence rather than artistic intention (exceptions include "Madonna and Child Enthroned with Saints" where I reckon the shadow ends early for compositional reasons). It's interesting to look at this to get a sense of the various ways people can get something wrong before someone gets it right.</p>
]]></description><pubDate>Tue, 14 Feb 2023 22:10:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=34796891</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34796891</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34796891</guid></item><item><title><![CDATA[New comment by zowie_vd in "We’ve filed a law­suit chal­leng­ing Sta­ble Dif­fu­sion"]]></title><description><![CDATA[
<p>> I very much doubt that.<p>You can see his actual workflow on his YouTube channel. He shows his painting process there but doesn't show his sketching process, but I hope that you believe that people are able to draw from imagination at least.<p><a href="https://www.youtube.com/watch?v=7_ZLBKj_UlY">https://www.youtube.com/watch?v=7_ZLBKj_UlY</a><p>> Note sure what you are implying here, could you elaborate?<p>I just meant I was probably putting to much effort into an online discussion.<p>> I have no doubt that he started painting these over the reference photos, and then used the 'warp tool' in his painting program of choice to alter the proportions, a very common technique.<p>It's simply not a common technique at all. I'm not sure why you're making these statements because it feels like your knowledge of how illustrators work is extremely limited. I've heard of people photobashing -- which is when artists combine photo manipulation and digital painting to more easily produce realistic artworks. It's got mixed opinions about it and many consider it cheating but within the field of concept art it's common because it's quick and easy. However, there's huge amounts of people who can just draw and paint from sight or imagination. There's the hyperrealists who often act as a human photocopier, but artists who do stylized art of any kind are just people who can draw from imagination. I'm not sure why that's something you "very much doubt" to be quite honest. Just looking on YouTube for things like art timelapses, you can find huge amounts of people who draw entirely from imagination. Take Kim Jung Gi as a somewhat well known example. That guy was famous amongst illustrators for drawing complicated scenes directly in pen without any sketches. But there's really plenty of people that can do these things.<p>You seem to be under the impression that the average artist uses every shortcut available to get a good result, but that is simply not true. Most artists I know refuse to do anything like photobashing because they consider it cheating and because it isn't how they want to work, nevermind directly drawing on top of things. Drawing from sight isn't uncommon as a way to study art, so in case you're wondering why Sam Yang would be able to reproduce the frame so closely, it's because that's how artists study painting.<p>> Have you ever used programs like Photoshop, Krita et al<p>Yes, very often. The thing is: Just because it's possible does not mean it actually happens.</p>
]]></description><pubDate>Sat, 14 Jan 2023 22:08:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=34384620</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34384620</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34384620</guid></item><item><title><![CDATA[New comment by zowie_vd in "We’ve filed a law­suit chal­leng­ing Sta­ble Dif­fu­sion"]]></title><description><![CDATA[
<p>First of all, those are only two works in a very large body of works of an artist that seems to work almost entirely from imagination, which already counters the claim that this is a very common way of working, since even this artist would almost never work like that. Secondly, putting strangely much effort into a comment on Hacker News, I actually looked up the source frame of one of these: <a href="https://youtu.be/K6hOvyz65jM?t=236" rel="nofollow">https://youtu.be/K6hOvyz65jM?t=236</a>
It's definitely based on the frame but it's not a paint-over as you claim. I know this because there are too many mistakes with regards to proportion:<p>- Extending the slant roof in the background, it intersects with the left figure at around the height of the nose, but in the painting it intersects with the middle of her neck.<p>- Similarly the line of the fence on the left is at the height of her hairline, but in the painting it is at the height of the middle of the head, and also more slanted than in the frame.<p>- On the right side, the white part of the pillar is similarly too low compared to the figure.<p>- The pole in the background has a lot of things off with regards to size, thickness, or location too.<p>Essentially, everything is a bit off with regards to location, size and distance. It doesn't really make sense to paint over something and then still do everything differently from the base layer, so it was probably just drawn from reference the normal way -- probably having the picture on another screen and drawing it again from scratch, rather than directly painting over the frame.<p>I agree with regards to Warhol but that doesn't really establish it as very common amongst painters.</p>
]]></description><pubDate>Sat, 14 Jan 2023 20:09:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=34383691</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34383691</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34383691</guid></item><item><title><![CDATA[New comment by zowie_vd in "We’ve filed a law­suit chal­leng­ing Sta­ble Dif­fu­sion"]]></title><description><![CDATA[
<p>> when doing paintovers on copyrighted images (VERY common)<p>What are you talking about? I've been doing drawing and digital painting as a hobby for a long time and tracing is absolutely not "VERY common". I don't know anybody who has ever done this.<p>> fan art where they paint trademarked characters (also VERY common)<p>This is true in the sense that many artists do it (besides confusing trademark law and copyright law: the character designs are copyright-protected, trademarks protect brand names and logos). However, it is not fair use (as far as I'm aware at least, I'm not a lawyer). A rightholder can request for fanart to be removed and the artist would have to remove it. Rightsholders almost never do, because fanart doesn't hurt them.<p>There's also more examples of it reproducing copyright-protected images, I pulled the "bloodborne box art" prompt from this article: <a href="https://arxiv.org/pdf/2212.03860.pdf" rel="nofollow">https://arxiv.org/pdf/2212.03860.pdf</a>
But I agree with you that reproducing images is very much not the intention of Stable Diffusion, and it's already very rare. The way I see it, the cases of Stable Diffusion reproducing images too closely is just a gotcha for establishing a court case.</p>
]]></description><pubDate>Sat, 14 Jan 2023 17:43:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=34382110</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34382110</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34382110</guid></item><item><title><![CDATA[New comment by zowie_vd in "We’ve filed a law­suit chal­leng­ing Sta­ble Dif­fu­sion"]]></title><description><![CDATA[
<p>The LAION-5B dataset is public, so you can check directly whether a picture is in there or not. StabilityAI only takes a very limited amount of information from each individual picture, so for Stable Diffusion to closely reproduce a picture it would need to appear quite frequently in the dataset. There are examples of this, such as old famous paintings, "bloodborne box art" and probably many others, though I haven't looked deeply into it.</p>
]]></description><pubDate>Sat, 14 Jan 2023 17:15:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=34381894</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34381894</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34381894</guid></item><item><title><![CDATA[New comment by zowie_vd in "We’ve filed a law­suit chal­leng­ing Sta­ble Dif­fu­sion"]]></title><description><![CDATA[
<p>That's not true. As an example of a more recent copyright-protected work that Stability AI consistently reproduces fairly faithfully, I invite you to try out the prompt "bloodborne box art".</p>
]]></description><pubDate>Sat, 14 Jan 2023 15:51:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=34381201</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34381201</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34381201</guid></item><item><title><![CDATA[New comment by zowie_vd in "Megaface"]]></title><description><![CDATA[
<p>>I think a large part of outrage from the artists about diffusion model "stealing" art comes from a place of disbelief that machines can be this good without "stealing"<p>I think when you make machines that automate away some people's passion and purpose in life, of course they're going to be upset. When, on top of that, the machine automating their work is a "conceptual parrot" that is parroting the concepts they invented without their permission, of course they're going to be pissed off.<p>Besides, whilst AI image generators don't steal exact elements from the training data, they do basically steal the artstyles and subject matter of illustrators, which takes them many years to foster. Imagine an illustrator of fantasy book covers hardly being able to find work anymore because some publishers figured out that, instead of hiring him, they could cheaply hire an unskilled person from a third world country to type the illustrator's name into an AI image generator so that it imitates his works, along with a few keywords for the book in question, until eventually something good pops out. That is currently considered fair use in US copyright law, but in my opinion it is nonetheless so unjust that it justifies calling it "stealing".</p>
]]></description><pubDate>Tue, 03 Jan 2023 10:13:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=34229803</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=34229803</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34229803</guid></item><item><title><![CDATA[New comment by zowie_vd in "Unix time is bad and needs replacement, not UTC"]]></title><description><![CDATA[
<p>I don't think there is a practical need for UTC to be synchronized with the rotation of the Earth for a long time, because although the error accumulates, it only accumulates very slowly. That being said, it's unclear how people would solve the problems that will arise once that long time has passed. In any case, although it's probably too late for leap seconds, untying the definition of Unix time from UTC would allow astronomers to decide with more freedom what the future of UTC is going to be.</p>
]]></description><pubDate>Wed, 23 Nov 2022 14:38:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=33719629</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=33719629</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33719629</guid></item><item><title><![CDATA[New comment by zowie_vd in "Unix time is bad and needs replacement, not UTC"]]></title><description><![CDATA[
<p>Thank you for your opinions. The point of my proposal was to keep the API entirely backwards compatible, so rewrites would not be necessary. The important part is the "Legacy Unix Time" part. The other two definitions I provided simply serve that definition. I hope that you will agree that this is not that much more complicated.<p>Notably I don't disagree with the idea of abolishing leap seconds, but I also don't think it's entirely agreeable to have the world's timekeeping standards changed solely because of engineering needs with regards to Unix time. In my opinion it's somewhat silly to have the timekeeping standard of the world changed because someone at Bell labs made an unfortunate design decision regarding Unix time, rather than changing Unix time itself.</p>
]]></description><pubDate>Wed, 23 Nov 2022 14:33:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=33719560</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=33719560</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33719560</guid></item><item><title><![CDATA[New comment by zowie_vd in "Unix time is bad and needs replacement, not UTC"]]></title><description><![CDATA[
<p>In short, Unix time is based on UTC. If there's a leap second at midnight, you start a stopwatch ten seconds before midnight and stop it ten seconds after, then there is going to be a one second difference between your stopwatch and the difference between the Unix time timestamps of the moments you started and stopped the stopwatch.</p>
]]></description><pubDate>Wed, 23 Nov 2022 09:25:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=33716949</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=33716949</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33716949</guid></item><item><title><![CDATA[New comment by zowie_vd in "Unix time is bad and needs replacement, not UTC"]]></title><description><![CDATA[
<p>Large cloud providers are actually exactly the ones who argued that leap seconds should be abolished, so I presume there were enough use cases where this was an issue. I faintly remember one article about the announcement of the voting results where they talked about the issues that smearing could cause but I don't remember exactly what it was, or where I read it.</p>
]]></description><pubDate>Wed, 23 Nov 2022 09:19:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=33716907</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=33716907</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33716907</guid></item><item><title><![CDATA[New comment by zowie_vd in "Unix time is bad and needs replacement, not UTC"]]></title><description><![CDATA[
<p>I agree that for many use cases the exact second is irrelevant, like submission times and things likes that. That being said, programmers do seem to expect, for example, that code like `(int)time(NULL) - previous_time` works and accurately gives the difference in time between now and whenever `previous_time` was given its value. This does work, but only 99.99% of the time. Then it breaks 0.01% of the time. For bug-free code it's important that the expectations of the programmer are in line with reality, and the problem with Unix time is that programmers' expectations of the mathematical properties of Unix time and the real mathematical properties of Unix time do not line up. This is what leads to the countless bugs involving leap seconds.<p>The fact that accuracy is often not important is also crucial to my proposal of legacy Unix time, because legacy Unix time would eventually go out of sync with the rotation of the Earth just like TAI. In almost all cases this would practically be an aesthetic bug where dates in old user interfaces would be a few seconds off from the real date, and therefore not particularly harmful.</p>
]]></description><pubDate>Wed, 23 Nov 2022 09:15:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=33716879</link><dc:creator>zowie_vd</dc:creator><comments>https://news.ycombinator.com/item?id=33716879</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33716879</guid></item></channel></rss>